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Author Topic: Bay12 Communal Worldbuilding Game  (Read 68212 times)

Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #390 on: June 11, 2020, 11:36:17 am »

((The Bazaar isn't owned by the HCE, I thought the colors in the background of the forts meant it was on desert terrain. I fixed it))
« Last Edit: June 11, 2020, 11:37:50 am by Lidku »
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #391 on: June 11, 2020, 12:50:53 pm »

Year 234.4-236.05
It takes some time for Broth and his companions to persuade the hamsterfolk to send a delegation to the Waterstone Clan, but they manage to persuade them nonetheless. In 234.7, they set out back to the oasis "settlement" Broth and his former crewmates had built. They arrive in 234.9, the navigation made slightly easier because the hamersterfolk know the terrain around them better than Broth and his friends do. Broth and his friends, with help from the hamsterfolk, manage to avoid getting poisoned on the way back. In 234.92, after a short rest spent at the oasis "settlement", Broth, his dwarven companions from before, and the hamsterfolk delegation set out for Waterstone Clan territory. They arrive in 236.05. Broth hopes to persuade the dwarves there to forgive him and his former crewmates by bringing the hamsterfolk delegation to the Waterstone Clan. Roll for whether Broth and his former crewmates are forgiven; how the Waterstone Clan diplomatic officials and whatnot react to the hamsterfolk delegation; and how well the hamsterfolk delegation manages to conduct diplomacy with the Waterstone Clan diplomatic officials and whatnot.
(the only reason this is such a large timespan is to account for the considerable distance between the oasis "settlement" marker and the Waterstone Clan marker on the map.)

Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #392 on: June 11, 2020, 02:15:21 pm »

Year 235
Many discoveries regarding Calligraphic Magic have been made. Apparantly there is an underlying magical geometry that creates effect, taking Energy from the Land and Material Used to apply the magical sign. AS the Many systems Used by the people of the world all have their own intricacies and niches a Young scholar and pupil emerges and discusses to further the seperate systems. His Name ist Trandocio Garris, a human of Streamland. Quickly He gains the following of a group WHO call themselves the Traditionalists.
Another bright minded youngster scholar named Bolboshin Saddleboon from the Hamsterfolk makes a Point to create a standarized Calligraphic System using the knowledge of Magic Geometry in a scientific Fashion.
He also gains a following WHO call themselves the Innovators.
The Nature of this discurse Marks a fundamental Point in magical Research and is therefore the object of a Rebellion within the University.
Relodio Denninghall Sees the Points of both schools of thoughts and stays neutral on the Matter.
Roll to determine what school of thought wins this debate (Tradition or Innovation)

In the meantime an University Expedition is sent Out to obtain one of the Titan eggs.
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #393 on: June 11, 2020, 02:56:55 pm »

Year 236

Ludicrous Sales-Halloween with his astute management of Arghila has it become the premiere kingdom in the peninsula over the other two kingdoms. With Arghila's natural harbor becoming an epicentre of trade its various urban areas grow larger and larger to a point where it has an immense amount of population in dense areas. This comes with a glorious amounts of wealth that the Halloween dynasty can tax from with this increased urbanization, but it comes at the cost many unsavory gangs, low-life merchants, and various other groups to set up shop due to vastness of the newly growing sizes of each city center.

This phenomenon of villainy is most apt in the Arghilan city of Lotham, the largest of urban centres in the kingdom due to its favorable coastal position and flow of exotic trade goods. One faithful night an unknown peasant becomes a vigilante in Lotham. At first he is taken non-seriously, but the reality of his strange powess comes to light when he single-handedly took down an entire urban bandit-gang known for slaughtering city-militia all by his lonesome.

Nobody knows the identity of this strange man because he wears a strange leather-chainmail skintight suit along with a hooded helm that vaguely resembles a dinosaur in design. His acrobatics and hand-to-hand combat would be unmatched in the entire city, with each night he takes out thug after thug in Lotham. The locals have begun to call him the "Saur" due to his strange attire overall and his unique helm. The Governor of Lotham, Uka Tumble vehemently denies the existence of any such figure known as the "Saur" operating in Lotham- most presumably if only to save face seeing how this one man does a better job than the entirety of Lotham city-guard.
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chaotick21

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Re: Bay12 Communal Worldbuilding Game
« Reply #394 on: June 11, 2020, 03:16:03 pm »

Year 237
The Duskblades start to run out of food, and so they call on the Gods to aid them. Eightstone answers, and blesses them with prickly pear cactuses. They begin to worship Eightstone, and decide to construct a temple in it's honor. Roll for how successful they are
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #395 on: June 11, 2020, 05:16:22 pm »

YEAR 237.1
With their small base built, the Stand Hunters have been looking outward, in search of targets, of "Stand Users" to eliminate.

Recently it has come to the Order's attention that a "Orc Hunter" Stand user was spotted in the northern part of the western continent. This criminal's power was the ability to manipulate bones, allowing him to break anyone's bones at will, a despicable and cruel power. And then he could use his Stand's power to form the bones of the slain into armor. The Order could not allow this sadistic bastard to live any longer.

But, he was an orc hunter, so orcs naturally despised him. So the Order came up with a plan to "kill two birds with one stone" as it were. They would teach the Orcs magic, and then sic them on the hunter, in droves. In doing so, they might well gain the Order its 5th arm, "The Direct-Assault" arm, composed of orcs. While the Purifiers were fine face-to-face fighters, they're still relatively fragile, compared to orcs, anyway. The orcs wouldn't be taught any complex magic, just the most basic and simple: Earth and Fire, That would be taught by the Purifiers and their High-elf leader. In addition, the orcs were to be taught a bit of Spirit magic by Alia and and her Spiritualists. Of course, the whole operation will have a sizeable force of Purifiers and Red Hallow members as escort as well as Shadowguard scouts on the lookout, the order knew that the Orcs were a dangerous bunch, if they weren't careful, they could end up dead, or worse.

The Order wasn't dumb of course, first they'd send in an envoy and if the Orcs refused or something happened to the envoy, they wouldn't try any further.

The Stand Hunter Order attempts diplomacy with the Orcs and subsequently to teach them magic
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #396 on: June 11, 2020, 05:19:21 pm »

(okay then, I'll just assume I got ignored. posted too many times did I? ah well)

TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #397 on: June 11, 2020, 05:24:00 pm »

(What are talking about? The world didn’t get updated yet. Chill)
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What can mysteriously disappear can mysteriously reappear
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #398 on: June 11, 2020, 06:15:30 pm »

(it was more the years thing, since it looked like it got thrown out of order I was guessing I'd been ignored. now I'm not so sure)

Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #399 on: June 11, 2020, 06:57:26 pm »

Year 238

After its initial bout of conquests, the Avaria Empire focuses inward in developing their controlled regions just in the way how "cities" worked as explained by Chief Yazuki's advisor- John Tammo, an ex-merchant from of Streamlander origins. The capital of the empire, Syoko, has a year long development of urbanization. Markets places within the city are improved from shabbiness, the wooden walls are replaced with stone walls, and faster transport of goods is enabled within the city confines with the knowledge transfer of the "wheel" from John Tammo and his crew.

One Bird-man court official of the Jomon dynasty (Chief Yazuki's clan) while all this construction and improvements of Syoko were ongoing was promptly frustrated. No matter what, records of planned construction objectives, government ledgers, and general information that was written down all rotten away due to the material being written on was on sheep-skin. This caused many set-backs that could've easily been avoided if what was recorded could be recalled more easily, if not due to the constant rots that would take hold in stacks of records.

Himokko, the Bird-man official who was previously mentioned to be incensed by this problem, wanted to make a sheet material that would be nigh everlasting. He had his underlings collect jungle redwood bark, blue hemp grown from the plots of his peasants, and various stone shavings- from which he'd have his alchemists have all these collected ingredients mixed. Using specialty constructed rollers for this very task, the alchemists collect the mixed pulp of ingredients to then roll them flat. A few hours drying wrought a new invention that will revolutionize the Avarian empire- paper.
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #400 on: June 12, 2020, 07:29:40 am »

Year 238.1
Upon arriving at the new Island Chain immediately the Expedition of University mages is Met with resistance. Huge waterspiders and crabs are defending the humoungus eggs. They have a hard time fighting the creatures.
Roll to See if the Expedition succeeds to obtain a Titan Egg and If they survive
« Last Edit: June 12, 2020, 07:41:04 am by Detoxicated »
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auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #401 on: June 12, 2020, 08:14:15 am »

Year 238.2-241
With Gojira defeated and practically all of Steamland's coast leveled, the kingdom then  decides to organize some of its army levies into crews to rebuild the area with the help of the aid sent to them. To help with pay, the government-hired forges decide to stamp the weight onto the pieces of silver and electrum they are using for pay, inadvertently creating the first coins. 
« Last Edit: June 12, 2020, 10:41:03 am by auzewasright »
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #402 on: June 12, 2020, 08:34:57 am »

Rumo tries mining
Code: [Select]
1d20=3While Rumo dug up plenty of stone, none of it contained what could be considered "ore".

Moss Trolls try to help rebuilding Streamland
Code: [Select]
1d20=12]The Moss Trolls that did arrive in Streamland were of great help in rebuilding wherever they went due to their strength and size. However, they were far too few in number to deal with the grand devastation that Gojira left in its wake, alone. Same deal with their building materials: Strong, exotic hardwood, but far less of it than was needed.

Sharkmen attempt to awaken a god of the seas.
Code: [Select]
1d20=4Try as they might, despite attepting hundreds of permutations of the ritual, the calls of Sharkmen ultimately fall on deaf ears, or maybe there is no god to answer their it.

The Refugio Guerra slavery debate:
Code: [Select]
No Slavery 1d20=17
Slavery Allowed 1d20=5
Gladiators Only 1d20=13
The debate over whether slavery should be allowed in Refugio Guerra was long and heated, but try as they might, those that wanted all slavery permitted in Refugio Guerra could not justify their position,  those that wanted the only allowable form of slavery to be gladiators (which some would argue is even worse) made some good points, especially regarding keeping populations in check. However in the end, it was the ones who wanted slavery completely outlawed that prevailed in the end, seeing slavery as an unjustifyable atrocity that can not be allowed.

Thus, Refugio Guerra became the first nation in the world to outlaw slavery. The repercussions of this would be wide-reaching, with the nation being almost the hub of the world and a lot of trade flowing through there. The Lizardman slave traders in particular cursed Refugio Guerra's "Rule of the people", and its likely they wont be giving up so easily.

Graniteboard's crew attempt to get back into the Waterstone Clan
Code: [Select]
3d20=12+9+9Due to Broth and his bunch being with the hamsterman diplomats and thus subject to some form of diplomatic immunity, they were allowed to walk on Waterstone Clan land, without being executed on sight. However, the King was NOT pleased with Broth using the hamstermen like this to attempt to sneak himself and his crew back into the clan and this displeasure was reflected in the hamstermens' attempts to conduct diplomacy with the clan.

In the end, Broth failed to convince the king to let his crew back into the clan and any members of the former Graniteboard were once again thrown out from the clan's lands. However upon learning of the crew's little village in the desert, the King decided to send some settlers into the area, to turn it into a proper settlement, and maybe even another clan. Broth would accompany these settlers on the way back to the oasis settlement, to make sure he'd arrive there. On the way back, Broth came up with a name for their new "nation": Sandpond, Thus they'd be known as the Sandpond Clan.
(I have turned the Oasis village into its own nation, the Sandpond Clan)

Scar University Tradionalists vs. Innovators debate
Code: [Select]
Tradionalists 1d20=8
Innovators 1d20=6
The results of the debate are inconclusive, with neither side making a good case for why their system of Calligraphic magic is better. Neither the older, more freeform system of the the Traditionalists nor the more modern, standardized system of the Innovators prevails. This will probably cause confusion among those trying to learn a calligraphic magic style, with two sides teaching seemingly the same thing, but differently.

Duskblades build a temple to Eightstone
Code: [Select]
1d20=11The Duskblade tribe succeeds in building a small temple to Eightstone out of sandstone, her favourite material. The size of the temple was limited a bit due to the tribe's lack of manpower but its a nice, quaint temple anyway.

The Stand Hunter Order attempts to teach Orcs magic
Code: [Select]
1d20=13The Orcs, showing interest in magic (after a demonstration of course) were at least willing to hear the Order out and agreed to let the Stand Hunters teach them magic. Sadly, it turns out that Orcs don't take to magic as well as the Order would have hoped, despite the magic being taught to them being the most absolutely rock-bottom basic Earth and Fire magic. They didn't take to Spirit magic at all, instead repeatedly mocking the Foxfolk for being weak.
While some Orc magi were produced, there are fewer than the Order hoped to make and less powerful.

Expedition to aquire a titan crab's egg
Code: [Select]
1d20=9The waterspiders and giant crabs prove too much for the expedition force and so they retreat without getting an egg of the Crab Titan. But at least every one on the expedition is alive, and without serious wounds.

YEAR 242
It may seem that the Black Qhanganate has been dormant for a long time now, but the truth is, they've been biding their time, waiting for the eyes of their enemies to drift away from them and for them to grow complacent. But before they could make any moves, they would need to get rid of the forts that surround their territory. With them in place, there was no way they could move any armies out without being seen. Taking out the forts would also allow them to claim more territory. Their first mark would be the one that's already surrounded by their territory. The black wings would once again take flight.

Hagtai's Black Sky-Legion vs. Eastern fort
Code: [Select]
Advantage: Hagtai
+2 Large Army
+1 Veterancy Bonus
+1 Air Assault
Total +4
Hagtai's Black Sky-Legion 1d20=11+4=15
Eastern fort 1d20=8
Despite Hagtai and his Legion having grown a bit rusty over the years, they still took the fort, with a few losses, but nothing that can't be easily replaced with one of the Aetherials' regular deliveries of troops and resources.

As soon as the fort's watchmen spotted Hagtai's forces in the sky, the fort's designated messenger was sent out to Streamland to warn of the impending attack. However, it was as an attack that never came. Instead by the time those in the fort realized that the force was heading straight for THEM, it was too late to run. And while they had ample warning and time to prepare, the Sky-Legion was just too much, and everyone in the fort was either killed, fled or was captured, for god knows what reason. However, Hagtai opted not to destroy the fort, but rather take it for themselves. All those that were captured in the attack are now held at the fort, surely waiting for to be taken away by the Aetherials.

Summary

Spoiler (click to show/hide)

Spoiler: Map Update (click to show/hide)

Notices

This update took a little EXTRA long, because of the improvements made to the map's legend.
« Last Edit: June 12, 2020, 08:37:50 am by Strik3r »
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #403 on: June 12, 2020, 08:49:29 am »

Year 242.1-243
Now the moss trolls begin building houses and tools out of stone, and send more ships, some containing the hardwood, and some containing stone. Rill for how much is built
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #404 on: June 12, 2020, 09:19:45 am »

Year 244: Blindbeard and his crew set off again in hopes of finding treasures and unknown lands, this time they sail to the north east which seems to be an unexplored area. Roll to see what they find there.
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