Year 220.275 (sorry for posting twice in a row, but this wouldn't make much sense if it were much later than this)
(Ehh, its forgiveable. But yeah, try to keep things in a rough chronological order.)
Dalaian response to Broth's assault of the Diplomat
1d20=3
while the enraged Dalaian diplomat in his rage declared Broth's attack on him an act of war and cried that "There will be consequences", when everything had calmed down, the Dalaians realized that its not worth starting a war over an incident like that. However the slugmen's patience had clearly ran out and the
Graniteboard's crew were exiled from Free Cities of Dalai, with a military escort, at the point of a spear.
Meanwhile, a messenger was sent along on a merchant ship heading for the Waterstone Clan, carrying a message with the Dalaian Grand Mayor's own seal on it, containing a detailed retelling of the incident.
Months later the Grand Mayor received a correspondence from the King of the Waterstone Clan, thanking him for the enlightening account and condemning the crew of the
Graniteboard as "a disgrace" and traitors, adding that should they ever make it back to the lands of the Waterstone Clan, they would be executed as such.
Year 221
(Editing posts to add stuff within the same update is fine but edits may be ignored if they conflict with turns made before the edit was)
Sharkmen attempt to summon a tsunami to attack the Aetherials
1d20=13
The Sharkmen succeed in summoning a tidal wave, a small one but one nevertheless. It hit the southern side of the lands of the Chaos Coalition and did some damage, but the fused crystalline constructions of the Aetherials and Chaos Giants proved highly resilient to the damage.
Haggen Slime attempts to Set Up a permanent embassy for Refugio Guerra in streamland
1d20=14
The setting up of the embassy goes fine but Haggen could not get a location anywhere close to the palace, which lies at the center of Portun, instead the embassy is situated in the outskirts of the city, barely avoiding it being in the slums.
The second Rush Era
6d20=11+14+15+9+1+7
The King of Arghila and his men have had little success in finding the head of the goddess, and even his most trusted friend's "Stand" could not locate it, only every once in a while pointing vaguely north.
Velodryn Kaas took a more direct approach, having his minions comb for the corpse part and bribing and intimidating people for its location. Most of it led nowhere, but apparently an old slugman refugee from the Sandstone Qhanganate recalled once finding a strange head in the sands. In the dead middle of the land that now belongs to the Black Qhanganate.
The Vahucci Cult have similar success to Kaas and his men. Only finding vague hints about its location, supposedly something of importance had come into the possession of the scholars of The Red Court, and they've taken great care to prevent anyone aside from Queen Arythia's most trusted from laying eyes on it. They did have some more luck filching pieces from Arghila's King however, managing to over the course of months to acquire several pieces, including Valkyra's left hand.
Katari score no successes, chasing around leads that lead them only to dead ends. And their attempts to get any of the parts from Arghila's King are in vain, The Vahucci Cult always being just a few steps ahead of them.
The adventurers however, are inept. They spent months and months digging up random graves and patches of dirt.
Xerxes Trunimac has had no luck in finding any significant hints on the last corpse part's location. Being a demon, it wasn't easy to get anyone to talk to him, even torture didn't work, or maybe he just didn't interrogate the right people.
Bud vs. Gojira
Advantage: Gojira
+5 Insurmountable Advantage
Bud 1d20=2
Gojira 1d20=16+5=21
The battle between a drunk and a giant lizard monster went as well as one could expect. Bud dealt a few scratches to one of Gojira's feet and got promptly crushed under said foot like a fly. However through some ridiculous drunken luck, Bud, in all his drunken stupidity survived, despite being completely crushed and losing lost both his left leg as well as arm, they had to be cut off.
Bud, was just one of thousands and thousands crushed underfoot by Gojira in its rampage. The lizard was hungry, very hungry.
Gojira's damage to Streamland.
1d20=20!
In streamland, entire towns on the coast were reduced to rubble, including Portun, the Capital. All of the islands off the coast were
completely emptied of life, plants and all, burnt. The Refugio Guerra embassy, due to being unable to setup near the palace, were spared of the destruction. Streamland's borders have shrunk considerably due to the attack.
223-227
(No, sorry, i cant accept this turn. On the basis of Rule 1.1. While i like that you included a map yourself of the territories (even though i would have had to trim them), its still too many changes at once...
space them out a bit more between different turns. Also, there is no more space on the map legend for nations on that part of the continent
This also means that i've rolled the year back to 222.3)
Year 227.4:
Notice: this turn actually takes place in year
222.4 due to Lidku's 223-227 being invalid.
Blindbeard searches for treasure and adventure:
1d20=11
Blindbeard and his crew, while they didn't find much in the way of treasure, they did have a one hell of an adventure. Random small islands that no one bothered to chart, that one time they were forced to run from a Lokhund Longship, Lots of pailing after a very agressive and very corrupted kelp smashed a hole in ship's hull. Lots of sea shanties and some alcohol was involved in the whole adventure. All in all, they returned home with a small but respectable haul of loot, some jewels, a bit of gold, a few maps, things like that..
YEAR 223
With the ongoing search for Valkyra's parts, and the proliferation of and atrocities committed by the so called "Stand users", an order has formed of 4 groups each fighting to see the "Stand Users" gone, each for their own reasons. It was a effort that had been slowly growing over the course of years, but the formation of The Red Court and Scar Gate University is the thing that really kicked it off. These groups that make up the
Stand Hunter Order are:
Purifiers, An Extremist faction within the Scar Gate University led by an High-Elf Arcanist(a mage who exclusively uses Arcane magic). Some within the Scar Gate University had poured months upon months of time trying to understand the "Stands" and how they fit into the magic of the world, and every angle they looked at? it came up to the same conclusion: They dont. "Stands" to them, were an aberration that had been allowed to propagate, a wound in the fabric of the cosmos, worse than any Chaos Rift. Some of the more assertive ones in the University, saw fit to take it upon themselves to rid the world of this cosmic mistake, they became known as "The Purifiers"
And they fight with a variety of magics, but all of the magic they use has some degree of Arcane magic within it too.
The Shadow Guard, a number of specialist Dark/Chaos mages partially trained by Queen Arythia herself. This arm is led by Eirn Serros, a "former" assassin. they ofcourse fight to rid the world of potential threats to Azerth and the Aetherials.
Originally intended to be counter operatives to the Mirgians, they instead became the stealth/assassination arm of the Hunter Order. Wielding Darkness and Chaos magic, they've got everything they need to do their work: Shadow Step, Shadow Meld and Dark Vision, to name a few.
Now, how did two groups that were on opposite edges of the world manage to coordinate and meet with eachother?
Theyrn Elros and the Red Hallow are the third arm of the Order. It was Theyrn that originally proposed the order to Queen Arythia. Theyrn himself and his cult frequently were frequently in conflict with various "Stand Users". And after the various attacks by giant monsters, the formation of The Red Court prompted Theyrn to move his cult's headquarters into The Red Court's lands, and while he still maintains a presence in nearly every nation, tribe and organization, thanks to his and his Inner Circle's ability to open and maintain Portals, still the only individuals known to be able to do so.
Theyrn reveres Chaos, so the entirety of his arm of the Order fights with pure Chaos magic and form the first-strike arm of the Order
And it is Theyrn's presence everywhere that saw the order gain its last arm:
They discovered that the foxfolk, being intimately tied with spirits, are none too happy about the existence of the "Stands". They see them as malignant spirits that tempt their "Users" to heinous acts, corrupts them with power. Even the word "User" rubs them the wrong way, they believe that spirits should be bonded with and treated like any other being, not "used", like a tool. There are none more of this mind than Alia Thessa, a community leader, a healer and a vixen with pure-white fur. She is said to be kind of heart yet firm of conviction. She believes that there are no good "Stand Users" and even if not evil to the core, all stand users are some degree of crooked or power hungry. Thus, she has rallied a group of like-minded spiritualists to act as the support arm of the Order. She herself is probably only one of her kind when it comes to mages: A Light/Spirit mage, and its been said that she has her own spirit guardian that takes the form of a white peacock, though no one knows for sure. She is less interested in killing Stand Users than she is simply removing the Stands from them.
Thus an uneasy alliance had been formed between the groups, united under a singular goal. They are the Stand Hunters, an order not backed by any nation and one without a permanent base that travel about via portals created by "Wayfinders", members of Theyrn Elros' cult that are unquestionably loyal and were taught how to make portals under an oath of death. That they would never reveal its secret, even at the cost of their lives.
SummaryYear 220.275, IncompetentFortressMaker
Graniteboard's crew attack a diplomat, get expelled from Dalai and a warrant on their heads.
Year 221, Detoxicated
Sharkmen attempt to summon a tsunami to attack the Aetherials, and do a bit of damage.
Haggen Slime Set Up a permanent embassy for Refugio Guerra in streamland, its a bit out of the way.
Relodio Denninghall, one of the last Dolphinmen alive, set up different schools of thoughts to how to Work Magic.
Year 222, Lidku
The second rush era begins to find the last part of Valkyra's body.
Year 222.2, King Zultan
A drunk attempts to fight Godzilla, predictably; gets crushed. So does Streamland. Bud fares better than the entire coast of Streamland.
Year 222.3, TamerVrus
The Dalaian Island fortress is completed and named after the Grand Mayor Ziani.
Mirgians continue to be a nuisance to the Black Qhanganate, even after the war.
223-227, Lidku
Four new human nations are formed
Year 222.4, King Zultan
A ship sailed by named Blindbeard and his crew set out in search of treasure and adventure. Find some of former, plenty of latter.
Notices
This update was a bit delayed because i've been having troubles with power outages and lightning storms.