Currently in Early Access on Steam and EGS.
Hades is the latest game from Supergiant Games, of Bastion, Transistor and Pyre fame.
It's got all the hallmarks of their games: beeaaaaauuuuutiful art, rich quality voice acting, fun combat and engaging stories.
Hades is a roguelike action combat game. You play Zagreus, son of Hades, as he attempts to escape his father's dumpy old underworld to join the rest of the gods of Olympus in the sunshine.
You start in a hub at the heart of the underworld, where your father Hades holds court with his various retainers, notable spirits and a few Gods and demigods. Once you're ready, you slip out and assault Hell itself in a bid to escape to freedom. When you die, as the son of a god, you don't really die. You just respawn back in Hell, to be chided by your annoyed father and his exasperated staff, who wonder
why can't you just be normal and happy.If you've played Transistor or RUINER (another game that they didn't make) the combat will be pretty instantly familiar. You run around with the keyboard, and left click to attack with your weapon. Dashing makes up the majority of movement in the game, as you use it to avoid enemies, dodge through their attacks, deal damage or deflect projectiles.
The game itself is a series of randomly generated chambers, most of them with enemies in them. Avoid the various traps in each chamber, beat all the enemies and progress on until you encounter a boss fight. Beat the boss, and ascend up through Hell to a new area with new enemies, new traps and a new boss. Kick enough ass and you may yet see sunlight.
In Hades there are two methods of getting upgrades.
1. is the bog standard roguelike method. Each chamber in Hell has rewards for you. Some of these are cash to buy temporary powerups or life replenishment at shrines scattered around each level. Some of them are straight boosts to your health. Some of them are items that are useful when you return back to the hub. By and large though most of them are upgrades that belong to one of the various deities of the Greek pantheon. Each diety has several upgrades that affect how your weapon or spells behave. Zeus has lightning themed attack upgrades while Hermes has Dash based upgrades, and Ares has "Doom" themed upgrades...you get the jist. When you die and awaken back in Hell, all these upgrades are gone.
2. there's several meta-upgrade systems that persist between games. You earn "Darkness" which can be spent at a mirror in your room to buy ever increasing levels of different skills that you can use in your next run. There's "Gems" which you can give to the Contractor to build new stuff in the hub area, some of which has a gameplay impact and some of which are purely cosmetic. You can also unlock different advantages for use in different areas of Hell you fight through, like Healing Fountains that may or may not show up during your run. There's "Nectar" which you can give to various NPCs to unlock trinkets for use in your runs, and "Keys" which you can use to unlock new abilities to buy at the Mirror OR unlock new weapons for Zagreus to use.
Hades leverages its story as the reason to continually replay the game. As you play through multiple times you'll meet new NPCs along the way, each granting you various boons, and each little bit or challenge you take on nets you more resources to eventually unlock more NPCs, and more of the story behind why Zagreus just won't stay home.
Like most Supergiant games, the voice acting is superb and the story draws you in along with the art. At times the game's story seems almost like an anime, with plenty of tropes and references to reinforce that perception.
Combat is fast and flowing and chaotic, with projectiles flying all over the place, traps galore and ever escalating challenges. As indicated, there's oodles of upgrades, unlocks and levers to yank on to see new stuff.
I've only put a few hours in to the game but it's grabbed me pretty thoroughly. It's not finished yet but the next big content update is scheduled for June. No final release ETA yet.
If I have one complaint it's that the game's enemies aren't as interesting or well designed as everything else, they tend to go for the cutesy, bubbly, visually indistinct look.
And if you're wondering why you probably haven't seen much of this game before, it's because it went to the Epic Games Store first and has been there a while receiving not a lot of attention, and I think some Steam users were boycotting it based on that decision. For me, I've been watching it for a while but wasn't going to move on it until it came to Steam. Well, it's here now and it's pretty damn good.