Songs of Syx
Songs of Syx
Songs of Syx
As it seemed necessary...
Songs of Syx is a grand strategy city builder in development by Sweden-based Jakob de Laval A.K.A. Jake the Dev A.K.A. Gamatron, wherein you take your rightful place as ruler over a rag-tag bunch of bumpkins and try to keep them in enough food, beds and latrines that they grow to become soldiers and die gloriously in battle (or of starvation).
As of April 29th, the project was successfully Kickstarted and is now being sold on
itch.io, it will also eventually be available on Steam whenever that happens. Note that the free open alpha downloads seem to have been removed, and the demo button on Steam doesn't appear to actually do anything.
While your subjects will survive with just being able to eat now and again, the maximum size of your colony is based off of your reputation, which is increased by providing the necessary infrastructure to allow your plebeians to sleep comfortably, clothe themselves, bathe, bury their dead, and more.
Due to the early development status and the lackluster ingame documentation, there are a lot of important notes that can easily be missed by new players; such as the fact that room objects can be not only rotated, but also resized to allow for more efficient (and aesthetic) space utilization. Or that the outer tiles of a room cannot have objects placed on them unless there's a solid wall beyond it. Or that the Tavern is where the normal dregs eat their food, while the Feast Hall is for... Other things, presumably. Special things that I haven't gotten to quite yet.
This thread will serve as a useful place to learn and share such useful tidbits of knowledge, as well as discussing the game and its progress as a whole.
At the moment, unless something significant has changed from the last open alpha, $25 seems a teensy bit steep... Especially with how little sense some of the interface seems to make.
It's still an excellent time-slaughterer, and there's plenty of content even at this stage! Getting the little mud-dwellers into something that almost resembles a society is terribly fulfilling business, and there's talk of nobles and slaves being gamechangers as well (which may or may not already be implemented, difficult for me to say).