Oh, I don't think
Veganuary Ve
granite is an issue at all.
(edit: Apart from the random Food Preference issues, of course, but that's a more general thing.)I just might as well buy in sweetmeats/etc if traders offer it (I'm not sure if it still helps them to think their trade items are needed, but I don't want them forgetting next time just 'cos I only went on a cloth binge the last time they passed by, or whatever) and one can tend to have too many animals (I tend to gravitate towards 2F+1M of anything that wanders my way, plus any young ones that may or may not arise from them) if you don't butcher some occasionally, maybe culling out the less interesting of them.
Farm plots
can support everyone, once set up well with just the right amount of connected industry and dorfpower to make everything happen (though I still sometimes get too absorbed in some other aspect in a new fort and lag a bit behind where I should, so massive re-employment as non-farmer Plant Gatherers, dealing with traders and
emergency butchery can be required) and then your only problem is proper usage and redistribution (or trading out) of what you produce.
Mostly, I immediately de-task (or fall them back to any secondary affinities) any fisherdwarf (including Fish Processing, because there's no need for them if there are no raw fish!) or hunter (a likely candidate for at least part-time military) who immigrates, because of their habit of wandering off into what's left of the wilds, probably to find themselves somewhere dangerous just as a siege arrives. Especially with the fishing tending to block their potential job-queue solid for the duration, so they couldn't even be draughted (<=pun, geddit?
) as an emergency brewer when stocks are low and everyone else is too busy on actual immediate-concern stuff.
Though I also tend to try to get just one
actual famer (supposed to be the one picking the planted crops) in the early fort, while on-the-job-training is more important than the number of hands getting muddy. Anyone immigrating with appropriate farming skills that significantly rival my designated original farmer can join them, of course.