I made some progress on the industry part. Here is my weekly update.
Flora and growable things.Before going into the industry I will introduce how flora works now. I have worked to make growable elements, be it trees, plants, crystals, eggs or anything that can grow over time.
This allow for the flora to flourish naturally. Each growable has some specific caracteristics like there appearance for each phase, the mean time to grow, the optimal temperature, humidity and atmosphere, it maturity phase and the ressources it yield once harvested, a list of adequate grounds (color) it can grow on and other variables and behaviours.
This was an important feature so I could build a special buildings that can harvest « growables ». And it allowed the world the look more lively.
Harvesting wood
The first building I made is a sawmill. This simple building detects any mature tree in range and regularly yield a proportionate amount of wood. This building will replant trees overtime to keep the tree population.
Trees will slowly grow.Another way to gather wood is by using a god-mode tool to manually harvesting trees in a zone around your city. But it cost money to use this quick tool.
The lumberjack campIs an early building to harvest wood. This cheap building doesn't require elecricity to operate and cost only money to build.
FarmingFarming uses almost the same feature as wood harvesting. Farms grow the selected seed around the building. It is important to clear the ground around.
Small farm : for early farming
Modern farm : uses industrial materials but yield more ressources.
MiningA new building behaviour is the extractor, wich slowly grind its way through the earth. Each mined pixel yield a random amount of different ores. The yield depends of the pixel itself, its color which usually depends on the depth. Mining deeply is usually more profitable but there are ore veins on the underground map, and you should seek for them.
Mining also make some space to build underground facilities.
Permanent veinsSome special veins are randomly spawned on the map, these are permanent veins and building an underground mining facility provides a steady and permanent income for this specific ore.
Oil extractionAny liquid can be extracted with a well but the most profitable is to exploit underground oil .
The well has an extractor mounted on that quickly drill a thin hole until it find any liquid. This extractor is faster than a regular but don't extract any ore, as it main usage it to find oil or any valuable liquid.
Once the extractor find a liquid, the pump will slowly extract liquid.
Wells are expensive to maintain and it can take time to reach the targeted oil reserve, therefore the player should first aim for shallow oil reserves.
You can chose to control manually the level of the pump.
Surface pumpThis building works similarly to oil well, but it operates on the surface, Water is a very valuable ressource as it is used to produce hydrogen and oxygen.
While destined to pump water, this pump will extract any liquid that come in contact with it.
You can chose to control manually the level of the pump as well.
Wood burnerThis building burns wood to make coal. This building doesnt requires electricity and is a easy way to produces coal early.
At last the economy is flowing with basic ressources.
Of course there was a lot of work appart from these features.
The next update will be about the transformation industry, in which we will uses all these raw materiats to refine them,
And then I will work on Industry Goods, Consumer Goods and Military Goods production.