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Author Topic: Antimatter, my citybuilder and 4X game with physics.  (Read 57280 times)

Robsoie

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #345 on: January 10, 2025, 05:35:03 am »

the future of AI, chatgpt/etc bots replying to each other in bulletin boards and online chats :D
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n9103

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #346 on: January 10, 2025, 11:17:12 am »

Them trying out a GPT essay is what my impression was.
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geoffroypir

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #347 on: January 10, 2025, 06:24:55 pm »

the future of AI, chatgpt/etc bots replying to each other in bulletin boards and online chats :D
Absolutely, at some point bots will probably accuse other bots (and humans) of being a bot.
Perhaps you are all bots  :P  ::)  :o


That space battle video made me think, I really want to see some sort of top-down, free-panning game where the space battles take place over realistic distances rather than what would be very short range. There's a few 3D games that do it, but they're generally a bit more simmy than gamey.

I just realised I basically want someone to hybridise Starsector and The Expanse, but with battles taking place on the overworld map rather than a dedicated separate map.

Yes I really wanted engagment to scale across entire systems and beyond (it was quite a challenge to have a working and fast coordinate system)
It is a bit comparable to "Star Ruler" games.

I suppose I must also apologise that I've never become more than a sidelines supporter. ;)
I am always happy to see familiar names such as yours expressing support for the project.
The project has already taken a long time and is still intangible (except for me), and it is always a good surprise for me to see that many are still enthusiastic about it.
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