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Author Topic: Antimatter, my citybuilder and 4X game with physics.  (Read 53249 times)

sambojin

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #30 on: May 14, 2020, 08:51:49 pm »

Posting to watch. This looks very cool. Keep us updated for when there's an alpha/beta available. I think you'll find pretty fertile ground for both testing and for hilarious stories to come out of it on b12.
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Mattk50

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #31 on: May 14, 2020, 11:35:05 pm »

its very hard to pin down why it looks so good, but it does.
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Craftsdwarf boi

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #32 on: May 15, 2020, 03:13:30 am »

Rocket design looks very similar to a 2D version of KSP
anyways, PTW
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forsaken1111

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #33 on: May 15, 2020, 05:40:58 am »

Yeah once you're willing to allow it I'm sure a lot of people here, me included, would be happy to test the game out and provide feedback.
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geoffroypir

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #34 on: May 15, 2020, 09:51:20 am »

Thanks for the (very) encouraging messages guys !
I'll have time to release a new devlog this sunday :)

Rocket design looks very similar to a 2D version of KSP
anyways, PTW


Right ! They have done the models right, the colors , the proportions , the diversity, I have shamelessly inspired my sprites drawing with KSP models as it fits the modular scope of rocket design in my game.
« Last Edit: May 15, 2020, 09:52:55 am by geoffroypir »
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forsaken1111

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #35 on: May 15, 2020, 10:13:07 am »

I just took a look at your devlog video and realized that youtube can generate cc and autotranslate to english so that's pretty cool. It's not perfect but good enough to get the gist. Looking great!
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geoffroypir

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #36 on: May 15, 2020, 12:36:35 pm »

I just took a look at your devlog video and realized that youtube can generate cc and autotranslate to english so that's pretty cool. It's not perfect but good enough to get the gist. Looking great!
Only the first devlog has been translated manually by a friend.

I am going to do a quick manual translation of devlog2 right now (EDIT -> Done) .  I Do not articulate very well in french and the autocaption isn't doing great.
« Last Edit: May 15, 2020, 02:42:18 pm by geoffroypir »
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geoffroypir

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #37 on: May 18, 2020, 05:48:39 am »

Hey !

3rd devlog is online, (I will do the translation tomorrow).

https://www.youtube.com/watch?v=tFEOrXLIONo&feature=youtu.be

On this devlog, I am talking about the modular space station building with some managment elements and the placing of turrets and docking bays.

Great Order

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #38 on: May 18, 2020, 09:44:39 am »

The English could use some work in some places, but that's a fairly minor quibble that can be sorted later in development. Looks interesting so far dude, keep it up!
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geoffroypir

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #39 on: May 18, 2020, 12:37:37 pm »

Thanks, I have blended french and english, mostly depending on my mood.but I should indeed make some efforts and keep language consistency when showing something.
For more literals materials I will proofread it  by a native speaker.



Don't hesitate to give feedback on station building,guys , I am currently in early production phase, any feasible suggestions you give now can make it to the final game :)
« Last Edit: May 18, 2020, 12:45:31 pm by geoffroypir »
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BigD145

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #40 on: May 18, 2020, 05:05:12 pm »

I like the turret hard points. That's clever use of 3D.
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alexpoysky

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #41 on: May 19, 2020, 04:59:29 am »

Hey there! I just sent you a DM, ping me when you read it! Cheers!
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dragdeler

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #42 on: May 19, 2020, 07:11:08 am »

-
« Last Edit: November 21, 2020, 11:58:58 am by dragdeler »
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geoffroypir

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #43 on: May 19, 2020, 11:31:42 am »

Hey there! I just sent you a DM, ping me when you read it! Cheers!
Hi alex , I have answered you by DM ;)

I like the turret hard points. That's clever use of 3D.
Thanks, actually it is all 2d :)

BigD145

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Re: I am developping a Sandbox, citybuilder game with physics
« Reply #44 on: May 19, 2020, 11:37:50 am »

I like the turret hard points. That's clever use of 3D.
Thanks, actually it is all 2d :)
It's 2D but functionally layering like that is 3D. You could have had turret modules that had to be attached like everything else but that would lead to unnecessary sprawl. I did not see a fighter bay. Did you plan on fighters or mechs with AI or is that too much for the scope of the game?
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