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Author Topic: Antimatter, my citybuilder and 4X game with physics.  (Read 50384 times)

Mephansteras

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #270 on: September 06, 2022, 05:08:19 pm »

You've been busy!

I like how this is developing.
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Salmeuk

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #271 on: September 06, 2022, 11:07:27 pm »

looking really good!
do you take any inspiration from starsector?
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geoffroypir

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #272 on: September 09, 2022, 10:14:26 pm »

looking really good!
do you take any inspiration from starsector?

Surprisingly not, while I own and enjoy this game very much (apart from the lack of symmetry in ships that triggers me) I can't count it among the games that inspired me.
A lot comes from actual frustration of not seeing something featured in games. As for inspiration, I can mention (on the top of my head) Mount and Blade (for the army/fleets), Rimword (for the UI architecture), Worms (for the surface side view and destructible environment). Actually, my game project is still called "Wormslike" on my hard drive.

I also count "Distant Worlds" for pioneering before my project the concept of a thriving truly simulated universe in 4X.

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #273 on: September 10, 2022, 02:53:32 am »

Hello,

Awesome man, thanks for making this game, really curious to try it.
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n9103

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #274 on: September 10, 2022, 03:13:25 pm »

I also count "Distant Worlds" for pioneering before my project the concept of a thriving truly simulated universe in 4X.
Admittedly as bit off-topic, but, among the games I'm familiar with, didn't the X series (X3 in particular) have lots of non player driven simulation? X3 had economies that the player could participate in, but was it not dependent upon them doing so.
That's just off the top of my head, but I know I've played a lot of other games that had simulated time pass when the player wasn't present. (Usually this was time delta simulations on re-entering a system.)
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geoffroypir

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #275 on: September 11, 2022, 02:21:19 am »

I also count "Distant Worlds" for pioneering before my project the concept of a thriving truly simulated universe in 4X.
Admittedly as bit off-topic, but, among the games I'm familiar with, didn't the X series (X3 in particular) have lots of non player driven simulation? X3 had economies that the player could participate in, but was it not dependent upon them doing so.
That's just off the top of my head, but I know I've played a lot of other games that had simulated time pass when the player wasn't present. (Usually this was time delta simulations on re-entering a system.)

Ah yes you are right ! What a shame I haven't included X3/X4 has the X series has clearly been an inspiration, in both technicals path and general game design.
In general I have found the agent-based AI to be disapointing in games or incomplete. Simulating this is to its extreme is very (very, very) costly in development for not necessarly very obvious benefits in gameplay.
The level of AI depth I am working on is to have the AI agent (a character) to work on both the spaceship/party scale and the corporation scale.

When I mention the examples of DW, X series and Mount and Blade I am mostly praising how well they integrate this depth in AI to serve the gameplay, not necessarly how deep they went into this.

Gabeux

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #276 on: September 11, 2022, 08:19:56 am »

Awesome work! Glad to see this is moving along well.

I'd also mention Space Rangers as a simulated game with cool AI. Later games let you toggle some stuff so the AI wouldn't magically upgrade their equipment and would have to find and buy it (like the player) instead, and this gave a very living universe vibe to it. Been waiting to see more games that explicitly state they want to go on such direction.
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KittyTac

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #277 on: September 11, 2022, 10:15:15 am »

Glad development is still going.

Did I mention how one of my "dream games" from my childhood was basically this concept? I'll get it as soon as it releases.
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geoffroypir

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #278 on: September 12, 2022, 10:24:26 pm »

I have never given space rangers its chance as the ground combat and mini-games were turning me off, I should give it a go.

KittyTac, that's actually the reason I've learned programming in my childhood.

AlStar

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #280 on: December 27, 2022, 10:42:49 am »

You managed to catch your character in the act of blinking for one of your screenshots (the one that shows off character customization); poor guy.  ;D

Throwing it on my wishlist - any kind of ETA for a playable version?

geoffroypir

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #281 on: December 27, 2022, 10:54:17 am »

You managed to catch your character in the act of blinking for one of your screenshots (the one that shows off character customization); poor guy.  ;D

Throwing it on my wishlist - any kind of ETA for a playable version?
Yea, the official answer is that I have found it comical and kept it, the reality is that relaunching the game and taking a new screenshot would've pissed me off.

I prefer not to give any ETA now, but if that helps answer this, the game is kinda already playable and ""stable"". But I am pretty sure anyone else than myself would break the game in less than 5 minutes.
2023 will be the year of gameplay dev though, this year will bring an answer to this.

EuchreJack

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #282 on: December 27, 2022, 11:01:03 am »

Glad to hear it!

What are your plans regarding beta, early access, closed testing, etc?

Knave

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #283 on: December 27, 2022, 11:31:57 am »

Steam Page looks great, amazing to see how it's come along over the years! :)

Added to wishlist to help with the almighty algorithm!
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The_Explorer

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Re: Antimatter, my citybuilder and 4X game with physics.
« Reply #284 on: December 27, 2022, 12:16:59 pm »

You managed to catch your character in the act of blinking for one of your screenshots (the one that shows off character customization); poor guy.  ;D

Throwing it on my wishlist - any kind of ETA for a playable version?
Yea, the official answer is that I have found it comical and kept it, the reality is that relaunching the game and taking a new screenshot would've pissed me off.

I prefer not to give any ETA now, but if that helps answer this, the game is kinda already playable and ""stable"". But I am pretty sure anyone else than myself would break the game in less than 5 minutes.
2023 will be the year of gameplay dev though, this year will bring an answer to this.

as someone who has found the most obscure bugs even the devs are confused by on big triple A games...I can say that I'd break your game really quick :P And all by accident too, I have no idea how I find such obscure bugs just playing games...and find the most obscure game breaking bugs that even the devs get confused by rofl

Looks really good. I'll definitely be buying it :D Been looking forward to this for a while, nice to see a steam page
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