Another turn, another pair of UFOs intercepted. Three condors are sent to intercept UFO-004, and two are sent to intercept UFO-005. After some intense dogfighting, UFO-004 gets shot down over a desert with two condors taking light damage, and UFO-005 gets shot down over the ocean, with surprisingly no interceptors damaged. Our backers have given us 20 credits as compensation for causing the UFO to crash into the ocean.
It is now the Design phase. Design something. The future of humanity depends on it.
Balance: 190 credits
(you can rename the two alien species encountered so far (lizardmen and greys) to something else if you want)
Weapons:
-M16: An assault rifle chambered in 5.56x45mm NATO rounds. Has 20 round mags and questionable reliability since our suppliers either fail to trust us with actually decent equipment, or just hate us. Acceptable for medium range.
-Low/Infinite/Unreliable
-M9: A semi automatic pistol chambered in 9x19mm with 15 round mags. Compact, but short range.
-Low/Infinite/None
-Tavor-21: A bullpup assault rifle chambered in 5.56x45mm NATO rounds, and it's compatible with the same STANAG magazines used by our M16s. We've managed to procure a lot of 30 round STANAG magazines, primarily to use with it, but we can also load the 30 rounders into our M16s if we get desperate. The integrated M203 grenade launcher is quite heavy, but we've also gotten integrated reflex sights on these rifles.
-Below Average/10cr/None
Armor:
-Basic Armor: Surplus armor vests and helmets, worn over surplus camo. It might provide some protection from kinetic attacks, but who knows. Video cameras have been attached to the helmets, for live combat footage.
-Infinite Supply
Aircraft:
-Condor: A modified F-16, that has been optimized for UFO combat. Various modifications include heat resistant metals being used for plating, larger fuel tanks, and a lighter payload to reduce weight.
-1 cannon hardpoint, 4 light hardpoints
-Low/25cr/None
-Blackhawk: A transport helicopter. Has a decent amount of room.
-Can carry 8 soldiers and 1 vehicle
-Low/50cr/None
Aircraft Weapons:
-Autocannon: A modified Vulcan 20mm autocannon that's used on our interceptors. It has enough ammo for 300 shots, and shoots quite fast, but it hasn't been tested for anti-UFO usage.
-Mountable on Cannon hardpoints
-Low/Free/None
-Sidewinder Missiles: Light air to air missiles. One per hardpoint.
-Mountable on Light/Heavy hardpoints
-Low/Free/None
Phase 1 Human Weapons:
-IWI Tavor-21: 8
-Remington 870: 1
Phase 1 Alien Weapons:
-Alien Orange Rifle: 4
-Alien Orange Pistol: 4
-Alien Beam Rifle: 4
-Alien Beam Pistol: 6
Lizardman Corpses:
-2 lizardman guards
-5 lizardman crewmen
-1 lizardman pilot
Grey Corpses:
-4 grey guards
-3 grey soldiers
-4 grey crewmen
-1 grey pilot
Phase 1 UFOs:
-1 Light Scout Wreck
-1 Scout Wreck
Condor-001: Available | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Condor-002: Repairing (1 turn) | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Condor-003: Repairing (1 turn) | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Condor-004: Available | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Condor-005: Retrieving (1 turn) | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Condor-006: Available | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Blackhawk-001: Available
Blackhawk-001: Available
USA:
-Crashsite-003: 1 crashed light scout, desert, expires in 2 turns, minimal estimated hostile count