The voting was quite unanimous, with 4 out of 7 votes being for the Tavor-21. To further rip off
Project PROMETHEUS, a PvE arms race that inspired this game (if it isn't obvious), I might as well make designs have 3 separately rolled stats; which will be Effectiveness, Cost, and Complications in that order. I'm making up mechanics as needed, I don't have to explain shit. Another mechanic I'm throwing in is Supply - Each turn, the Task Force will get an additional 50 credits to spend on engineering, starting at 100, but selling stuff and doing well on missions can give us extra credits.
IWI Tavor-21
"The Tavor is a bullpup assault rifle chambered in 5.56 NATO in use with the IDF. it uses Stanag mags like the m16, though we've nabbed some 30 round Stanag compliant mags for it instead of the crappy 20 round mags. the particular model we've grabbed comes with an integrated m203 and a reflex sight."
Effectiveness: 3 - Below Average
Cost: 1 - Cheap (10 cr)
Complications: 1 - None
After filling out paperwork regarding weapon purchase contracts, we've been able to procure some Tavor-21 rifles. They're fully automatic, and come with built in grenade launchers and reflex sights. They're not as compact as our M16s, primarily due to the grenade launchers, but they should be more reliable and viable for combat against an unknown, and more advanced threat. We can purchase them for 10 credits per gun.
It is now the first Engineering phase (read: credit sink). Engineer/purchase stuff in preparation for assaults on the grounded UFOs.
Balance: 100 credits
Weapons:
-M16: An assault rifle chambered in 5.56x45mm NATO rounds. Has 20 round mags and questionable reliability since our suppliers either fail to trust us with actually decent equipment, or just hate us. Acceptable for medium range.
-Low/Infinite/Unreliable
-M9: A semi automatic pistol chambered in 9x19mm with 15 round mags. Compact, but short range.
-Low/Infinite/None
-Tavor-21: A bullpup assault rifle chambered in 5.56x45mm NATO rounds, and it's compatible with the same STANAG magazines used by our M16s. We've managed to procure a lot of 30 round STANAG magazines, primarily to use with it, but we can also load the 30 rounders into our M16s if we get desperate. The integrated M203 grenade launcher is quite heavy, but we've also gotten integrated reflex sights on these rifles.
-Below Average/10cr/None
Armor:
-Basic Armor: Surplus armor vests and helmets, worn over surplus camo. It might provide some protection from kinetic attacks, but who knows. Video cameras have been attached to the helmets, for live combat footage.
-Infinite Supply
Aircraft:
-Condor: A modified F-16, that has been optimized for UFO combat. Various modifications include heat resistant metals being used for plating, larger fuel tanks, and a lighter payload to reduce weight.
-1 cannon hardpoint, 4 light hardpoints
-Low/25cr/None
-Blackhawk: A transport helicopter. Has a decent amount of room.
-Can carry 8 soldiers and 1 vehicle
-Low/50cr/None
Aircraft Weapons:
-Autocannon: A modified Vulcan 20mm autocannon that's used on our interceptors. It has enough ammo for 300 shots, and shoots quite fast, but it hasn't been tested for anti-UFO usage.
-Mountable on Cannon hardpoints
-Low/Free/None
-Sidewinder Missiles: Light air to air missiles. One per hardpoint.
-Mountable on Light/Heavy hardpoints
-Low/Free/None
There's nothing that you need to worry about currently. Food, ammunition, fuel, basic supplies, etc. are all things donated to us by our suppliers. When we manufacture stuff, or recover alien tech from the field, this spoiler will have actual content.
Condor-001: Available | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Condor-002: Repairing (1 turn) | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Condor-003: Repairing (1 turn) | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Condor-004: Repairing (1 turn) | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Condor-005: Retrieving (2 turns) | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Condor-006: Repairing (1 turn) | Loadout: 1x Autocannon, 4x Sidewinder Missiles
Blackhawk-001: Available
Blackhawk-001: Available
USA:
-Crashsite-001: 1 crashed light scout, farmland, expires in 2 turns, minimal estimated hostile count
Europe:
-Crashsite-002: 1 crashed scout, farmland, expires in 2 turns, low estimated hostile count