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Author Topic: Stress ruining game by making it stressful  (Read 1246 times)

Pickleysnipes

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Stress ruining game by making it stressful
« on: May 05, 2020, 10:18:39 am »

Hadn't played in years. Was having a good run- but it's been completely ruined by stress. Despite very nice surroundings/diningroom/tavern/temples/rooms/food and moderate work my dwarves are all becoming haggard from stress. All of the things that are meant to reduce stress don't do it *nearly* enough and it's making the game itself stressful. I just spent an hour trying to edit the stress away and play the sandbox the way I'd like to play it- but the remove stress all command in DFhack doesnt work and because 'losing is fun' they've made it very difficult to edit saves. (Current always being empty and all of the other saves clearly are not my save, have tried editing them all to no avail.) I can edit the standard raws, but that seems to have no effect on my save. I mean my fortresses children are dying of stress despite having legendary toys and living like kings- wtf is this? Happiness was fine.
« Last Edit: May 05, 2020, 11:44:04 am by Pickleysnipes »
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Shonai_Dweller

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Re: Stress ruining game by making it stressful
« Reply #1 on: May 05, 2020, 10:29:30 am »

It's a problem that is being worked on in-between work on Steam development. Expect a few updates tweaking stress and other bugs during this year before Steam hits.

Plenty of big threads on the stress system can be found on the forum which focus in-depth on the problems and potential solutions, including one started by the devs. 

(Wiki includes a few tips on making stress more manageable too, and Dfhack has some commands that deal with it, so there's plenty of workarounds until the actual updates are released. I modded in stress relieving cats, working well do far.)
« Last Edit: May 05, 2020, 10:33:10 am by Shonai_Dweller »
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Pickleysnipes

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Re: Stress ruining game by making it stressful
« Reply #2 on: May 05, 2020, 11:17:00 am »

Good to hear it's being tweaked. It's funny, cats were one of the many things I tried to de-stress my manic depressive dwarves with. Just might have to look into modding my own kitties.
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Sarmatian123

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Re: Stress ruining game by making it stressful
« Reply #3 on: May 06, 2020, 03:35:39 am »

There is a simple way to mod DF to make it easier to handle Dwarves going haggard. [PERSONALITY:STRESS_VULNERABILITY:0:0:0] in creature_standard.txt

It does not stop stress build up at all, but it helps somewhat with dealing with it. You need focus fixed on such Dwarves too, though focus has nothing to do with stress build up. Focus affects very gravely removing stress. Although, you should prepare yourself to put the weakest Dwarves in anxiety trait, stress trait and some other trait maybe too, under the bridge's euthanasia measure.
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Shonai_Dweller

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Re: Stress ruining game by making it stressful
« Reply #4 on: May 06, 2020, 04:35:16 am »

There is a simple way to mod DF to make it easier to handle Dwarves going haggard. [PERSONALITY:STRESS_VULNERABILITY:0:0:0] in creature_standard.txt

It does not stop stress build up at all, but it helps somewhat with dealing with it. You need focus fixed on such Dwarves too, though focus has nothing to do with stress build up. Focus affects very gravely removing stress. Although, you should prepare yourself to put the weakest Dwarves in anxiety trait, stress trait and some other trait maybe too, under the bridge's euthanasia measure.
Make sure to bug report that. Focus is a different system, if a need for something which doesn't produce any kind of stress report is secretly producing stress it's not working as intended.
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Sarmatian123

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Re: Stress ruining game by making it stressful
« Reply #5 on: May 06, 2020, 05:02:00 pm »

Make sure to bug report that. Focus is a different system, if a need for something which doesn't produce any kind of stress report is secretly producing stress it's not working as intended.

Focus impacts by design how fast task is completed by a Dwarf and also, as I understand, impacts the quality of the job. So, if the job is stress removal, through socializing for example, then focus works as designed. It does not produce any stress on its own. If your Dwarf is unfocused with 60% stress and you make this Dwarf free from labor and concentrate on socializing, then fixing needs for better focus will make sure stress will go down faster and way more. Right? Also Dwarves with good focus should be able to tank more stress, then Dwarves who are not focused, but have exactly same traits. Right?
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Red Diamond

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Re: Stress ruining game by making it stressful
« Reply #6 on: May 29, 2020, 05:28:41 am »

Focuses are *so* broken at the moment.  Everybody complains but nobody ever seems to anything deliberate to actually meet their focuses, even basic stuff like speaking to their lover.
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knutor

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Re: Stress ruining game by making it stressful
« Reply #7 on: May 29, 2020, 08:17:11 am »

Focus appears to me, like a buff. So make it a buff.

Buffs from my unlimited experiences are far shorter in duration than Focus is, require another(holydwarf or unholydwarf) and exist to enhance two game features ONLY. Crafting and Combat. Definately not creature statistics, such as Agility which then as a repurcution ups footspead irregularly and then as a further result  ups fps loss and LAG, in far too complex to unearth, ways. They race around all buffed, just to mingle and obsererve art? ya, thats kind dumb.

If this need package, as reported in DT is correct, its kinda off kilter, too. Needs drive stress, fix needs, and stress will then pan out in the wash.

Knutor



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