SwrdNBcklr is a minor mod for Adventure Mode. It provides adventurers with single-step crafting reactions drawn from self-contained menus. As a minor mod, it makes few significant changes, preserving the vanilla Dwarf Fortress game experience. All comments, criticisms, and suggestions welcome.
Updated 05/24/2020:05/24/2020 - 1.0.5 axes and furniture update. Axes for everything wood; removed the 6-tile carpenter's workshop req for furniture, allowing for smaller camp builds. Masons and metalcrafters can make additional furniture. This requires the generation of a new world.
05/12/2020 - 1.0.4 camp/craftware update. Masons can make logs from soil or stone. Potters/glazers can work with clay; and glassmakers glass. This requires the generation of a new world.
05/02/2020 - 1.0.3 quality of life update. You can now filter through stacks for specific items. Metalcrafters can smith doors, grates and hatches. This requires the generation of a new world.
04/29/2020 - 1.0.2 have axe will travel update. Bowyering just needs an axe. Most carpentry requires carpenter's workshop. Requires no new-world gen.
04/28/2020 - 1.0.1 bugfix for stonecrafting and cooking reactions. Requires no new-world gen.
04/26/2020 - 1.0 initial release
Features:- Brew drink, cook food, use spices
- Craft arms, armor, equipment and wearables
- Encumbrance management for slow travel gameplay
- Ranged weapons appear as weapon sets which can be separated into their constituent parts via the Bowyering menu
(the original idea for weapon sets belongs to
Sver's DF Combat Reworked; and is used with permission)
- Roleplay equipment (bedrolls, scabbards for swords, etc)
- Search stacks for specific items
Download at http://dffd.bay12games.com/file.php?id=15038Install by dropping the files onto your RAW folder (agree to overwrite). You'll need to generate a new world to activate the reactions.
Add-ons:Inventory Generation Fix Vanilla is an entity file fix which gives dwarf and elf civs a version of the weapons they lack, remedying the generation of unarmed melee/ranged NPCs.
Download: http://dffd.bay12games.com/file.php?id=15036Install by dropping the files onto your RAW folder (agree to overwrite). You'll need to generate a new world to activate the reactions.
Other Playable Adventurers gives you the option to play as aasimar, gnoll, half-elf, halfling.
Download: http://dffd.bay12games.com/file.php?id=15037Install by dropping the files onto your RAW folder. You'll need to generate a new world to activate the reactions.
Other information:Notes on file changes. Significant file changes support SwrdNBcklr's menu organization and crafting reactions. Minor file changes exist for flavor.
File changes, significant:
item_weapons.txt
- item_weapon:item_weapon_crossbow renamed dagger and crossbow; given dagger attacks when used as melee weapon
- item_weapon:item_weapon_bow renamed dagger and bow; given dagger attacks when used as melee weapon
material_template_default.txt
- bone_template edited to MAX_EDGE:5000, SHEAR_YIELD:150000, SHEAR_FRACTURE:150000
- hair_template given REACTION_CLASS:WOVEN; any plant/silk/yarn cloth can be processed through a single clothesmaking reaction
- plant_powder_template given REACTION_CLASS:ANY_FLOUR; used for bread making
- silk_template given REACTION_CLASS:WOVEN; any plant/silk/yarn cloth can be processed through a single clothesmaking reaction
- stone_template edited to MAX_EDGE:7500, SHEAR_YIELD:250000, SHEAR_FRACTURE:250000
- thread_template given REACTION_CLASS:WOVEN; any plant/silk/yarn cloth can be processed through a single clothesmaking reaction
- wood_template edited to MAX_EDGE:7500, SHEAR_YIELD:250000, SHEAR_FRACTURE:250000
- wood_template given REACTION_CLASS:FUEL; any wood is fuel for cooking reactions
reaction_adv_carpenter.txt
- all adventure mode carpentry reactions assigned to reaction_pcrtn_carpenter_advmd.txt
reaction_other.txt
- all adventure mode bonecarving reactions assigned to reaction_pcrtn_bonecarver_advmd.txt
- make sharp rock reaction assigned to reaction_pcrtn_stonecrafter_advmd.txt
- assemble stone axe reaction removed
File changes, minor:
item_weapons.txt
- battle axe renamed axe (woodcutters and other civilians won't have *battle* axes)
- REACTION_CLASS:ANY_FLOUR to plant_powder_template includes dwarven sugar and dyes. This means you can make bread from dwarven sugar and dyes.
- the 1 to 1 exchange for "smelt metal/craft metal" produces a variety of infinite metal exploits.