I've got the original Knights of the Old Republic working on my computer. It's one of the best Star War CRPGs out there, and is semi-based on D&D 3rd edition.
If anyone is interested, I can start up a new game, we can figure out what kind of character they'll be together, and I'll make screenshots along with commentary.
Available classes are scoundrel (rogue), soldier (fighter), and scout (skills monkey). At a certain point in the game you become a jedi, with similar classes: consular (space wizard), guardian (paladin), or sentinel (Somewhere in between? They're the only jedi class that gets 2 skill points per level). Jedi classes get half as many skills per level and fewer feats, but gain jedi powers and can use lightsabers. There are also 2 droid classes in the game, but we can't be one and they both kind of suck (in this game, T3 is awesome in KOTOR 2).
Due to a late-game decision, you can't finish the game as a grey jedi, you have to be light or dark side. There are also bonuses (+3 stat, extra damage, extra force point regen) for maxing out your alignment one way or the other. So we'll have to choose. However, it's pretty difficult to hit max light side before late game, so we don't need to worry about our choices too much.
The skill list is:
Computer Use: hacking. Higher skill lowers the number of computer spikes you need to spend to succeed, but you always succeed if it's possible and you have the spikes
Demolitions: disable or disarm (and then collect) mines, or lay mines you've picked up. There are enough laying around that someone in the party will be dealing with them, even if it isn't us.
Stealth: Used to...I used it 2-3 times to disarm mines that are near enemies, with one of the skill monkey characters.
Awareness: see mines. It's a spot to put skills for teammate jedi who have good wisdom and not enough skill points to focus on a useful skill.
Persuade: PC-only skill, so we'll be taking it unless you all decide not to for some reason. It opens up more conversation options, some quests, and sometimes better rewards.
Repair: Allows us to upgrade our droid NPCs, or fix the broken combat droids that sometimes show up before more difficult fights.
Security: pick locks instead of hitting them with your weapon. There is no in-game benefit for unlocking things instead of smashing them, so we'll probably just do that.
Treat Injury: improves the number of HP you get back from health packs, which is somewhat useful until you have jedi who can just heal you.
If you're interested in watching this, let me know.
Character decisions: classes (one mundane and one jedi), light or dark side (dark side is slightly more difficult), and a general personality (helpful, preachy, sarcastic, flirty, dick, etc.).
Also, if anyone knows of a good way to convert .tga files into jpeg or other viewable files, that would be great. I found a website that will let me convert up to 2 per day, but that's not going to cut it. Screenshots for this game are always .tga files, which neither paint nor postimages will accept.