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Author Topic: "Learning" info about procedural creatures  (Read 765 times)

PatrikLundell

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"Learning" info about procedural creatures
« on: April 25, 2020, 04:13:55 am »

With 0.47.01 we can get attacked by necros fielding forces (partially) consisting of creatures generated through experiments. These experiments can have various nasty properties, such as trap avoidance and building destruction. In addition to nasty properties, necro towers having these critters tend to have lots of different types, each with their own set.

The suggestion is to have the description when viewing a creature show if it has been "observed" to have various properties. This could be coupled with Titan/FB descriptions suppressing the description of such properties until they have been "observed".

"Observed" would mean the creature has used the property while on the revealed parts of the map. Obviously, this observation would be on the race level, not the individual creatures.

A (not exhaustive) list of properties that might be "revealed" would be:
- flight
- building destruction
- trap avoidance
- no stun
- poisonous blood
- secretions, dust (it would be even better if the effects of these would be added after having been "observed")
- web throwing
- web immunity
- ranged attacks (e.g. fire)
- immolation (would probably be "observed" immediately the creature is observed, though)
- skulking
- lock picking
...

For a once off creature like an FB this would serve as a reminder while the critter is marauding, while on a necro siege you'd be able to check the types of critters to see what you've uncovered about them, in this siege or in previous ones.

A further future expansion might be spreading knowledge about such critters through rumors or the sharing of intelligence, while a more short term expansion might be reports back to the civ with the trade liaison, like critter training, but without the gradual trickle (for immediate access on further embarks from the same civ).
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Timeless Bob

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Re: "Learning" info about procedural creatures
« Reply #1 on: April 30, 2020, 06:25:09 pm »

+1

As an added bonus, this allows adventure mode characters a reason to brag about some new critter their civ has never seen, and therefore add in traits they've "observed" about it.
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