You blink, feeling.... Weird. You'd come to the Ikea for some supplies, but after a few minutes, you have come to realize that...You can't see anyone else. It's almost as if you were roaming an abandoned Ikea,... If the Ikea were to be abandoned while you were inside. And grew in size without you realising it.
Welcome to Adventures in Ikea, an RTD where players will have to survive the interiors of a totally normal Ikea, of normal size, employees, and exits.
Seriously, if you want some slight more context, search for
SCP-3008. I personally would recommend doing this blindly, so that you may enter the mind of a survivor.
This game will use a d20 for player actions, while other dice will be used for other secret stuff
Inside SCP-5008 exist various settlements composed of those who have survived the horrors. While the majority of settlements are composed of nice people, there could be some nasty individuals.
Anyway, if you join one of these settlements, you instantly become affiliated. From there, you could become the settlement's defender, to it's inventor of advanced technology, to it's leader. Be aware that ranks grant bonuses to dice results.
You can also create a settlement of your own by gathering up to twenty unaffiliated survivors, and establishing a base, which can be build with resources extracted from the sectors of Ikea.
SCP-3008, the infinite Ikea, has a day-night cicle, which can be noticed by the opening and closing of the lights. In this game, you will have three turns of day, and one of night, but the night turns will be more difficults and harder.
Also, new players can only join during day turns.
Even if this is a game, your character is still human. Eating and sleeping are something they must do if they want to survive. Take into account, you may be able to do more actions, but if too much time passes without eating or sleeping, you will suffer grave debuffs, as well as freaky stuff that will decrease your sanity.
You can, hypothetically, find other players, but the chances are low to say the least. If you encounter another player, your actions will be combined, and you will be allowed to dialogue between turns.
The matter of inventory follows basic físics. If you carry a tree, you will need both hands to take it. Using bags and other stuff for carrying things will help you.
Also, if you have enough materials, you can try and create something yourself that you wouldn't find in an Ikea. For exemple, if you mix a fork with a cable while you are protected, you can build a defensive perimeter. Or using the materials of a bathroom to create a home.
This is a remark, but unless you return the path you came from, or have established yourself somewhere (be it a settlement, or a personal shack), the surroundings will be fairly random. That means that if you establish yourself somewhere, the surrounding areas won't change.
There are five four endings. Death, Insanity, Exit,[REDACTED] and the Manager. Since the first is self-explanatory (this game with will stick with character perma-death), I will explain how to "win". You can only "win" in the last two, though let me tell you, winning is not the end goal, surviving as long as possible is.
Insanity is an ending that will trigger when your sanity snaps, and you are unable to score a Successful Recovery Dice. If that happens, you will be left at the mercy of the employees.
That would be all for the basics. Now character creation:.
Name:
Age:
HP: (basically, double your age. Warning! If you are too old or young your dice will have debuff)
Personality:
Physical Description:
Any remarkable trait? (one or two traits max, and I'll roll for a negative trait in case of the latter)
Outside Relationships: (Select and specify: Family, Loved Ones, Friends, No One,...)
That's it! Don't be afraid to ask questions, about anything you haven't understood!
Stay safe!