Steam Store Page - $20, currently discounted at $10 until May 1st. Releases April 23rd.Game Reveal/Cinematic TrailerGameplay Overview TrailerEver wanted an XCOM game from Firaxis, set 5 years after the events of XCOM 2 featuring you leading a team of humans and alien-human hybrids to maintain peace in City 31? And wanted it for $20, or at $10 since for some reason it has a 50% discount on its $20 baseline price before it's released? And want it in 9 days?
Well boy oh boy do I have news for you. XCOM Chimera Squad was announced this morning. You lead the titular Chimera Squad which includes
VIPERS among sectoid hybrids and boring ol' humans and other hybrids. The setting is City 31, a model city of unity between humans and alien hybrids. Lots of X-Com Apocalypse vibes here.
Here's a brief feature overview compiled by yours truly, though I recommend watching the gameplay trailer (which is an informative walkthrough of the new mechanics -- not really a traditional gameplay trailer which just uses interspersed 5-second clips in an exciting fashion).
- Characters & Permadeath - Or, "there is no permadeath." Yep. Chimera Squad features a singular cast of characters as your agents. If one's HP drops to 0 in a mission and you don't stabilize them before they bleed out (and they will always have a bleed out timer), you lose the mission rather than lose the character.
- Interlaced Turns - Instead of a single turn per side, the game uses an initiative system (think Divinity Original Sin for those of you who've played it) where each unit has their own place in the "timeline" and makes their actions when the timeline reaches them; importantly, units' positions in the timeline are not sorted by side so you can have enemy units doing their things before you have all your units act, and the same thing goes for the enemy. Abilities are present which allow manipulation of this system, like bringing an agent's turn order all the way up as the next unit to act.
- Encounters & Breach Mode - Each mission is divided into "encounters" (which I think are effectively just sub-'levels' within the mission?), with each encounter having its own breach phase. In breach mode, you choose the turn order of your agents and their entry points. Some entry points are restricted to specific types of units and equipment. Like snakepeople being able to slither through vents.
- Strategy Layer - The strategy layer/geoscape is present here as it is in every other XCOM game. Panic from XCOM2012 makes an effective return in the form of unrest. You have to manage the unrest of the districts of City 31 and failure to do so causes a collapse into chaos and game loss.
As a note, Chimera Squad has a different lead designer than XCOM2012 & XCOM 2 (which had Jake Solomon). That, the price, and the announcement so close to the release date suggest this is less-so
the next entry in the series, and is rather more of a spin-off. Rainbow Six: XCOM.