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Author Topic: XCOM: Chimera Squad - XCOM SWAT, aka XCOPS  (Read 10327 times)

MorleyDev

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #75 on: April 27, 2020, 08:04:09 am »

You know, now that I think about it, most of my favourite games have Reverse Difficulty Curves. Guess I just like that feeling of starting as a weakling and earning your way to godhood. If you put in the work to hit the level or tech cap in a game, it should feel like you are playing a heavy metal cover power fantasy at that point damnit :)
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Soadreqm

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #76 on: April 27, 2020, 11:23:20 am »

I've found my first serious bug in Chimera Squad. Torque's weapon and armor disappeared, which is not a serious issue since I found a way to replace those with console commands, but it turns out that she's also lost some special items she used for Tongue Pull and Poison Spit. I don't have the item IDs for those, and even if I did, I have no idea if I could even re-equip them.

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Chiefwaffles

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #77 on: April 27, 2020, 11:58:13 am »

You know, now that I think about it, most of my favourite games have Reverse Difficulty Curves. Guess I just like that feeling of starting as a weakling and earning your way to godhood. If you put in the work to hit the level or tech cap in a game, it should feel like you are playing a heavy metal cover power fantasy at that point damnit :)
Yeah! This is why one of my biggest pet peeve in games is (bad) level scaling systems.

Nothing’s worse than when the game makes increasing in power feel pointless, or even worse — punishes you for it. Cough elder scrolls games cough.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

scriver

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #78 on: April 27, 2020, 12:53:12 pm »

I've found my first serious bug in Chimera Squad. Torque's weapon and armor disappeared

Are you saying she's

snekkid
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Soadreqm

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #79 on: April 27, 2020, 01:36:24 pm »

That was terrible.
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scriver

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #80 on: April 27, 2020, 02:05:51 pm »

I regret nothing!
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Chiefwaffles

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #81 on: April 27, 2020, 02:14:56 pm »

That's it, Chimera Squad was fun but it's time to delete XCOM as a franchise now. Was nice while it lasted.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

E. Albright

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #82 on: April 27, 2020, 03:03:21 pm »

I've found my first serious bug in Chimera Squad.

FWIW, I had a crash to desktop that left some zombie process running so I had to reboot my system to actually restart the game. So there's definitely some issues floating around.
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umiman

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #83 on: April 27, 2020, 05:02:42 pm »

More lessons on the characters and my experiences with them in lategame.

Healer:
1. Broken AF.
2. You can't lose. Infinite heals. Heals don't end turn. Group heals every encounter.
3. Also gives free turns.
4. Heals give armour.
5. Seriously. You can't lose. Also no one will have scars from being heavily damaged.
6. Can make enemies never have their turn.

Robot girl:
1. Friendship ended with gun. Now robot is my best friend.
2. Robot does so much damage when upgraded.
3. Stasis is a guaranteed 2 turn stun that doesn't end your turn.
4. Uses a rifle as a joke, because she doesn't actually need a gun.

Wrex:
1. Invincible.
2. Regenerates health every turn.
3. So much armour.
4. The way his ability works is so poorly explained. His "angry" button is a free action, so you need to hit that every turn to build anger. Higher anger = higher chance of his doing a free attack / status'ing an enemy. Later on he gets an ability to hit max anger and slam twice a turn (or three if you're lucky).
5. Sometimes he is a steady tank that does good damage while holding a zone by himself.
6. Sometimes he will go berserk and start stunning the entire enemy team by himself.

Snake lady:
1. I thought she'd be stupid, but turns out very useful.
2. The pull and bind is awesome. Basically deletes high value targets like enemy elites.
3. That's basically all she does. Poison is meh. Has a free grenade though, in the poison bomb.
4. I make her sound simple, but that bind is a game changer.
5. Dodges for days. Never take full damage ever.

Annoying shield guy:
1. Make your team invincible.
2. Slam people for infinite damage.
3. Rinse and repeat.
4. Very useful if you have a team of YOLO members.

Australian:
1. YOLO member
2. Basically a Templar from XCOM 2
3. Status effects for days
4. Combine with shield guy and healer for invincibility and unlimited turns to solo the entire enemy team.

Sectoid
1. Meh.
2. Not reliable.
3. Don't take him.
4. All his skills are a joke. His skill damage needs to be doubled or tripled. His stun has a 50% chance of not stunning.

Ranger:
1. Just a Ranger from XCOM2
2. Literally just a Ranger.
3. Stand in the middle of the room and kill everyone who walks near you.

DemonOfWrath

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #84 on: April 29, 2020, 01:47:05 am »

I've been enjoying this so far. For the price it's a steal.

Definitely WAY harder than XCOM2, the Impossible difficulty with Hardcore is no joke (and I've breezed through XCOM2, even with some insane combinations of modpacks). I've yet to get to lategame, it just takes a few lucky enemy shots to effectively end a run (if someone gets hit for 4 and then 5 in a short timeframe you're likely done, and when you're against lots of enemies at once that's extremely hard to avoid every possibility that it could happen).
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Dorsidwarf

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #85 on: April 29, 2020, 10:19:02 am »

I like this game a lot, but the Ironman functionality is kinda janky and I'm sick of being locked into battles where it springs a meme surprise on me and having to grind my face against a wall with a squad loadout that straightup wasnt ready for the meme of the day.


Edit: I like the sectoid as a way to make regular enemies lose a turn/finish off their wounded buddies for me. Plus if you take the skill that makes people in the network always go unconscious rather than die then after a turn or two he's a sniper whos guaranteed to hit every shot with +10 aim for each KO'd dude
« Last Edit: April 29, 2020, 10:21:00 am by Dorsidwarf »
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Weirdsound

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #86 on: April 30, 2020, 09:45:26 pm »

I like this game a lot, but the Ironman functionality is kinda janky and I'm sick of being locked into battles where it springs a meme surprise on me and having to grind my face against a wall with a squad loadout that straightup wasnt ready for the meme of the day.


Edit: I like the sectoid as a way to make regular enemies lose a turn/finish off their wounded buddies for me. Plus if you take the skill that makes people in the network always go unconscious rather than die then after a turn or two he's a sniper whos guaranteed to hit every shot with +10 aim for each KO'd dude

This, plus I think he uses the same kind of weapon as the OP Robot Girl, so you will probably wind up buffing him when you research her weapon.

Healer:
1. Broken AF.
2. You can't lose. Infinite heals. Heals don't end turn. Group heals every encounter.
3. Also gives free turns.
4. Heals give armour.
5. Seriously. You can't lose. Also no one will have scars from being heavily damaged.
6. Can make enemies never have their turn.

Important thing you missed about the healer: once she gets fully promoted, she gets unlimited shots per overwatch. She will likely get a few free shots in if the breechpoint gives her overwatch for free. Give her a magazine expansion mod and team her up with allies who can move the enemy around and she can kill alot of fools in a single turn. This also makes her overwatch ideal for covering the spot where the enemy reinforcements are going to spawn.
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itisnotlogical

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #87 on: May 09, 2020, 11:26:58 pm »

I've only played the tutorial so far, but people who are complaining about the writing have obviously forgotten or never played the past two games.

Is it great? No. Is it short? Yes. I would take a minute of groan-worthy quips over Shen, Tygan, Central and Vahlen blabbing my ear off for minutes at a time every single turn, interrupting the flow of the game to tell me things I already knew, any day of the week. Sure there's mods for XCOM 1 and 2 that reduce the amount of dialogue and make previously-unskippable lines skippable, but Chimera Squad comes with that feature out of the box so it still wins.

Talking about the actual content rather than the length, it's not like Bradford doing the macho-man military protagonist thing was a lot more engaging or in-depth than... whatever it is people have a problem with here.
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scriver

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #88 on: May 10, 2020, 01:40:01 am »

While I agree about both of the nucoms and also haven't played Chimera so I don't have any personal opinion of it; I imagine the change to set protagonists changes the balance of narration and characterisation expected from them. In the maincoms the charactery characters are sideshows, things to amuse you between the main game events. In chimcom (at least it is my impression) they've moved from sideshows to the main show and that ups the quality of writing expected from them.

Of course, video game and quality writing is what it is. It's entirely possible for me to see that this could just be people latching on to something to fault the game that they would have tolerance for if they liked the game better or just were more optimistically leaned towards it.
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IronyOwl

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Re: XCOM: Chimera Squad - XCOM SWAT, released April 23
« Reply #89 on: May 10, 2020, 02:36:26 am »

I've only played the tutorial so far, but people who are complaining about the writing have obviously forgotten or never played the past two games.

Is it great? No. Is it short? Yes. I would take a minute of groan-worthy quips over Shen, Tygan, Central and Vahlen blabbing my ear off for minutes at a time every single turn, interrupting the flow of the game to tell me things I already knew, any day of the week. Sure there's mods for XCOM 1 and 2 that reduce the amount of dialogue and make previously-unskippable lines skippable, but Chimera Squad comes with that feature out of the box so it still wins.

Talking about the actual content rather than the length, it's not like Bradford doing the macho-man military protagonist thing was a lot more engaging or in-depth than... whatever it is people have a problem with here.
You gotta be kidding me. Mallory Archer is giving satire-tier pep talks about how important and competent everyone is, Whisper won't stop trying to backseat drive your op, and I think random nobodies keep adding their two cents about the city's incredibly competent police force and your immense political pull with them. Shen reminding me that the bomb I just disarmed is, in fact, a bomb and that, as it happens, it has just been disarmed has nothing on Whatsherface the Fourth regaling me with improbable tales about her stupid city over and over again.

As for quality, Godmother is tryharding at least as much as anyone in the nucoms, Terminal is going for punk hacker chick, and your starting aliums make a poop joke in their first appearance together. I'm not sure what about that is nebulously inferior to Vahlen talking about dissecting an alien alive.
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