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Author Topic: Future of Food  (Read 982 times)

Hamsmagoo

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Future of Food
« on: April 12, 2020, 09:41:00 am »

I apologize if this has been discussed already. I picked up this game after a hiatus of many years and I'm loving the detail that has been implemented in music and books and such. I'm wondering if that level of detail will ever be applied to food. I'm talking about unique dishes generated for each civilization made up of separately crafted components. For example: a baked wheat flour bread topped with a sauteed shredded garden cress and a simmered pear sauce.
Maybe there could also be daily staples as well as dishes for special occasions, like a post-siege treat or a feast to honor a newly-elected noble.
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Manveru Taurënér

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Re: Future of Food
« Reply #1 on: April 12, 2020, 10:24:17 am »

At least mostly planned. From the (old but still mostly applicable) dev page:

Quote
Req129, IMPROVE COOKING, (Future): More food. Food should require a substrate, rather than just being seeds etc. Seeds, syrups, drinks and other such objects can contribute to the likes/dislike checks as they do now, but they shouldn't add to the number created. A good roll could lead to the recipe being given a name and saved to the entity definition, where it can then be encountered in other cities in subsequent games.

Req162, ENTITY RECIPES, (Future): Civilization initial recipes. This also includes some food management for civs so food items can be created more easily. Requires Req129.

It was initially included in the "Inns, taverns, temples and libraries" development that happened relatively recently but got skipped over until whatever point it comes up again. Might take a good while sadly, too many things to improve but too little time ^^
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Hamsmagoo

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Re: Future of Food
« Reply #2 on: April 12, 2020, 10:41:02 am »

I figured it was obvious enough that it's already been thought of, but while we wait, let's post more specific food related suggestions.
-Like pitch and tone that instruments produce, ingredients can produce one or more of the five flavors: sweet, salty, bitter, sour, umami, plus spicy. Full dishes could generate a flavor profile generated from the combination and dwarves can have different tastes.
-Components (syrups, sauces, grilled chops, etc.) could be automatically produced and eaten as is. Then, recipes could be queued to be "assembled" like instruments to produce the happy thought while eating.
-Simpler recipes could be made from generalized components, like a sauce made from any sauce-producing fruit. Then, more complex recipes could call for more specified components, like a sauce that must be made from apples and seasoned with ginger.
Just to give a real-life example to explain the third point: you could make a "pasta" for dinner, which means you're combining cooked noodles with soy sauce and rice wine, or you're combining cooked macaroni with a tomato and meat sauce, or any variety of things. Otherwise, you could make a "spaghetti and meatballs" for dinner, which calls for very specific ingredients. This way, dwarves could make recipes from any available ingredients in the fort, but simultaneously have their traditional recipes as well.
« Last Edit: April 12, 2020, 10:49:32 am by Hamsmagoo »
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voliol

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Re: Future of Food
« Reply #3 on: April 12, 2020, 10:55:48 am »

There has been a few substantial threads on cooking/recipes already:
http://www.bay12forums.com/smf/index.php?topic=69453.0
http://www.bay12forums.com/smf/index.php?topic=60681.0
http://www.bay12forums.com/smf/index.php?topic=172583.0

But that doesn’t mean there isn’t more to add! Feel free to necro any post, it is rather encouraged here on the suggestions forum, to avoid splintering :)

Sarmatian123

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Re: Future of Food
« Reply #4 on: April 13, 2020, 05:29:48 am »

I think general agreement is on cooking receipts and a new "kitchen location" with all workshops and tools for cooking.

However for drinks, I came with this suggestion of vats/large barrels:
http://www.bay12forums.com/smf/index.php?topic=173038
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Hamsmagoo

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Re: Future of Food
« Reply #5 on: April 13, 2020, 09:16:59 am »

I like it. And if we're going to go all-out with the wine industry, there should also be a plump helmet stomping profession, perhaps performed in the farmers workshop.
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