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Author Topic: Missing item  (Read 2814 times)

Warfouyn

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Missing item
« on: April 09, 2020, 04:58:29 pm »

Hi guys, I found nothing about that on forum
My soldiers have some missing item when I look there equipment. Generally it's not about weapon or shield, its others pieces of armor ,they have Armor stand and weapon rack. I'm not sure if it's only when they go on mission or when they spare or train.
Have you the same thing
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Sarmatian123

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Re: Missing item
« Reply #1 on: April 09, 2020, 05:06:56 pm »

Yes. Result of mismatch when equipping typically armor.

The only sure work around I found is to mark for dump all mittens, caps and shoes in fortress, then manually assign specific armor pieces and weapons to every position in squad. I do it usually later in game, when I get master quality stuff. Else with "leather armor" your Dwarves can for example equip second dress, just made in leather.
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Lozzymandias

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Re: Missing item
« Reply #2 on: April 10, 2020, 04:03:52 am »

specificity is your friend when designating armor. Specify the exact form of armor for each armor slot -so instead of "metal handwear" you specify "iron gauntlets", and then Replace Clothing, instead of Over Clothing. As long as you definitely have enough of the specific type (double check) you should be fine.

and yeah about what sarmatian said, "leather armor" is a form of armor made from the material leather, (other such types include includes leather robes, leather cloaks etc), meaning if you want your leather armor type to be leather armor (the specific item) you need to specify the armor type and material type, meaning your equipment list will read "leather leather armor". Its a little absurd.

dunno how experienced you are so i've been a little basic. I don't mean to talk down and i hope you don't feel like i am.
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Warfouyn

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Re: Missing item
« Reply #3 on: April 10, 2020, 06:39:20 am »

Ok, thank you guys
I'm only on my 2nd fortress un same world, and i'm not very trained about deep army management.
I will try your trick Sarmatian, and maybe it's because did a mistake with size first.
Lozzymandias, I think I will need Google trad with your comment ahah,  I'm in difficult
Or maybe I understood, I have to define leather armor when creating squad,  and  after I can specify exact armor without any problem if missing item . Even with specify exact metal armor after choosing "leather armor" ? For example
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Lozzymandias

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Re: Missing item
« Reply #4 on: April 10, 2020, 10:06:27 am »

i'm not sure i fully understand you warfouyn. you're in difficult?

i made two points:

1. your uniforms will work better if you are very specific in what you assign

The uniform screen allows to choose an armor type (that covers a specific area of the body). That can either very general, (say, handwear) or specific (gauntlets, gloves, etc) gloves are a form of handwear, but not all handwear are gloves.
Then you can specify the material type (for instance, gloves can be made of pigtail cloth, rope reed cloth, different types of leather etc), you can specify generally (metal, leather, cloth) or narrowly (copper, which is a form of metal).

This is all very complicated but the most important message is: when you design a uniform be as exact as you can (ask them to find not just any armor but an iron breastplate, not just any boots but copper high boots or whatever you're equipping the dwarf with) and then make sure the uniform is set to "replace clothing". The dwarves will drop the clothing they have (so you don't get issues where the dwarves can equip an item but don't because it won't fit over their current clothing), and pick up the clothing you told them to, if you have it (in the right size and undamaged etc). Dwarves work best when you tell them exactly what to do.

2. The second point is just an observation that this hierachical system of specifying armor type then material gives rise to a few amusing or strange situations. For instance, leather armor is one of the clothing types that can go in the torso section of the uniform (the armor section). It can only be made of leather, but if you want to be specific about what material it should be made of you can specify "leather", leading to a uniform with a piece called "leather, leather armor". If you don;t understand this second point it doesn't matter too much, its more of an interesting tangent.
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Sarmatian123

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Re: Missing item
« Reply #5 on: April 10, 2020, 12:50:15 pm »

The "leather, leather armor" fixes the leather uniform bug? I am playing this game for years and I never found out this fix. Maybe because of my own work around. Through import of leather and forbidding all caps, mittens and shoes I created leather "armory" cloths for civilians too. With exception of socks of course. For military it means they have "civilian" leather armor under the regular metalic one. Just this one, because of the leather clothing nature gets so much abusive wear with time, which is impossible to replace without frequent trades (and you can not become capital). Leather cloths should last 10x longer, then other clothing sorts. Unfortunately Toady does not see it that way. He thinks all people drop their cloths asap, as new fashion is out, while all people around world tend to go around in same leather jackets for decades! Argh... lol?
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Lozzymandias

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Re: Missing item
« Reply #6 on: April 11, 2020, 04:47:03 am »

I'm not sure I fully understand your leather uniform bug? If I understand correctly, you're making your military wear a metal uniform on top of further clothing? In which case the reason some items won't be worn is that they don't fit (try wearing metal gloves under leather mittens). This isn't absolute, some things can be worn over other things (chain mail and breastplate and then a cloak for instance) but if you aren't using "replace clothing" or you are telling your dwarves to wear leather mittens and metal gauntlets you are bound to get conflicts of uniform because the dwarves simply can't wear a full set of civilian cloths and a metal uniform as well
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Morning_Oak

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Re: Missing item
« Reply #7 on: April 11, 2020, 04:21:55 pm »

This question isn't exactly related to the OP,  but it does for the topic.

Does anyone have a way to prevent artifacts from being "destroyed" when a migrant brings it to your fort? I know this bug has been an issue for a couple of years now, and I didn't see any indication it was fixed in the latest updates. I once had a dwarf show up with an artifact sword but it was apparently just destroyed according to legends viewer, and I I only found out when I saved and exported legends. Artifacts are a huge aspect of the game that I really enjoy and I ended up rolling back the save and trying to find it via adventure mode since I really hated the idea of a precious artifact being bugged like that. I didn't succeed unfortunately 
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Warfouyn

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Re: Missing item
« Reply #8 on: April 12, 2020, 11:57:29 am »

Lozzymandias
1. Ok so you talk about UNIFORM so key m->n, I will try this! Now generally I only use EQUIPMENT m->e maybe it's because of that it do not work, even with specific armor "copper breasplate" for example . Even now I tried "replace clothing" but it apear some "missing item "again. For example my squad have "no uniform" chosen, and after with m->e "equipment" I choose specific armor and weapon and leggings and helm etc. Is it bad? Do it works?
2. Ok first time I understood other things

Sarmatian
So your civilian leather armor can take the relay, can take "damage" during battle when your over clothing metal armor is damaged ?

Morning Oak
Sorry ? OP ?
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Sarmatian123

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Re: Missing item
« Reply #9 on: April 12, 2020, 12:55:16 pm »

So your civilian leather armor can take the relay, can take "damage" during battle when your over clothing metal armor is damaged ?

Civilian cloths do receive hits during combat, do take damage in combat and get extra wear or get destroyed in combat. Sometimes civilian cloths even take damage first, instead of armor, despite all pieces of armor present on Dwarf. I do not know why. This is how the fighting mechanic works in DF. You can check this fighting mechanic yourself and experience yourself and even gain your own experience of it, when you run game in Adventure Mode. There you actually play a Dwarf yourself. My advice would be to start small. Fighting with chickens and other small domesticated animals, then work it up to horses and wild animals. You see it yourself.

Leather and adamantine are two armor-materials, which can be used for making civilian clothing. Such a civilian clothing will have higher defensive bonuses (though not very much in case of leather) in combat. It will be so very noticeable, that you will not even ask why soldier picked leather dress or leather robe, when asked to put on leather armor. The only negative thing with civilian clothing is, it gets wear. In case of leather it is annoying, because the only way to get sufficient amount of leather hides is to get it through caravan. If you have king in your site, then you can not exactly order more hides from caravan. Other possibility is to limit clothing of all Dwarves in entire embark to mandatory 2 pieces. One to cover upper body (robe/shirt) and second to cover lower body(trousers/leggings). Then you need every 2 years 2*(200 Dwarves?) tanned leathers, which I guess you could get mass breeding turkeys. 13 eggs * 45 turkey hens is more then 400. The thing is not to have more then 50 in total animals of a given species or they stop breeding entirely, as I found out with my "dog for skins" breeding program. This information is even present somewhere on DF-Wikipedia.

Much more feasible is to make clothing from hemp, cotton, pig tail and such grown materials, so long Toady is not fixing the farming. :D
Socks can be make only from cloth. Pity there is no civilian clothing designer for an embark. It could be fun to have your Dwarves picking cloths in some particular fashion. :D
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Quietust

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Re: Missing item
« Reply #10 on: April 13, 2020, 09:12:37 am »

A uniform entry of "leather armor" can actually mean two completely different things, depending on how you add it - it could mean "armor" with material "leather" (which will get you stuff like robes and cloaks), or it could mean "leather armor" with material "any material" (which should only give you leather armor, the same as you get from "leather leather armor").
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DwarfDwarf

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Re: Missing item
« Reply #11 on: April 16, 2020, 12:55:53 pm »

I'm having this problem as well. Despite having designated my squads with all steel armor of every piece, having more than enough pieces for my entire military in stocks, and telling my squads to replace clothing, most of my military dwarves are still missing at least one piece of armor. Seems to be a particular problem with gauntlets and low boots, although some dwarves haven't picked up other pieces.

Any suggestions on how I can get them to pick up a full suit of armor?
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PatrikLundell

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Re: Missing item
« Reply #12 on: April 16, 2020, 01:14:49 pm »

One issue is replacement cascades, i.e. a new shinier piece of equipment appears, so the leader of the squad claims that and immediately ditches the old piece. That piece is claimed by #2, who immediately ditches his old piece. If you're "lucky" the whole squad will now be missing that piece and will pick up their replacement at some unspecified in the future.
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Sarmatian123

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Re: Missing item
« Reply #13 on: April 16, 2020, 04:05:18 pm »

I'm having this problem as well. Despite having designated my squads with all steel armor of every piece, having more than enough pieces for my entire military in stocks, and telling my squads to replace clothing, most of my military dwarves are still missing at least one piece of armor. Seems to be a particular problem with gauntlets and low boots, although some dwarves haven't picked up other pieces.

Any suggestions on how I can get them to pick up a full suit of armor?

You can assign armor parts manually. Individual piece by piece. This solves one issue.
If your Dwarves insist on mittens and shoes, make "replace clothing" option on every single position in a given squad.
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Moeteru

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Re: Missing item
« Reply #14 on: April 20, 2020, 01:22:25 am »

I've found that I have to re-assign my squads' uniforms (m, e, U, highlight uniform, shift+enter) every time they return from a raid, otherwise several of them will end up almost naked.
Once I do the re-assignment they all get dressed properly. I've never needed to do anything as drastic as manually assigning specific pieces of armour to specific dwarves.
Interestingly I need to do it for all my squads - even the ones who don't go out on raids.
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