I started without training weapons and in fact they do train at the moment probably without weapons, at least not all of them?
You formed squads, so they are on individual training, if you also clicked training option in the barracks for their squads.
However if you took your time in "m"-"s" schedule menu for setting up their training schedule, then you still need to enact it in "m"-"a" menu. Default option there is "Inactive [CIV]". You see there by name of the squad "A". It is a false positive flag. Without changing [CIV] you need to navigate into "Active/training" and there to the squad. Only then and there, you press "enter" on your squad. This will enact active military training schedule. "Active/training" will have now that counter-intuitive "A" by the squad. You will notice it by military Dwarves becoming different icons from ordinary Dwarves. Icons, alike those they have when you call them on duty with "s" menu and order them to kill something from list for example.
Not sure about this, so i decided to make dedicated bedrooms for the squad members so that they can drop their armor and weapons ( indiv Eq option on)
I do not advise individual options. For 2 reasons.
Error message spam is 1st. They lead to missing weapons and equipment. Dwarves are limited in what they can wear as armor from civilian cloths. Picking new equipment/weapon upgrades can lead to conflicts between soldiers and error message spam. This is why I prefer "specific weapon" assignments.
The "grew attachment" giving low quality and low durability garbage weapon/shield status of legendary named items is 2nd reason. If they start getting "attached" to weapons, make sure these weapons are proper master quality "copper crossbows", "steel axes", "steel swords", "steel spears", "silver hammers" and "silver maces".
Some caravan are welcome for the needed weapons, so doing "missions" can propel this weapon need.
Or focussing now also on the finding of iron ores, but perhaps (wooden) bows or crossbows ( can be used by all squadmembers )
Well, sieges caught in cages can be also good source of raw metal. Mostly iron, silver and copper, but sometimes also steel. Though not on Elves. Digging for ores is good too. Merchants will bring in caravans some metal items, armor and weapons, which can be smelted into bars useful for producing those master quality weapons and armor, you need for your military.
Its likely that in DF a soldier not can have a bow and a melee weapon as can be seen somewhere else ?
The weaponskill of a dorf gives a idea what weapon he (is there a preference for a become a squadmmeber : man or woman) can use
A shield is also important in battle as i readed.
Military Dwarves will stick to 1 weapon, unless you force them to use 2 through weapon assignment.
As fighting mechanics goes, both in Fortress Mode and Adventure Mode, you should put your military at first in weaponless wrestler squads. They will learn some basics in hand to hand combat in 1-2 years. In this time, you can assign them some metal chainmail. This will kick start to train their armor skill. In combat weapons get stuck often in bodies of opponents and dislodging those weapons, so those can be used again, depends on wrestling skill. Keep that in mind.
Equipped shield works even without skill, so have enough some low quality wooden shields to assign to squads strictly right before combat at first. Do not let Dwarves to train with them! As with weapons, you want only master quality steel shields, when you assign those permanently to your soldiers.
Master quality matters in combat mechanics!
Master quality weapons strike harder!
Master quality armor and shields deflect hits better!
Metal shields last longer, then shields from other materials. This matter for your attached to them soldiers.
Metal armor/weapon is better then non-metal.
In armor metal like steel better deflects hits.
In weapons metal like silver gives better hits with hammers and maces, steel in swords, axes and spears and copper gives heaviest crossbows to hit with at face to face distance.
Its a mess the assignment of members of squads at the moment : can't see what dorfs are free for assigning : is it a green color naming ?
You can in "u"-"v"-"y"-"p" menu type custom profession for Dwarf. If Dwarf is to be swordsdwarf in squad 1, then name his profession "sword-1". It will help ALOT looking for particular Dwarf in military menu for assignment. Trust me
Note: food is bugged ..you mean that it is not good working (programmed).
That expected steam edition should that adress all existing bugs and solve them ?
Military food, gets personal ownership from military Dwarf, who picked it up. It takes 1 month for ownership to clear, but often it is picked and moved by soldier to be stored in his own bedroom. There, the ownership does not go away. Military Dwarves carrying food can stockpile a lot of rations this way. Master quality food will eventually go spoiled there, which can cause cook to freak out and then he can go insane eventually. You do not want to cause that possibility. I do not think, it will be fixed in steam edition. Military fixes, remakes, improvements and alterations is something Toady was avoiding for "last couple centuries", as military system is a layered system in which hunters, miners and woodcutters were his first civilian attempt at it. Work around is to mark it for dumping, which will happen after 1 month of time. It is a tedious thing, best avoided by simply not assigning any food to military squads in "m"-"u" menu.