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Author Topic: weapon choices?  (Read 6287 times)

Urist9876

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Re: weapon choices?
« Reply #60 on: April 30, 2020, 04:40:49 pm »

There are very few high quality foreign weapons in the average dwarf fortress world. Once I start produce masterwork steel weapons, almost all non-dwarves in my fortress swap weapon to a dwarven made one. A grand master lasher is one of the few exceptions. A morning star is nice, but everyone likes masterwork maces better.

Steel weapons are preferred over other materials, even while silver works quite well for blunt weapons. Do not make steel warhammers or maces if you want your dwarves to use the silver one, or you have to explicitly assign silver weapons.

The default uniforms have individual choice, melee for metal armor and individual choice, ranged for archer. I suggest changing the archer uniform to crossbow and changing leather shield/buckler to just shield. Having bow dwarves and no way to produce arrows is a problem you don't want to sort during a siege. Leather shields are just not durable enough.

Currently using the following squad setup:

Administrators: everyone with important jobs manager, broker and mayor that you do not want to be occupied all the time with training. Schedule to train last month only to keep somewhat happy (most dwarves want more training). Metal armor over clothing to be able to pickup jewelry and fulfill acquisition and be happy.

Workers: woodcutters, miners and sometimes hunters (normally I disable hunting). No uniform. This prevents messing up with the civilian uniform that comes with the job. No scheduled training. Manually activated when no work.

Melee squads: everyone not in another squad. Full metal armor - melee individual choice custom uniform. A few squads are set to train 10/12 months and have some offtime. Initially everyone trains to get at least some armor skill. Later most squads are set to train 3/12 months and armor over clothing as they are regular workers too.
After about 5 years the squads that train a lot will be weapon masters and start to name their weapon or shield. The other squads will be more than able to fight as well.

Archer squads. Full armor, crossbow. My archers shoot from behind fortifications. They do not need to be fast so they can pick up anything they like. Training on an archery target costs an insane amount of bolts. Training on the job is much and much faster. Training schedule depends on amount of bolts and life targets available, 10/12 if I can afford.

From a military perspective it works perfect. The few times civilians came unexpectedly in combat they had no problem dealing with the issues. Downside is that dwarves start to spend a lot of their free time to do individual training so much that jobs slow down.

When using armor over clothing dwarves often keep their regular shoes, caps and mittens on, preventing the armored versions. However it allows a dwarf to wear jewelry like rings and earrings that can make the dwarf happy. Not producing those clothing parts might help to get armor equipped, but creates other problems. There will be always dwarves, miners and children for example, that cannot be assigned to a uniform and will get unhappy without those clothes. A bit quirky at the least, deal with it in the way you like.

My dwarves that are likely to come into combat wear uniform replacing clothing to make sure they wear it all. When I can afford, I add cloak, hood, gloves and sock to the uniform. Like civilian clothes they will degrade. Like civilian clothes they can give good thoughts when replacing. The cloak and hood actually help sometimes to avoid serious damage too.

Just as with armor and weapons, clothing assigned to uniforms will be chosen in squad and rank order. First squad, position one will get the first choice. Last squad, last position is the one to check what the actual state of your armor/weapons/clothing is.
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Schmaven

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Re: weapon choices?
« Reply #61 on: April 30, 2020, 06:40:22 pm »

That sounds like quite the Spartan nation of Dwarven life you have set going.  I would hate to be a goblin that sieges your fort!
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mko

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Re: weapon choices?
« Reply #62 on: April 30, 2020, 06:58:59 pm »

That sounds like quite the Spartan nation of Dwarven life you have set going.  I would hate to be a goblin that sieges your fort!
Spartan nation would also need large number of brutally oppressed slaves.

EDIT, reply to below: Or Hollywood style Sparta
« Last Edit: April 30, 2020, 07:12:34 pm by mko »
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Schmaven

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Re: weapon choices?
« Reply #63 on: April 30, 2020, 07:02:46 pm »

That's true.  I was just thinking more Hollywood style Spartans.
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Fleeting Frames

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Re: weapon choices?
« Reply #64 on: May 01, 2020, 04:19:46 am »

@Urist9876: To prevent dwarves from doing individual combat drills while offduty, exclude the barracks building from their burrow.

Jacko13

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Re: weapon choices?
« Reply #65 on: May 07, 2020, 05:08:10 am »

Anybody else noticing a declining inclination to actually wear their armour and carry their weapons as the fort ages?  My fort now has stockpiles of nice masterwork steel armour and weapons visibly full of good kit.  No amount of tinkering with the uniforms and assignments seems to be able to persuade my legendary dwarves to actually wear any armour. Named weapons and shields and otherwise letting it all hang out in the breeze. I wonder if this is related to (the now fixed) bug where dwarves dropped all their kit on returning from an off map mission? I tried my old fave trick of stationing the dwarves in the room with all the stockpiles... but even that now longer inclines them to pick up the magnificent mail shirts on their way back outside with no clothes on.
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anewaname

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Re: weapon choices?
« Reply #66 on: May 07, 2020, 07:47:32 am »

With these dwarfs that will not pick up the items, have you tried assigning a "nothing" uniform, advancing the game a bit, then re-assigning the uniform you want them to wear?

Have you used the military equip-specific-item screen to see if the items are listed (those items that they have not been wearing)?

Have you tried assigning them a uniform of trash equipment you have sitting around (maybe some old elf or goblin armor), just to see if they pick those items up?

Dwarfs should be aggressive about equipping uniforms, and if they are not because of a bug, then some testing should be done to narrow down what is not right.
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Jacko13

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Re: weapon choices?
« Reply #67 on: May 07, 2020, 08:13:19 am »

With these dwarfs that will not pick up the items, have you tried assigning a "nothing" uniform, advancing the game a bit, then re-assigning the uniform you want them to wear?

Have you used the military equip-specific-item screen to see if the items are listed (those items that they have not been wearing)?

Have you tried assigning them a uniform of trash equipment you have sitting around (maybe some old elf or goblin armor), just to see if they pick those items up?

Dwarfs should be aggressive about equipping uniforms, and if they are not because of a bug, then some testing should be done to narrow down what is not right.

The nothing uniform helped a bit. But boots? No they will not wear boots with or without the masterwork socks in the stockpile next to the masterwork steel boots.
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Jacko13

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Re: weapon choices?
« Reply #68 on: May 07, 2020, 08:15:38 am »

Anybody tried messing with the raws to remove the over under tags and see if that helps with clothes selection?
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