It took me several forts of creating basic uniforms before I felt even a little comfortable with it. I always create my own 3 basic uniforms for every fort. <
m>
Military, <
n>
Uniforms, <
c>
Add uniform, <
N>
Name uniform (very helpful)
- Bare naked: navigating the active cursor with the arrow keys, <Enter> on everything in the ITEMS column, set to <r> Replace clthng and <m> Exact matches. I assign this uniform to stressed dwarves wearing masterwork steel armor who I want to expel from the fort, but leave their armor behind.
- Metal: I add 1 item from each <A> Armor (usually it's already on the Armor selection), <L> Legs, <H> Helm, <G> Gloves, <B> Boots, <S> Shield and <W> Weapon, then again using the arrow keys, select each piece specifying metal while in the <M> Material category for all the armor pieces (helms, greaves, gauntlets, high boots, etc.) and whatever metal I know I'm currently making weapons out of for the weapon. In reanimating biomes, I always use maces because it keeps the dead more dead, which helps reduce stressful encounters on the fort's population.
- Archer: Exactly the same as Metal, but with crossbows assigned.
I now get a little bit fancy with it and assign both mail shirts and breastplates to the metal uniform, and also cloaks to the archers.
Creating uniforms however is a totally different process to getting dwarves to wear anything. For that, you first have to have dwarves in a squad in the <
p>
Positions tab. Assuming you have squads formed, then you have to go to the <
e>
Equip tab, then <
U>
Assign uniforms, then highlight the squad, position, and position uniform all with the arrow keys before doing <
Shift+Enter> to cast it on everyone. I call it casting on everyone, as if you're casting a spell because any time you make any change to the uniform, you have to do this again for those changes to be applied to the squad using the previous version of the uniform.
From that screen, if you have a particular artifact jagged gold helm or something that you want your militia commander to wear, you can press <
V>
View/Customize and highlight the position with the arrow keys again, then whichever category of <
H>
Helm your artifact helm for example falls into, then <
Enter> on
specific helm to then be able to pick it out of a list by name.
I don't know if vanilla orders the list by value, but with DFHack running in the background, it does for me, so artifacts are generally on the top of a massive endless list of all head coverings. Unfortunately, I don't know a way to get a description of the item from this screen, so you can't just scan through the list here and choose without accidentally assigning a frilly pigtail cap that has a cool name to one of your fighters. Whenever I get a cool artifact, I try to assign it right away before I forget what it is. And for fun, I try to assign the most humiliating frilly cave spider silk thongs to the hammerer, who I created a specific squad position for just so I could do this.
Edit: The most common mistake I make is pressing <Enter>when the active cursor is highlighting a different field in a different column than I think it is. So I shake the highlighted selector around a bit with the arrow keys sometimes to get my bearings if I'm not sure.