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Author Topic: East Side, Embers of the Past Turn 2 Revision Phase  (Read 4847 times)

DwarvenLord

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #60 on: May 04, 2020, 05:56:23 pm »

Deadly Snappers
In the Shrouded Jungle, a odd discovery was made- small plants that, when stepped on, encloses around there foot. It did do an harm to the subject, as they are small and weak and their prey is small mammals like bunnies. However, they seem to have originated in the life-laboratories of old and have latent abilities, easily activated by our magi. These "activated" plants are larger and more dangerous- not likely to kill anyone, or even maim, but could easily slow the advance of an army. They can also easily be replanted, as to not just be use in the northern jungles, but protect also protect our homelands.
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And thus was the dwarven meatshield invented.
the child should serve well in the infantry (that is a horrible pun, and I already regret saying it).

Taricus

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #61 on: May 04, 2020, 07:57:04 pm »

Wooden Sailing Boats
These larger ships are intended to be an improvement over our canoes, capable of sailing both the river and the coast. The relatively shallow wooden hull enables the boat to traverse shallow waters without much difficulty, and the addition of a mast and sail enables the craft to move faster with a larger load, though oars are still on board to ensure that poor winds do not stop these vessels. Given the much sturdier construction, these ships will be a proud addition to our arsenal, a visible symbol of our prowess.

Quote from: Names
Magic User Name
(1) Shaman: Happerry
(1) Frelki: Taricus

Super Talented People Names
(1) Blessed: Happerry
(1) Tyrni: Taricus
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Happerry

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #62 on: May 04, 2020, 11:32:44 pm »

Well, have two 'better then hunters' melee options, one with decent armor and the other with good, but probably expensive, armor.

Spearman
Inspired by the armored spear warriors of the Magnii we have faced during our first time of expansion, the new 'Spearmen' are armed and armored in their image, even if we do not possess the strange metal they were using in their own gear. As such, each Spearman is armored with shirts of reinforced padded armor with circular scales of bronze or copper sown upon the outside, and given a large shield of hard wood rimmed in metal and a solid spear, akin to those the hunters carry. If possible, each is also equipped with two or three shorter throwing spears, so that they may also start a battle with a wave of sharp pointy things impacting into the enemy. Just in case, they are also given a sharp copper knife for if combat gets too close to properly use a spear.

Axe Guard
While some voices call for copying the, admittedly effective, spearmen of the Magnii, other voices have other ideas. The proposed Axe Guard would be armored in armor of metal rings, laboriously crafted and woven together into a very strong defensive shirt, with scales of bronze or copper sewn onto the sleeves and pants for limb protection, and given a normal sized shield of hard wood, rimmed and reinforced with copper or bronze as is affordable. Lastly, instead of being given a spear, the plan is to give each of these warriors a sharp axe of bronze and several smaller copper throwing hatchets to throw into the fight before the melee starts.

Quote from: Names
Magic User Name
(0) Shaman:
(2) Frelki: Taricus, Happerry

Super Talented People Names
(0) Blessed:
(2) Tyrni: Taricus, Happerry
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Twinwolf

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #63 on: May 05, 2020, 09:05:04 am »

My own version of "baseline melee unit" trading the throwing spears for discipline:

Spearmen:

We've encountered the barbarians, and while they are of course utterly uncivilized by comparison to us, they do admittedly have some decent military technology - the strange, grey metal in particular is of interest and there will definitely be research into it. But more than that, they did show us the value of a well equipped battle line, and we have taken steps towards that.

The Spearman is our new front line unit, taking a few innovations from the enemy to make a real soldier for our army. Each spearman has a bronze spear, similar to our hunter, as well as a bronze-ringed shield similar to the Magnii. They wear a leather shirt covered with small bronze scales, inspired by but distinct from the Magnii's armor. This should hopefully bring our average troops to par, at the least; our scholars and smiths are examining captured gear and soldiers for information on what the strange grey metal they use is, and until then we'll use bronze. The second innovation is not in equipment, but in training; rather than hunters used to tracking and stabbing animals, our soldiers will be trained to fight men. Lead by both men who have now had combat experience and Blessed, they are instilled with discipline enough to hold a line and work together in a fight. If this goes well, each unit of spearmen will work as a unit instead of a group of individuals.
« Last Edit: May 06, 2020, 09:48:55 pm by Twinwolf »
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Happerry

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #64 on: May 07, 2020, 10:04:46 pm »

Sickle-Claw Rider-Archers
Upon the lands of the people live a race of birds that are also lizards, or according to some sages lizards that are also birds. Of these beasts it is said that they are known for bearing both scale and feather, are large enough to carry a man upon their back, are able to leap several times their own body length, possess a terrible ripping claw that gives them their name, and most of all are known for being clever and cunning beyond other animals.

So, of course, someone decided to tame them. To be fair, other people had had that thought before, but they all ended up dying. The thing that makes this lucky person stand out is that they didn't die. Instead, they managed to convince one of the Sickle-Claws to allow themselves to be ridden, in exchange for the good care and food that human society could provide. With this example, others managed to achieve the same feat, and soon Sickle-Claw Riders became a valued asset to the tribes.

Of these riders, there were two primary ways of fighting that they adopted. The first was to fight with bow and arrow, like much faster and more mobile versions of the archers the tribe already possessed. Using the same Recurve Bows that the archers on foot used, these riders combined ranged firepower with terrible mobility, and also possessed a hatchet gleaming copper to use if enemies managed to close in. Though, in that situation, their first defense would really be to feed said enemies to their mount.

Sickle-Claw Rider-Lancers
Upon the lands of the people live a race of birds that are also lizards, or according to some sages lizards that are also birds. Of these beasts it is said that they are known for bearing both scale and feather, are large enough to carry a man upon their back, are able to leap several times their own body length, possess a terrible ripping claw that gives them their name, and most of all are known for being clever and cunning beyond other animals.

So, of course, someone decided to tame them. To be fair, other people had had that thought before, but they all ended up dying. The thing that makes this lucky person stand out is that they didn't die. Instead, they managed to convince one of the Sickle-Claws to allow themselves to be ridden, in exchange for the good care and food that human society could provide. With this example, others managed to achieve the same feat, and soon Sickle-Claw Riders became a valued asset to the tribes.

Of these riders, there were two primary ways of fighting that they adopted. The second way was to fight with what became known as the lance, a longer version of the spear, as well as a long curving blade of copper or bronze that was meant to allow for slashing attacks as their mount traveled through enemy formations at speed. Of course, more terrible then either lance or sword was the claw and fang of the riders mounts.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Twinwolf

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #65 on: May 10, 2020, 11:15:22 am »

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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Taricus

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #66 on: May 10, 2020, 11:18:16 am »

Quote from: Votebox
Deadly Snappers:
Sailing Boats (1): Taricus
Spearmen (Javelin Ver):
Axe Guard:
Spearmen (Discipline Ver) (2): Twinwolf, Taricus
Sickle-Claw Rider-Archers (1): Twinwolf
Sickle-Claw Rider-Lancers:

Magic User Name
(0) Shaman:
(2) Frelki: Taricus, Happerry

Super Talented People Names
(0) Blessed:
(2) Tyrni: Taricus, Happerry
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Twinwolf

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #67 on: May 10, 2020, 11:24:19 am »

Quote from: Votebox
Deadly Snappers:
Sailing Boats (1): Taricus
Spearmen (Javelin Ver):
Axe Guard:
Spearmen (Discipline Ver) (2): Twinwolf, Taricus
Sickle-Claw Rider-Archers (1): Twinwolf
Sickle-Claw Rider-Lancers:

Magic User Name
(1) Shaman: Twinwolf
(2) Frelki: Taricus, Happerry

Super Talented People Names
(1) Blessed: Twinwolf
(2) Tyrni: Taricus, Happerry
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Rockeater

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #68 on: May 10, 2020, 01:40:53 pm »


Quote from: Votebox
Deadly Snappers:
Sailing Boats (2): Taricus, Rockeater
Spearmen (Javelin Ver):
Axe Guard:
Spearmen (Discipline Ver) (3): Twinwolf, Taricus, Rockeater
Sickle-Claw Rider-Archers (1): Twinwolf
Sickle-Claw Rider-Lancers:

Magic User Name
(2) Shaman: Twinwolf, Rockeater
(2) Frelki: Taricus, Happerry

Super Talented People Names
(2) Blessed: Twinwolf, Rockeater
(2) Tyrni: Taricus, Happerry
[/quote]
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Happerry

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #69 on: May 10, 2020, 04:41:48 pm »

Quote from: Votebox
Deadly Snappers:
Sailing Boats (3): Taricus, Rockeater, Happerry
Spearmen (Javelin Ver) (1): Happerry
Axe Guard:
Spearmen (Discipline Ver) (3): Twinwolf, Taricus, Rockeater
Sickle-Claw Rider-Archers (1): Twinwolf
Sickle-Claw Rider-Lancers:

Magic User Name
(2) Shaman: Twinwolf, Rockeater
(2) Frelki: Taricus, Happerry

Super Talented People Names
(2) Blessed: Twinwolf, Rockeater
(2) Tyrni: Taricus, Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

DwarvenLord

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #70 on: May 10, 2020, 05:37:51 pm »

Quote from: Votebox
Deadly Snappers:
Sailing Boats (4): Taricus, Rockeater, Happerry, DwarvenLord
Spearmen (Javelin Ver) (1): Happerry
Axe Guard:
Spearmen (Discipline Ver) (3): Twinwolf, Taricus, Rockeater
Sickle-Claw Rider-Archers (1): Twinwolf, DwarvenLord
Sickle-Claw Rider-Lancers:

Magic User Name
(2) Shaman: Twinwolf, Rockeater
(2) Frelki: Taricus, Happerry, DwarvenLord

Super Talented People Names
(2) Blessed: Twinwolf, Rockeater
(2) Tyrni: Taricus, Happerry, DwarvenLord
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And thus was the dwarven meatshield invented.
the child should serve well in the infantry (that is a horrible pun, and I already regret saying it).

Jilladilla

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Re: East Side, Embers of the Past Turn 2 Design Phase
« Reply #71 on: June 03, 2020, 07:42:26 am »

Turn 2 Design Results

Quote from: Wooden Sailing Boats
These larger ships are intended to be an improvement over our canoes, capable of sailing both the river and the coast. The relatively shallow wooden hull enables the boat to traverse shallow waters without much difficulty, and the addition of a mast and sail enables the craft to move faster with a larger load, though oars are still on board to ensure that poor winds do not stop these vessels. Given the much sturdier construction, these ships will be a proud addition to our arsenal, a visible symbol of our prowess.

[Normal] 3 + 1 = Poor

After the disappointment that was the canoe, we did not hesitate to give our Navy something to be proud of. Unfortunately though, our latest attempt very much isn't that. The Wooden Sailing Boat is a bit of an eyesore, honestly, with bits of constructions and structural reinforcement that is very obviously makeshift and slapdash; and quite frankly, excessive. Excessive to the point where we cannot fully load a boat with cargo without it sinking from the weight. Worse, worries over ensuring the mast would always be firmly attached has lead to the boat being fairly top-heavy, and has a minor tendency to just outright rolling over in strong winds or extremely rough waters. Though this reinforcement isn't all bad, though it is crude and inefficient; it is actually rendering the hull more durable; already these boats have survived some of the lesser hazards of Itwephis... Barely, in some cases though.

It is distinctly an [Uncommon] sight though; primarily due to the excessive crude reinforcement.



Quote from: Spearmen
We've encountered the barbarians, and while they are of course utterly uncivilized by comparison to us, they do admittedly have some decent military technology - the strange, grey metal in particular is of interest and there will definitely be research into it. But more than that, they did show us the value of a well equipped battle line, and we have taken steps towards that.

The Spearman is our new front line unit, taking a few innovations from the enemy to make a real soldier for our army. Each spearman has a bronze spear, similar to our hunter, as well as a bronze-ringed shield similar to the Magnii. They wear a leather shirt covered with small bronze scales, inspired by but distinct from the Magnii's armor. This should hopefully bring our average troops to par, at the least; our scholars and smiths are examining captured gear and soldiers for information on what the strange grey metal they use is, and until then we'll use bronze. The second innovation is not in equipment, but in training; rather than hunters used to tracking and stabbing animals, our soldiers will be trained to fight men. Lead by both men who have now had combat experience and Blessed, they are instilled with discipline enough to hold a line and work together in a fight. If this goes well, each unit of spearmen will work as a unit instead of a group of individuals.

[Normal] 5 + 3 = Average


With the training regimen that our Archers are already undertaking, expanding it to the rest (or a large-ish subset, in this case) of our army was a relatively simple endeavor. The development and production of armor wasn't as simple, of course, but still not difficult in the slightest. As such, our Spearmen are fairly well equipped in spite of the generally lightweight construction of their armor. And while there were worries about what would happen if one of these spearmen was caught alone, but with their training and equipment, they are competent both alone and with a formation; though they vastly prefer being in their formations. These formations are, of course, commanded by a Tyrni; for who else could be the superior option?

These soldiers are an [Uncommon] sight on the battlefield, for though their armor is fairly light, good bronze is expensive. Though, good bronze is also quite effective.

Spoiler: Armory (click to show/hide)
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Happerry

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Re: East Side, Embers of the Past Turn 2 Revision Phase
« Reply #72 on: June 04, 2020, 02:49:55 am »

Wooden Boat Refinement
There's nothing actually wrong with the Wooden Sailing Boat schematics. They're just... unpolished. So therefor what we need to do is to refine the design so that it actually works without the slapdash 'well this works so do it' measures of the initial design, replacing slapdash construction with thoughtful skill and makeshift craft with skilled craft. And replacing the overly-heavy mast reinforcement with something more refined. That would also be good.

Frelki Healer
Of the rare folk who can cast magic, some chose to specialize themselves in using magic, and mundane skill, to save lives instead of taking them. Specializing in the Rejuvenating Touch for now, and all other forms of Healing spells in the future, as well as using skilled herbcraft other more mundane healing skills as a supplement, these Frelki Healers might not have the offensive potential of the normal Frelki but instead measure their own worth in lives saved. Having them around is a firm promise to warriors that they've got a better chance of living if things go wrong, so they're usually fairly popular folk.

Blast Arrow
The exploding slingstones are better then sparks, most people agree, even if they're harder to use. But arrows, people also agree, are better then slings. So some bright soul decided to see if they could make some exploding arrows! They soon switched to seeking to make arrows that exploded when they were supposed to be exploding instead of while still notched on the bow, but still, the idea stood. Eventually, by making an arrow primarily out of metal, they succeeded in making an arrow that, when infused with a spell based on the Spark spell and the exploding slingstones, could be fired out to explode when it hits a target.

Outrigger Canoe
The big issue with the canoe is that it's small. This makes it less stable and also means there's no room for passengers or using weapons. But making it bigger would make it slower and less maneuverable, decreasing it's greatest advantages. The solution, then, is to not make it bigger. Instead, attached to the main canoe by poles, an outrigger is built to help provide an extra source of stabilization to the canoe without meaningfully decreasing its speed and maneuverability. This should allow for easier weapon use from the canoe, as well as canoes big enough to carry more passengers without loosing the advantages of being a canoe.

Quote
(1) Blast Arrows : Happerry
(1) Outrigger Canoe : Happerry
« Last Edit: June 06, 2020, 01:39:33 am by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Taricus

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Re: East Side, Embers of the Past Turn 2 Revision Phase
« Reply #73 on: June 09, 2020, 06:43:20 am »

Quote
Blast Arrows (1): Happerry
Outrigger Canoe (1): Happerry
Wooden Boat Refinement (1): Taricus
Frelki Healer (1): Taricus
« Last Edit: June 09, 2020, 06:58:23 am by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Rockeater

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Re: East Side, Embers of the Past Turn 2 Revision Phase
« Reply #74 on: June 09, 2020, 07:17:38 am »


Quote
Blast Arrows (2): Happerry, Rockeater
Outrigger Canoe (1): Happerry
Wooden Boat Refinement (1): Taricus
Frelki Healer (2): Taricus, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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