After the Fall; our ancestors underwent a Herculean effort in attempting to preserve the knowledge contained within the Laboratories of Life, knowledge that could have allowed us to rapidly spring back to the heights of old, much like how life springs forth from the ashes of a flame. But too much was lost, their efforts doomed to failure before they even began. And as Magic began to wane, even what progress they made to restore what was lost was swept away. But even though we suffered through The End, some traces of our legacy remain.
Their presence is obvious, whether they stand taller, or mayhaps it is some quirk in features or hairstyle, the (Blessed/Enhanced?) unmistakably carry a remnant of our past within themselves. While the more exotic alterations spoken of in legends may be long lost, diluted into nonexistence or outright ended, they still (usually, though exceptions aren't rare) stand taller than nearly any man, and regardless of their physique they possess deceptive amounts of strength and agility. Their cognitive abilities often rival those of the (Normal) Scholars. Often times, leadership roles have been fulfilled with them, for they are the natural pick. However, while they contain a fragment of the past, they have not escaped the wrath of the Fall; often falling victim to time itself at a much younger age than normal.
Though the knowledge stored within the Laboratory of Life was nearly totally lost, with only seemingly incomplete scraps left, this does not mean we have totally failed to make steps to restore what was lost. For in the past, one (Blessed) went around, visiting those various Keepers of Knowledge who were holding onto those scraps. And through learning of many different scraps the Lifegiver, so the stories say, managed the first step towards regaining our greatness.
The Magic they rediscovered was simple, though a crucial building block. With but a touch, The Lifegiver could stabilize and heal nearly any injury sustained by the touched. While none have managed to achieve their storied expediency, the Rejuvenating Touch is still adept at stabilizing injuries, and will greatly hasten the healing of wounds. This is not without its drawbacks, however. The body is a fantastically complex thing, ever changing even between moments, and as such, the caster must remain in contact with their patient in order to sustain and stabilize the spell. Additionally, while under the spells effects, patients tend to feel restless and energetic, though this will rapidly fade into exhaustion and hunger after cessation of casting. Notably, the spell is nearly totally ineffective on the starving. Speaking of effectiveness, the Magic is notably effective at healing the wounds of a (Blessed)... Though we've also noticed that those who have received great amounts of healing wither that much faster under time's unrelenting assault...
(Blessed/Enhanced/NAME) I'm stuck on the name, it's your guys problem now, vote for it this phase (please)!
A remnant of the Great Life Modifications of ages past, the (NAME) may be a minority of the population, but they are nonetheless significant. On average, they are larger, stronger, faster, and smarter than the average person, though a (NAME) that coasts through life on their advantages will see themselves surpassed by normal people who've actually put in the effort to refine their body and/or mind to its natural limits. Though of course, a (NAME) who has put in that same effort will be matched by only the best of the best outside a similarly motivated (NAME).
As they are a minority, and how they often find themselves in leadership or otherwise important positions, and how they often have a shorter lifespan and that being healed by Rejuvenating Touch will shorten said lifespan even more, they are a rare sight in the army. They are currently equipped identically to the standard Hunters.
[Rare]
Rejuvenating Touch
Under the careful guidance of the caster, this spell will stabilize and slowly heal the wounds of the patient. The caster needs constant contact with the patient, or the spell will destabilize and unravel. Under its touch, patients become increasingly agitated and restless, but once released from its soothing grasp will soon suffer from exhaustion and hunger. Will not work on the starving.
The spell is exceptionally potent on the (NAME) for unknown reasons, but will reduce their lifespan.
[Common]
Turn 1 Design Phase
For Centuries, your nation has looked to its past with Longing, and had a constant desire to restore our lost wonders. For centuries, your nation has not been able to set upon the path, first due to a struggle to survive and arrest The Fall, but when the situation stabilized, the presence of foreigners has delayed those plans even longer. Indeed, your nation has waited for 'the right moment' for 250 Years now. Until today, when traders from the Karrik and Magnii have spoken to you about another 'native' civilization to the West, another Remnant of the Past. From the descriptions, it is without a doubt those whose pride and arrogance drove the Great Civilization to ruin! With knowledge that those who would gladly grind us into dust are still around, and are preparing themselves; we can no longer wait for the Perfect Moment, we must strike now, and snuff out the Despoilers before they can establish themselves! The fact that our (Magic Users) feel magic on the winds is surely a Good Omen.
Our forces are mustering, and so you, our Scholars, have the time to outfit them in whatever you can Design before they set off. Due to the simplicity of outfitting and supplying our troops at present, you have 2 Designs.
Do remember that the lore contest is still ongoing. Also also, please rename your default (Magic User). Do remember that they are a Weak Generalist. I don't want to keep referring to them as (Magic User). Same thing for your Person+. I couldn't think of a name so now it's your problem. Place it in the votebox or something. If you wish to rename anything that was granted, you may. Irregardless, normal design phase now! Get to it!