Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6

Author Topic: East Side, Embers of the Past Turn 2 Revision Phase  (Read 4851 times)

Happerry

  • Bay Watcher
    • View Profile
Re: East Side, Embers of the Past
« Reply #30 on: April 02, 2020, 05:16:02 pm »

I like the lifecrafters, but we still need a culture. I'm kinda thinking something Mesopotamian City States ish. Gilgamesh style.

Quote from: Votebox
Noble Chariots(1): DwarvenLord
Laboratories of Life (5): Twinwolf, ANGRY_DEMON_NOISES, DwarvenLord, Rockeater, Happerry
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

UristMcRiley

  • Bay Watcher
    • View Profile
Re: East Side, Embers of the Past
« Reply #31 on: April 02, 2020, 06:32:10 pm »

+1 for noble chariots
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: East Side, Embers of the Past
« Reply #32 on: April 02, 2020, 07:38:46 pm »

Quote from: Votebox
Noble Chariots(2): DwarvenLord, UristMcRiley
Laboratories of Life (5): Twinwolf, ANGRY_DEMON_NOISES, DwarvenLord, Rockeater, Happerry

For the record, unless you are on phone, it's tradition to edit your vote into the votebox. It's very easy to lose track of votes otherwise.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

UristMcRiley

  • Bay Watcher
    • View Profile
Re: East Side, Embers of the Past
« Reply #33 on: April 02, 2020, 08:43:32 pm »

I am very much aware my apologize just figured id toss in my vote for posterity sake as it seems set in stone that the laboratories are going through and i cant see any reason for the game master to hold off for more votes.
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: East Side, Embers of the Past
« Reply #34 on: April 02, 2020, 09:04:23 pm »

The game master is an incredibly patient individual who is willing to try and parse even +1's. The votebox is nice though. I will give the vote a bit more time even if it seems that it's fairly set. This is largely because I started with West first (they're more unanimous) and am having minor hangups in how to fluff your guys stuff. I'll get over it soon enough. Taking a small break from writing to see if that gets me something.

Votes are NOT locked yet. So do feel free to continue discussion, voting, and so on.
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: East Side, Embers of the Past Turn 1 Design Phase
« Reply #35 on: April 03, 2020, 03:50:40 am »

After the Fall; our ancestors underwent a Herculean effort in attempting to preserve the knowledge contained within the Laboratories of Life, knowledge that could have allowed us to rapidly spring back to the heights of old, much like how life springs forth from the ashes of a flame. But too much was lost, their efforts doomed to failure before they even began. And as Magic began to wane, even what progress they made to restore what was lost was swept away. But even though we suffered through The End, some traces of our legacy remain.

Their presence is obvious, whether they stand taller, or mayhaps it is some quirk in features or hairstyle, the (Blessed/Enhanced?) unmistakably carry a remnant of our past within themselves. While the more exotic alterations spoken of in legends may be long lost, diluted into nonexistence or outright ended, they still (usually, though exceptions aren't rare) stand taller than nearly any man, and regardless of their physique they possess deceptive amounts of strength and agility. Their cognitive abilities often rival those of the (Normal) Scholars. Often times, leadership roles have been fulfilled with them, for they are the natural pick. However, while they contain a fragment of the past, they have not escaped the wrath of the Fall; often falling victim to time itself at a much younger age than normal.

Though the knowledge stored within the Laboratory of Life was nearly totally lost, with only seemingly incomplete scraps left, this does not mean we have totally failed to make steps to restore what was lost. For in the past, one (Blessed) went around, visiting those various Keepers of Knowledge who were holding onto those scraps. And through learning of many different scraps the Lifegiver, so the stories say, managed the first step towards regaining our greatness.

The Magic they rediscovered was simple, though a crucial building block. With but a touch, The Lifegiver could stabilize and heal nearly any injury sustained by the touched. While none have managed to achieve their storied expediency, the Rejuvenating Touch is still adept at stabilizing injuries, and will greatly hasten the healing of wounds. This is not without its drawbacks, however. The body is a fantastically complex thing, ever changing even between moments, and as such, the caster must remain in contact with their patient in order to sustain and stabilize the spell. Additionally, while under the spells effects, patients tend to feel restless and energetic, though this will rapidly fade into exhaustion and hunger after cessation of casting. Notably, the spell is nearly totally ineffective on the starving. Speaking of effectiveness, the Magic is notably effective at healing the wounds of a (Blessed)... Though we've also noticed that those who have received great amounts of healing wither that much faster under time's unrelenting assault...


(Blessed/Enhanced/NAME) I'm stuck on the name, it's your guys problem now, vote for it this phase (please)!
A remnant of the Great Life Modifications of ages past, the (NAME) may be a minority of the population, but they are nonetheless significant. On average, they are larger, stronger, faster, and smarter than the average person, though a (NAME) that coasts through life on their advantages will see themselves surpassed by normal people who've actually put in the effort to refine their body and/or mind to its natural limits. Though of course, a (NAME) who has put in that same effort will be matched by only the best of the best outside a similarly motivated (NAME).

As they are a minority, and how they often find themselves in leadership or otherwise important positions, and how they often have a shorter lifespan and that being healed by Rejuvenating Touch will shorten said lifespan even more, they are a rare sight in the army. They are currently equipped identically to the standard Hunters.
[Rare]

Rejuvenating Touch
Under the careful guidance of the caster, this spell will stabilize and slowly heal the wounds of the patient. The caster needs constant contact with the patient, or the spell will destabilize and unravel. Under its touch, patients become increasingly agitated and restless, but once released from its soothing grasp will soon suffer from exhaustion and hunger. Will not work on the starving.

The spell is exceptionally potent on the (NAME) for unknown reasons, but will reduce their lifespan.
[Common]




Turn 1 Design Phase
For Centuries, your nation has looked to its past with Longing, and had a constant desire to restore our lost wonders. For centuries, your nation has not been able to set upon the path, first due to a struggle to survive and arrest The Fall, but when the situation stabilized, the presence of foreigners has delayed those plans even longer. Indeed, your nation has waited for 'the right moment' for 250 Years now. Until today, when traders from the Karrik and Magnii have spoken to you about another 'native' civilization to the West, another Remnant of the Past. From the descriptions, it is without a doubt those whose pride and arrogance drove the Great Civilization to ruin! With knowledge that those who would gladly grind us into dust are still around, and are preparing themselves; we can no longer wait for the Perfect Moment, we must strike now, and snuff out the Despoilers before they can establish themselves! The fact that our (Magic Users) feel magic on the winds is surely a Good Omen.

Our forces are mustering, and so you, our Scholars, have the time to outfit them in whatever you can Design before they set off. Due to the simplicity of outfitting and supplying our troops at present, you have 2 Designs.

Do remember that the lore contest is still ongoing. Also also, please rename your default (Magic User). Do remember that they are a Weak Generalist. I don't want to keep referring to them as (Magic User). Same thing for your Person+. I couldn't think of a name so now it's your problem. Place it in the votebox or something. If you wish to rename anything that was granted, you may. Irregardless, normal design phase now! Get to it!
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

DwarvenLord

  • Bay Watcher
  • Sorry for being here, my time machine broke.
    • View Profile
Re: East Side, Embers of the Past Turn 1 Design Phase
« Reply #36 on: April 03, 2020, 10:35:27 am »

Magic User Name: Neomants ("New Mages")
Enhanced name: The Ancienttouched
Logged
And thus was the dwarven meatshield invented.
the child should serve well in the infantry (that is a horrible pun, and I already regret saying it).

UristMcRiley

  • Bay Watcher
    • View Profile
Re: East Side, Embers of the Past Turn 1 Design Phase
« Reply #37 on: April 03, 2020, 03:54:42 pm »

Magic User Name:Biomancer
Enhanced Name: Master Biomancer

Aint a particular reason to fancy up the name beyond this if you ask me, our Laboratories of Life certainly strike me as something close too a modern day genetics laboratory or any other sort of biological studies laboratory so it seems having a somewhat simple vaguely scientific name. For our mages are not simple practitioners of arcane arts they do not understand but intelligent and skilled from long years of study rather then simple natural talent. 
Logged

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: East Side, Embers of the Past Turn 1 Design Phase
« Reply #38 on: April 03, 2020, 04:27:45 pm »

The enhanced people are not inherently mages; "Master Biomancer" makes no sense for them. I also think biomancer or similar should be reserved for when we have better mages.

Also, I'm going to work on some designs later; I'm imagining one mundane and one magic thing; want to bulk up our baseline but also not ignore magical development. Current ideas are bows (because why stick with slings?) and, depending on GM's response to something, possibly magic-enhanced wardogs descended from significantly more intimidating ancestors.

As for mages: These are not specifically life-mages; that is mostly lost to us, and while we'll reclaim it these guys ain't it yet. I'm going to propose... I think Neophytes for them, since they're sort of just starting down the path of magic. I could also argue for Shamans depending on our fluff, if maybe it's more ritualistic than practical for them right now as a reason why they're weak.
« Last Edit: April 03, 2020, 04:31:46 pm by Twinwolf »
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

UristMcRiley

  • Bay Watcher
    • View Profile
Re: East Side, Embers of the Past Turn 1 Design Phase
« Reply #39 on: April 03, 2020, 05:42:47 pm »

Ahh yes you are correct TwinWolf what i get for skimming, so i would support Shaman at least at this time though i dont have much of an idea for the enhanced
Logged

Happerry

  • Bay Watcher
    • View Profile
Re: East Side, Embers of the Past Turn 1 Design Phase
« Reply #40 on: April 03, 2020, 06:28:12 pm »

Personally I think "Shaman" or "Adept" fits for the magic users, and the "Gifted" fits for those... well, gifted with better stats.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Taricus

  • Bay Watcher
    • View Profile
Re: East Side, Embers of the Past Turn 1 Design Phase
« Reply #41 on: April 03, 2020, 08:44:05 pm »

I'll back Twin in calling our basic mages Neophytes.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: East Side, Embers of the Past Turn 1 Design Phase
« Reply #42 on: April 04, 2020, 03:21:29 pm »

War Wolves

In our ancient past, the armies of the grand civilization made extensive use of modified creatures in their armies. Not only were their soldiers modified, but their beast as well. In the vanguard were massive canine beasts, as large as a man and strong as ten of their mundane cousins, that served in the vanguard of the attacking force, harrying the opposing forces in the time leading to contact and coming in from flanks when the battle properly began.

When the empire fell, many such creatures were left to intermingle and breed with the more mundane creatures of the region. Over time, the superior strength fell to the  wayside; there was simply too much time, too many mundane beasts. But not all aspects faded. The War Wolves have these grand beasts in their pedigree, and take from them a natural cunning intelligence. While they are only the size of a normal large dog and about that strong, the war wolves have a significant cunning that sets them apart from their more mundane brethren in other lands; they can be trained to fight and hunt quite easily, and to do so with great effect.

They've accompanied our hunters throughout our history, and as we go to war, those who are best at training them organize them into packs; the handlers are considered part of that pack and can direct them in combat, where they add a vicious savagery to our forces.
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Rockeater

  • Bay Watcher
    • View Profile
Re: East Side, Embers of the Past Turn 1 Design Phase
« Reply #43 on: April 08, 2020, 07:57:34 am »

((Sorry about the inaction))
Magic shield
A moore defensive use of magic, instead of having the magic aimed at one spot with the magic sheild it's spread over an area where the user aim it, from the neature of the effect the magic itself is too weak to seginficantly harm a person but it is effective at deflecting or destroying arrows.
Quote from: vote
War Wolves:(1) Rockeater
Magic Shield:(1) Rockeater
« Last Edit: April 09, 2020, 07:25:21 pm by Rockeater »
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

DwarvenLord

  • Bay Watcher
  • Sorry for being here, my time machine broke.
    • View Profile
Re: East Side, Embers of the Past Turn 1 Design Phase
« Reply #44 on: April 11, 2020, 10:25:35 pm »

Quote from: vote
War Wolves:(1) Rockeater, DwarvenLord
Magic Shield:(1) Rockeater, DwarvenLord
Logged
And thus was the dwarven meatshield invented.
the child should serve well in the infantry (that is a horrible pun, and I already regret saying it).
Pages: 1 2 [3] 4 5 6