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Author Topic: West Side, Embers of the Past Turn 2 Revision Phase  (Read 5256 times)

Naturegirl1999

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Re: West Side, Embers of the Past
« Reply #15 on: April 01, 2020, 07:01:13 pm »

Quote
Inheritors of Stone and Steel
Before the collapse, we were masters of runes, inscriptions, the art of storing mana in physical objects, binding them with spells fit to last for ages...or so we thought. Now we wander amidst the crumbling ruins of towers shaped from the earth itself, rotten battlefields littered with the rusted remains of swords enchanted, ancient machines whose purpose is lost to centuries of decay. Eternity has come sooner than any of our ancestors must have imagined.

Long ago we knew how to imbue inanimate objects with mana and dictate when the mana would be used, such that we could enchant swords which would burn when struck, ships that would sail themselves when someone touched the helm, doors that could only be opened with a password. These magic "enchantments", they might be called, did not leave a noticeable mark on the enchanted object, though such objects were often marked to distinguish them from, say, a sword that was perfectly safe to use in practice combat, a ship that you could lean on the helm without accidentally leaving port, and a door that wouldn't zap the user with a bolt of lightning for attempting to open it without the password.

Here's a first quick proposal; I'm not sure if this entirely meets what Nem is looking for but it's at least a possibility. It would work excellently with Glass wanting magitech and it doesn't make nature manipulation impossible.
i like this proposal. +[
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Madman198237

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Re: West Side, Embers of the Past
« Reply #16 on: April 01, 2020, 10:18:29 pm »

Quote from: A lore piece
Telerin, Land of Pride
We are the last remnants of the once-mighty nation of Telerin, now called the "Land of Pride", for it is said that in our power we were proud, and so the very gods cast us down. Our nation grew on the sea, blessed and prosperous for centuries. We worked great magics, built great cities, sailed great ships across the world from ocean to ocean, and ever stronger we became. If it could be found by sea we controlled it, dominion over the lesser peoples was our very birthright. We worked enchantment into every rock and tree, every root and stone. Why should we do any different? The world was ours, as it should be. No nation could match our prowess with magic, or with ships, and our few enemies feared the quake of our marching feet as our steel-clad soldiers enforced our will and guaranteed our great peace. None could match the amount of magic we could harness and use, and use it we did.

Telerin was lead by a King, and for nine-and-twenty generations, great Kings and Queens we had. But the thirtieth Queen, the Golden, the Proud, Ar-Aduniel, would bring ruin on our nation. Queen was the title she inherited from her mother, but Queen she would not be. Empress was her desire, and the world would be her Empire. And so it very nearly was. Spells of conquest and of slaughter and of power were wound about our buildings, our armor, our weapons, our ships, our very bodies. And then armies unstoppable save by the wrath of gods broke nations, ships unbreakable save by the mightiest storm destroyed fleets, fortresses unconquerable save by some terrible rending of the world itself were raised on every coast, in every city, in every corner of this new Empire. And then, the unthinkable happened. The very wrath of gods broke our armies, storms mightier than any seen before descended on our fleets, the earth rent underneath our mighty fortresses, and in one stroke our might and power were gone, the remnants left by terrified peoples, left to rot and rust. Our cities were consumed by the very magics we had contained, as our spells turned on us and every scrap of our power was in an instant gone, leaving nothing but destruction behind.

We know not what caused this great calamity, whether it was gods or the earth or, most insidiously, the use of too much magic that destroyed our civilization. We hate our ancestors for trying to own the world and getting destroyed for it, but we, the last remnants of the Land of Pride, remember them with pride of our own. Because, no matter how terrible, no matter how long ago, we remember...once, we ruled the world.

Perhaps we will rule again.

Opinions? I basically thought "hm, Lord of the Rings" and started writing :P
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

chubby2man

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Re: West Side, Embers of the Past
« Reply #17 on: April 01, 2020, 11:35:37 pm »

Quote from: A lore piece
Telerin, Land of Pride
We are the last remnants of the once-mighty nation of Telerin, now called the "Land of Pride", for it is said that in our power we were proud, and so the very gods cast us down. Our nation grew on the sea, blessed and prosperous for centuries. We worked great magics, built great cities, sailed great ships across the world from ocean to ocean, and ever stronger we became. If it could be found by sea we controlled it, dominion over the lesser peoples was our very birthright. We worked enchantment into every rock and tree, every root and stone. Why should we do any different? The world was ours, as it should be. No nation could match our prowess with magic, or with ships, and our few enemies feared the quake of our marching feet as our steel-clad soldiers enforced our will and guaranteed our great peace. None could match the amount of magic we could harness and use, and use it we did.

Telerin was lead by a King, and for nine-and-twenty generations, great Kings and Queens we had. But the thirtieth Queen, the Golden, the Proud, Ar-Aduniel, would bring ruin on our nation. Queen was the title she inherited from her mother, but Queen she would not be. Empress was her desire, and the world would be her Empire. And so it very nearly was. Spells of conquest and of slaughter and of power were wound about our buildings, our armor, our weapons, our ships, our very bodies. And then armies unstoppable save by the wrath of gods broke nations, ships unbreakable save by the mightiest storm destroyed fleets, fortresses unconquerable save by some terrible rending of the world itself were raised on every coast, in every city, in every corner of this new Empire. And then, the unthinkable happened. The very wrath of gods broke our armies, storms mightier than any seen before descended on our fleets, the earth rent underneath our mighty fortresses, and in one stroke our might and power were gone, the remnants left by terrified peoples, left to rot and rust. Our cities were consumed by the very magics we had contained, as our spells turned on us and every scrap of our power was in an instant gone, leaving nothing but destruction behind.

We know not what caused this great calamity, whether it was gods or the earth or, most insidiously, the use of too much magic that destroyed our civilization. We hate our ancestors for trying to own the world and getting destroyed for it, but we, the last remnants of the Land of Pride, remember them with pride of our own. Because, no matter how terrible, no matter how long ago, we remember...once, we ruled the world.

Perhaps we will rule again.

Opinions? I basically thought "hm, Lord of the Rings" and started writing :P

+1!
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TricMagic

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Re: West Side, Embers of the Past
« Reply #18 on: April 02, 2020, 08:43:55 am »

Quote from: Votebox: Who were we?
Inheritors of Stone and Steel: (1) TricMagic
Telerin, Land of Pride: ()

I like the idea of magitech. That and having a focused past would likely benefit us.
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Glass

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Re: West Side, Embers of the Past
« Reply #19 on: April 02, 2020, 08:56:55 am »

Tric, it sounds like the Telerin thing builds off the Inheritors bit, more just expanding on the use of the enchantments.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: West Side, Embers of the Past
« Reply #20 on: April 02, 2020, 09:17:18 am »

Tric, it sounds like the Telerin thing builds off the Inheritors bit, more just expanding on the use of the enchantments.
The Telerin thing is entirely a piece of fluff, and I said so. Right in the title of the quote. It could quite easily be adapted if we decide to do something other than enchantments, but I did write it with the feel of the enchantments in mind.
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TricMagic

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Re: West Side, Embers of the Past
« Reply #21 on: April 02, 2020, 09:46:47 am »

Ah.. Opps. It even says Lore in the quote.
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TricMagic

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Re: West Side, Embers of the Past
« Reply #22 on: April 02, 2020, 06:21:47 pm »

Quote
Inheritors of Stone and Steel
Before the collapse, we were masters of runes, inscriptions, the art of storing mana in physical objects, binding them with spells fit to last for ages...or so we thought. Now we wander amidst the crumbling ruins of towers shaped from the earth itself, rotten battlefields littered with the rusted remains of swords enchanted, ancient machines whose purpose is lost to centuries of decay. Eternity has come sooner than any of our ancestors must have imagined.

Long ago we knew how to imbue inanimate objects with mana and dictate when the mana would be used, such that we could enchant swords which would burn when struck, ships that would sail themselves when someone touched the helm, doors that could only be opened with a password. These magic "enchantments", they might be called, did not leave a noticeable mark on the enchanted object, though such objects were often marked to distinguish them from, say, a sword that was perfectly safe to use in practice combat, a ship that you could lean on the helm without accidentally leaving port, and a door that wouldn't zap the user with a bolt of lightning for attempting to open it without the password.

Here's a first quick proposal; I'm not sure if this entirely meets what Nem is looking for but it's at least a possibility. It would work excellently with Glass wanting magitech and it doesn't make nature manipulation impossible.
i like this proposal. +[

Rune of Balance
Taken from old information, the Rune of Balance existed in ancient times. Now, we seek to recreate this Rune from what little info we've gathered.

It's usages is rather simple, as it means Balance. In this case, it is tilted towards granting the wearer of such footwear superb balance in combat and while moving quickly, navigating twisted roots, uneven ground, and making jumps. Along with this is a set of boots for the Rune to be placed on the Soles, with good grip. In this manner, those who observe such people think that they can in fact see the ground as they move without eyes, never falling from their own movement.


Rune of Fire
The Rune of Fire, that which burns. Applied to a sword blade, it will burn that which is struck by it, dependent on how much magic was placed in the Rune when Enchanting the blade in question. Applied to a sword, it can cause immense damage to the opponent's gear and body. The hilt is wrapped in reddish leather to differentiate it from basic blades, noting it as a Fire-type enchanted blade, and not for use in training.
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m1895

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Re: West Side, Embers of the Past
« Reply #23 on: April 02, 2020, 06:38:17 pm »

Quote from: votebox
Inheritors of Steel (1): m1895
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Madman198237

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Re: West Side, Embers of the Past
« Reply #24 on: April 02, 2020, 06:40:18 pm »

Quote from: votebox
Inheritors of Steel (4): Madman, TricMagic, Naturegirl, m1895

Tric had a previous votebox, Naturegirl +1'd the design, which I am assuming is a vote in lieu of using the votebox.
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Glass

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Re: West Side, Embers of the Past
« Reply #25 on: April 02, 2020, 07:36:27 pm »

Quote from: votebox
Inheritors of Steel (5): Madman, TricMagic, Naturegirl, m1895, Glass
For clarity.
I like my factory thing, but this is likely to be more useful.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Naturegirl1999

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Re: West Side, Embers of the Past
« Reply #26 on: April 02, 2020, 09:14:28 pm »

Quote from: votebox
Inheritors of Steel (4): Madman, TricMagic, Naturegirl, m1895

Tric had a previous votebox, Naturegirl +1'd the design, which I am assuming is a vote in lieu of using the votebox.
your assumption is correct
Quote from: votebox
Inheritors of Steel (5): Madman, TricMagic, Naturegirl, m1895, Glass
For clarity.
I like my factory thing, but this is likely to be more useful.
placing current Votebox to limit confusion
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Jilladilla

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Re: West Side, Embers of the Past Turn 1 Design Phase
« Reply #27 on: April 03, 2020, 03:48:47 am »

After the Fall; our ancestors underwent a Herculean effort in attempting to maintain the Enhancements that made our Civilization Great. But too much was lost, their efforts doomed to failure before they even began. As Magic itself began to wane, even what progress they made to reclaim their Ancestral Birthright was swept away in the currents of time. All we have left of those efforts, one that we've managed to hold onto even through The End, is this basic Enhancement.

Through careful Imbuement of magic into an object, we can harden said object far beyond what they were before. However, the effect is only temporary, the potency of the enhancement fading away as the Magic that made it up leaks into the world. In addition, improper execution of the technique will lead to the imbued object outright shattering or exhibiting excessive brittleness. Though it almost requires one to intentionally do so. Still, the effect is potent when cast. We will need that strength to regain our legacy.

Though this is not the only remnant of the past we've uncovered. Stories say that the first discoverer of this spell was working with one of the fabled 'Shock Doors' spoken of in legends, trying to maintain or learn from it, the stories vary, when a bolt of lightning arced between the Enchanter's hand and the door, though no harm came to the Enchanter. With newfound knowledge, the Enchanter utilized skills to activate relics of the past. A valiant, though doomed, effort. For though the stories say that they did manage to go on to restore some relics of the past, it was only the prelude to further ruin.

The legacy of this Enchanter of Old lives on though, for we retained a spell that allows a caster enhance their hand with the power of lightning itself! A potent, though dangerous power, for lightening is fickle, and loathe to stay still; and without utmost focus, precision, and haste the lightning will surge into the caster. Even so, even with a successful casting, the hand of the caster will reap a toll for channeling the power of the storm itself, and suffer paralysis.


Harden Object
Through Enhancement Magic, magic is imbued into an object, improving its hardness to a great extent. However, the spell is imperfect, and the magic will drain out of the enhanced object, and as it does so, so too will the enhancement fade in effectiveness. A botched casting can shatter an object or lead to excessive brittleness, although it is an incredibly difficult spell to screw up.

As such, our (Magic Users) will go around, enhancing the equipment of our troops before battle. Though with the rarity of (Magic Users), and the skill with which they possess, only a small fraction of our armies equipment will be Enhanced. Obviously, elite units will be prioritized.
[Common]

Electrified Grasp
With a surge of enhancement magic, the user electrifies their hand. A potent spell; though a dangerous one. If the spell is miscast, or the caster has the slightest lapse in focus, or if they are not prompt in discharging the lightning through touching something the spell will backfire into the caster. Even with a proper casting, the caster's hand will be temporarily left numb and mildly paralyzed, making repeat castings in a short period of time very difficult.
[Common]




Turn 1 Design Phase
For Centuries, your nation has looked to its past with Longing, and had a constant desire to reclaim that lost glory. For many centuries, your nation has not been able to set upon the path, first due to a struggle to survive and arrest The Fall, but when the situation stabilized, the presence of foreigners has delayed those plans even longer. Indeed, your nation has waited for 'the right moment' for 250 Years now. Until today, when traders from the Karrik and Magnii have spoken to you about another 'native' civilization to the East, another Remnant of the Past. From the descriptions, it is without a doubt those who decried our achievements the most. Those who no doubt reveled in our Fall! With knowledge that those who would see us not just never regain our Ancestral Birthright, but never advance beyond the stone age are still around, and are preparing themselves; we can no longer wait for the Perfect Moment, we must strike now, and snuff out the False Accusers before they can establish themselves! The fact that our (Magic Users) feel magic on the winds is surely a Good Omen.

Our forces are mustering, and so you, our Scholars, have the time to outfit them in whatever you can Design before they set off. Due to the simplicity of outfitting and supplying our troops at present, you have 2 Designs.

Do remember that the lore contest is still ongoing. Also also, please rename your default (Magic User). Do remember that they are a Weak Generalist. I don't want to keep referring to them as (Magic User). Place it in the votebox or something. If you wish to rename anything that was granted, you may. Irregardless, normal design phase now! Get to it!
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Naturegirl1999

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Re: West Side, Embers of the Past Turn 1 Design Phase
« Reply #28 on: April 03, 2020, 04:17:36 am »

Quote from: Magic User’s New Name
Romulus [1] NG1999
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Glass

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Re: West Side, Embers of the Past Turn 1 Design Phase
« Reply #29 on: April 03, 2020, 08:06:23 am »

Quote from: Magic User’s New Name
Romulus [1] NG1999
Magewrights [1] Glass

The Harden Object spell evidently comes both with an obvious use and an indirect one, to make our enemies equipment more brittle and harder to use, or even shatter it outright. Overall, it sounds like our mages are decently well-equipped for melee combat. I suspect the effects of hardening a person - properly or not - wouldn’t be pretty.

I suspect that shields for our hunters is the way to go. Not sure what aside from that, though.

Also, are there any objections to our civ being The Silver Tree?
« Last Edit: April 03, 2020, 08:13:58 am by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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