After the Fall; our ancestors underwent a Herculean effort in attempting to maintain the Enhancements that made our Civilization Great. But too much was lost, their efforts doomed to failure before they even began. As Magic itself began to wane, even what progress they made to reclaim their Ancestral Birthright was swept away in the currents of time. All we have left of those efforts, one that we've managed to hold onto even through The End, is this basic Enhancement.
Through careful Imbuement of magic into an object, we can harden said object far beyond what they were before. However, the effect is only temporary, the potency of the enhancement fading away as the Magic that made it up leaks into the world. In addition, improper execution of the technique will lead to the imbued object outright shattering or exhibiting excessive brittleness. Though it almost requires one to intentionally do so. Still, the effect is potent when cast. We will need that strength to regain our legacy.
Though this is not the only remnant of the past we've uncovered. Stories say that the first discoverer of this spell was working with one of the fabled 'Shock Doors' spoken of in legends, trying to maintain or learn from it, the stories vary, when a bolt of lightning arced between the Enchanter's hand and the door, though no harm came to the Enchanter. With newfound knowledge, the Enchanter utilized skills to activate relics of the past. A valiant, though doomed, effort. For though the stories say that they did manage to go on to restore some relics of the past, it was only the prelude to further ruin.
The legacy of this Enchanter of Old lives on though, for we retained a spell that allows a caster enhance their hand with the power of lightning itself! A potent, though dangerous power, for lightening is fickle, and loathe to stay still; and without utmost focus, precision, and haste the lightning will surge into the caster. Even so, even with a successful casting, the hand of the caster will reap a toll for channeling the power of the storm itself, and suffer paralysis.
Harden Object
Through Enhancement Magic, magic is imbued into an object, improving its hardness to a great extent. However, the spell is imperfect, and the magic will drain out of the enhanced object, and as it does so, so too will the enhancement fade in effectiveness. A botched casting can shatter an object or lead to excessive brittleness, although it is an incredibly difficult spell to screw up.
As such, our (Magic Users) will go around, enhancing the equipment of our troops before battle. Though with the rarity of (Magic Users), and the skill with which they possess, only a small fraction of our armies equipment will be Enhanced. Obviously, elite units will be prioritized.
[Common]
Electrified Grasp
With a surge of enhancement magic, the user electrifies their hand. A potent spell; though a dangerous one. If the spell is miscast, or the caster has the slightest lapse in focus, or if they are not prompt in discharging the lightning through touching something the spell will backfire into the caster. Even with a proper casting, the caster's hand will be temporarily left numb and mildly paralyzed, making repeat castings in a short period of time very difficult.
[Common]
Turn 1 Design Phase
For Centuries, your nation has looked to its past with Longing, and had a constant desire to reclaim that lost glory. For many centuries, your nation has not been able to set upon the path, first due to a struggle to survive and arrest The Fall, but when the situation stabilized, the presence of foreigners has delayed those plans even longer. Indeed, your nation has waited for 'the right moment' for 250 Years now. Until today, when traders from the Karrik and Magnii have spoken to you about another 'native' civilization to the East, another Remnant of the Past. From the descriptions, it is without a doubt those who decried our achievements the most. Those who no doubt reveled in our Fall! With knowledge that those who would see us not just never regain our Ancestral Birthright, but never advance beyond the stone age are still around, and are preparing themselves; we can no longer wait for the Perfect Moment, we must strike now, and snuff out the False Accusers before they can establish themselves! The fact that our (Magic Users) feel magic on the winds is surely a Good Omen.
Our forces are mustering, and so you, our Scholars, have the time to outfit them in whatever you can Design before they set off. Due to the simplicity of outfitting and supplying our troops at present, you have 2 Designs.
Do remember that the lore contest is still ongoing. Also also, please rename your default (Magic User). Do remember that they are a Weak Generalist. I don't want to keep referring to them as (Magic User). Place it in the votebox or something. If you wish to rename anything that was granted, you may. Irregardless, normal design phase now! Get to it!