Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: There is nothing that will convince me that Toady One has ever seen a real bird  (Read 3056 times)

Charlemagne

  • Bay Watcher
    • View Profile
    • Justice City Recovery Center

Gangs of fearless Keas dive bombing humanoids, for no reason or purpose, before making off with anvils and wheelbarrows.

Maybe he's watched Alfred Hitchcock's The Birds. Maybe. But God himself could part the heavens and announce that Toady One saw a budgie through a keyhole once and I wouldn't believe him.
Logged

DontMineYellowSnow

  • Bay Watcher
    • View Profile

Gangs of fearless Keas dive bombing humanoids, for no reason or purpose, before making off with anvils and wheelbarrows.

Maybe he's watched Alfred Hitchcock's The Birds. Maybe. But God himself could part the heavens and announce that Toady One saw a budgie through a keyhole once and I wouldn't believe him.

I agree.  Everyone knows that birds prefer sports.



I do wonder what kind of wingspan would enable a bird to pick up an iron anvil, though.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile

That's right. Kea's can carry anvils because Toady has never seen a bird before. Not that there is a bug in his somewhat bug-filled game. Makes perfect sense.
Logged

Uthimienure

  • Bay Watcher
  • O frabjous day!!
    • View Profile

But still, there is sarcasm/comedy here.

Wingspan?

A bald eagle can carry a rabbit, about 5 pounds with wingspan about 7 feet.

An anvil weighs about 250 pounds, or 50 times as much as the rabbit, so 50 x 7 = 350 foot wingspan... !!!SCIENCE!!!


Or perhaps I should have started from the well-known fact that an African Swallow can carry a coconut.
« Last Edit: March 29, 2020, 10:38:44 pm by Uthimienure »
Logged
FPS in Gravearmor (925+ dwarves) is 2-5 (v0.47.05 lives on).
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile

What's the average air-speed velocity of an unladened kea?

Sarmatian123

  • Bay Watcher
    • View Profile

We all are too used to the standard 9.8 m/s². We forget there is no such in DF. Rain is traveling down with laser beam speed and accuracy. If we drop cotton ball and iron anvil of same mass on our foot, then which will travel faster, when we consider there is no resistance from air? Someone will say iron anvil, because it will hurt the foot. However answer is both.

DF has implemented only density so far.
Kea like Dwarf will carry an item, but at a lower speed with higher item's density and material size.
Material size of anvil is (9) and cap is 1:
http://dwarffortresswiki.org/index.php/DF2014:Melt_item

So we have a cap made of steel and anvil equal of 9 caps of steel in material size.
If birds in real life could fly with weights like ants, then I guess it would be even possible. Wouldn't it? Air on low attitudes is sufficiently dense.
Largest bird of prey/vulture in world, is Andean Condor. 3.3 m of wing span. Dangerous to small children. Could it lift such an item?
« Last Edit: March 30, 2020, 07:51:43 pm by Sarmatian123 »
Logged

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile

i'm inclined to agree. In fact i'd go so far as to say he's never seen anything that lays eggs, so he must think that all of them are chickens lol.
That's right. Kea's can carry anvils because Toady has never seen a bird before. Not that there is a bug in his somewhat bug-filled game. Makes perfect sense.
Thing is though, that's such a simple bug to fix. Its literally just a single check to make sure they won't pick up things that weigh several dozen times of what they themselves weigh.
But guess what? he has never bothered to fix it.
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Shonai_Dweller

  • Bay Watcher
    • View Profile

i'm inclined to agree. In fact i'd go so far as to say he's never seen anything that lays eggs, so he must think that all of them are chickens lol.
That's right. Kea's can carry anvils because Toady has never seen a bird before. Not that there is a bug in his somewhat bug-filled game. Makes perfect sense.
Thing is though, that's such a simple bug to fix. Its literally just a single check to make sure they won't pick up things that weigh several dozen times of what they themselves weigh.
But guess what? he has never bothered to fix it.
Yes. He deliberately chose not to fix it just to annoy you.

Unless....saying "don't pick up things that are too heavy" will mess up pretty much the entire game as people struggle to pick up armour forcing a rebalance of weight values throughout. But, yeah, simple...

Not saying that is the reason, who knows what the truth may be. "It's boring" is perfectly legitimate too. But the problem of weight exists throughout the simulation, way, way beyond keas.

For example, to acknowledge that a kea cannot carry an anvil is to acknowledge that a dwarf cannot haul a giant tiger in an iron cage by himself. So, successful elven trading, now what? Multiple dwarf haulers, force players to create a minecart track from the Trade Depot? Add some new equipment for getting the job done? Yeah, simple. Just enjoy the kea show and wait for a hauling overhaul.
« Last Edit: March 30, 2020, 05:03:52 am by Shonai_Dweller »
Logged

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile

Unless....saying "don't pick up things that are too heavy" will mess up pretty much the entire game as people struggle to pick up armour forcing a rebalance of weight values throughout. But, yeah, simple...

We're not talking about armor that weighs a few percent of a dwarf's weight, we're talking about a 1kg(at most) bird picking up an 100kg weight.
Besides, if applying weight limits to items that can be carried would break the game, then the numbers are already way off.
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Shonai_Dweller

  • Bay Watcher
    • View Profile

Unless....saying "don't pick up things that are too heavy" will mess up pretty much the entire game as people struggle to pick up armour forcing a rebalance of weight values throughout. But, yeah, simple...

We're not talking about armor that weighs a few percent of a dwarf's weight, we're talking about a 1kg(at most) bird picking up an 100kg weight.
Besides, if applying weight limits to items that can be carried would break the game, then the numbers are already way off.
Sorry, added a better example of things not being "simple" to previous post.
Logged

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile

For example, to acknowledge that a kea cannot carry an anvil is to acknowledge that a dwarf cannot haul a giant tiger in an iron cage by himself.

You're entirely right actually. But then again, realistically, you wouldn't carry around a cage that large anyway, you'd probably put wheels on the thing and just cart it around. I'm sure you'd find a dozen other examples of where stuff would break, so you're right in a sense that putting a limit on carried weight would break things, because the absence of carry weight limits covers up that handling of heavy objects is funamentally flawed.

EDIT:
Just enjoy the kea show and wait for a hauling overhaul.
Yeah im not actually too miffed about the kea situation because its part of DF to me. But my point is rather about obvious bugs and oversights going unfixed for years as well as about piling broken features on top of other broken features then band-aiding them with even more broken features.
« Last Edit: March 30, 2020, 05:37:48 am by Strik3r »
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Uthimienure

  • Bay Watcher
  • O frabjous day!!
    • View Profile

For example, to acknowledge that a kea cannot carry an anvil is to acknowledge that a dwarf cannot haul a giant tiger in an iron cage by himself.

...snip...

Yeah im not actually too miffed about the kea situation because its part of DF to me. But my point is rather about obvious bugs and oversights going unfixed for years as well as about piling broken features on top of other broken features then band-aiding them with even more broken features.
The reason may be that Toady is a creative genious.  Genious sometimes (perhaps most times) has so many ideas for new things that need to be done, there is less time for fixing the mundane.  DF is the Adams brothers' work of a lifetime and I'm sure they feel a large drive to complete the features they've dreamed of during their lifetime.  Their minds must be constantly whirling with the new ideas boiling inside like a tea kettle. With a project like that, I could easily see that the drudgery of fixing bugs (especially the ones with great comic content) would be a toil to be avoided like the plague.
Logged
FPS in Gravearmor (925+ dwarves) is 2-5 (v0.47.05 lives on).
"I've never really had issues with the old DF interface (I mean, I loved even 'umkh'!)" ... brewer bob
As we say in France: "ah, l'amour toujours l'amour"... François D.

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile

The reason may be that Toady is a creative genious.
That is the crux of it.

Anyone can build a system of commonly known and used items and relationships. There are hundreds of games that are full of mimicry, and multitudes of game designers that would claim they are creating something new.

The same is evident in the RPG game systems, and in real life science, engineering, and corporate work. There are few that break the boundaries of actualization, and many that repackage and resurface.

Now, if only the development of computer processing could keep up with the FPS hits from those kea that dive through swarms of horrified dwarfs because they want to get down those stairs and into the room where the artifact anvil is...
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Kobold6

  • Bay Watcher
    • View Profile

The thing that bothers me about keas, is "He was vengeful to join an existing conflict" x10 completely ruining the more high strung dwarves with my military dwarves on the surface.
Logged

Sver

  • Bay Watcher
  • An army marches on its oiling and waxing
    • View Profile

Besides, if applying weight limits to items that can be carried would break the game, then the numbers are already way off.

They are, about 2-4 times higher than reasonable for armor, for example, but still within a carrying capacity of most dwarves. At least, an average dwarf's corpse appears to weight 90-110 kg, while a full set of iron/steel armor in the game weights about 88 kg.

That said, bins will become immovable, because the current system of 1 haul task = 1 dwarf won't work with a weight limit well. This is a game mechanic with its own benefits (the player isn't forced to build wheelbarrows or minecarts, they are optional; the game doesn't have to go through the hussle of synchronizing multiple haulers for one object). After all, DF is a game - a simulation game, but still not a functioning model of the universe.
« Last Edit: March 31, 2020, 03:12:49 am by Sver »
Logged
DF Combat Reworked
No overpowered force transfer, no easy life without a kidney, more functional variety among the weapons and other improvements.
Pages: [1] 2