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...appeals to older and older, fewer and fewer players every year
In my dimension Toady was invited to plenty of interviews and recieved a bunch of indie rewards last year, DF was even mentioned on Yahoo! That is not the signs of a dying game, that is the signs of a game gaining popularity.
How old is old? The game is obviously aimed at an adult gaming population and as part of that population I assure you, our interests concerning gaming change little over the years so I doubt Toady have to worry about losing "customers".
Mature gamers doesn't need hype loaded presentations or flashy first impressions. Simply hearing about Boatmurdered or the likes attracts plenty of players.
Toady has already provided links and support for user-made graphics, now you want him to select one of many contributers and bundle his/her pack with the default install. You don't see any problems with that?
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If this game doesn't get a significant influx of new players from Yahoo's article, then this will have been a wasted opportunity. You just can't buy advertising like that! We're not talking random wizz-kids with twitchy trigger fingers here, we're talking people already interested in this sort of entertainment, many of whom this game, by all right and reason, ought to captivate and delight.
Wasted opportunity? Im not sure how many serious gamers (who would find interest in DF) browses Yahoo's articles but it's not like Toady bribed Yahoo in order to report on his game.
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If people base thier entire opinion on a game after first impressions, they can fuck off and not play, those people are always the ones you don't want supporting a game.Look what happened to The Elder Scrolls.
If you want quick $$$ those are the perfect supporters for your game but if you have any kind of talent and want to create something great I agree wholeheartedly.
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I don't know about you, but it took me at least two or three attempts to wrap my head around the game. I tried, couldn't get the hang of it, gave up, got interested again a couple weeks later, played a while, got disinterested halfway through, then finally picked it up and haven't put it down.Saying that people shouldn't trust first impressions and that they should "fuck off" if they don't grasp the concept right away is simply an ignorant thing to say. If a game is non-intuitive, it's non-intuitive. Dwarf Fortress is non-intuitive. Toady will eventually fix that. For now, people either need to slough through the controls and cut themselves on the sharp learning curve or have a experienced play hold their hands through the interface until they've got the controls and concepts down.
People unable or unwilling to read existing documentation and learn something by themselves should perhaps choose another game?