quote:
Originally posted by Zonhin:
<STRONG>When I said it wasn't for everyone, I was saying it was an unpopular game.</STRONG>
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I know what you were trying to say, and I agree with you, but if you could turn off the SA goon trolling mentality for half a minute and reconsider the terms you use before you use them...
quote:
Originally posted by Zonhin:
<STRONG>Graphics make the game better, ASCII makes it worse. You'd be surprised how much a game looking good can improve it as a whole. Also, theres a difference between looking good and having advanced graphics. Take Knytt for instance. It looks good. It doesn't have advanced graphics, but it looks good. Dwarf Fortress on the other hand, is an ugly motherfucker. Really. It's hideous. It's not an urgent need, but if graphics were improved a little bit after UI, I would be incredibly grateful.</STRONG>
I'm honestly curious, and this is more a question to everyone that thinks a graphical update would improve gameplay: What do you propose exactly? Aside from simply making the game 3D, of course. Looking at Knytt, it does seem to have a minimalist beauty to it; it's pretty and uses simple art techniques to present itself.
What would you want to add or change about the game's presentation that would improve it graphically enough to make it no longer an "ugly motherfucker?" If you put Angband in a modified Unreal engine, does that improve the gameplay in any significant fashion or does it just raise the players' expectations? A lot of the way DF works is because of its graphical minimalism and representational nature of ASCII.
Do you want animated tilesets? Do you want attack animations? Sound effects? Individual tiles for every game entity? What? I'm serious, I just don't follow. You can point at a game and say, "X should be improved!", but I'm not really understanding in what fashion you intend it to improve.
I haven't put forth my own stance yet, but I think the game should remain 2D tile-based, and let Toady get to implementing further support for tilesets when he gets around to them. For the record, I do not currently want a 3D version of the game. (Though that isometric pastel-colored mock-up picture is rather enticing... no, I must resist!)
Don't think it's because I am a giant neckbeard that enjoys the pain of squinting at ASCII, either; I use tilesets to help me better "read" the game at a glance, myself. If someone has a particularly valid suggestion that still keeps the game 2D-tilebased, I'd be interested to hear it described.