Did you see the contestant from California? Hippie freak? At least I'll be starting the de-hippification of the human model legs tomorrow. I think I'll give them different faces too. I should also finish kobolds tomorrow, and maybe a few other critters.
Whatever "demi"-human races I add will not just be altered humans... I guess there's not much point in that. People can fight about dwarf and elf design like they fight about kobolds. Maybe I won't have them. He he he. There should be some physical differences -- the most important ones (like lifespan) aren't in the game yet, so they'd probably be boring for now. Didn't Tolkien dwarves have stone skin or something, since they were born from the earth? If I increased the durability of their skin/muscle/bone material, it would make injuring them a lot harder.
Low centers of gravity will probably help with wrestling and stability, when that goes in... right now, being shorter will just make you hit titans on their feet rather than their lower legs.
For stock races in the next release, I was definitely doing:
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flesh balls
humans
kobolds
leaf-tailed gecko men (if you saw the pictures I posted of the leaf-tailed gecko, you know they can't be denied)
a dragon or large lizard
some disgusting monstrosity
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if people want dogs or orcs, I can do those too. I shouldn't take too many requests, since the release is long overdue and I want to get on to vegetation and ecosystems, but whatever. Now that the basics are in (I completed posture and model deformation code today), stock creatures don't take long to make.