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Author Topic: Titan Arms Race - Side B  (Read 10061 times)

The Ensorceler

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Re: Titan Arms Race - Side B
« Reply #90 on: May 25, 2020, 10:50:38 am »

Oh, welcome! Always glad to get a new player in, especially when the team's been light on voters
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chaotick21

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Re: Titan Arms Race - Side B
« Reply #91 on: May 25, 2020, 10:56:36 am »

Thanks!
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dgr11897

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Re: Titan Arms Race - Side B
« Reply #92 on: May 31, 2020, 06:41:27 pm »

Turn -3 revision phase
Flusterflare Stabilization

The Flusterflare chaff currently tends to damage the Titan engines to an unfortunate degree. By adding magnetic fields to bottle and contain the chaff during ejection, we can prevent the chaff from colliding with the engine components. In addition, the lack of need to shield against chaff collision enables us to cut back on shielding and focus on the speed boost effectiveness by reducing weight.
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The newly added magnetic fields do help a little at containing the chaff and keeping it from wrecking the engine. However, we are unable to cut back on the shielding due to requiring the amount of shielding we had to prevent parts from melting due to heat and coming apart due to general wear and tear.

The Flusterflare no longer has maintenance issues
Revision: Flashfire Pinion

A set of force projectors is added to the shoulder rocket assemblies of the Flashfire, forming a set of wings. Flashfire Pinion equipped Titans can fly while at full boost, and achieve a well-controlled glide even when not able to fly. Wing fields improve defence across the Titan's rear.
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The new force projectors offer a decent upgrade. While they do not add defense, due to being wings which stretch away from a titan’s back, they do allow for limited gliding and flight, allowing boosting titans to glide a short distance, or achieve limited horizontal flight, increasing boost speed. While using Impulse mode these wings allow for a short burst of true flight, allowing a titan to go through areas that were previously impassible.
-Flashfire Force Pinions: Cost 1
Turn -2 design phase start
Spoiler: Tech list B (click to show/hide)
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chaotick21

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Re: Titan Arms Race - Side B
« Reply #93 on: May 31, 2020, 06:51:17 pm »

HIVE Cluster Missile Pods
The HIVE Missile Pods, are missile launchers mounted on the Titan's shoulders. The "missiles" are actually cases for smaller explosives. When launched, they will split into thousands of smaller rocket propelled explosives, used to overheat and damage enemy Titans.
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The Ensorceler

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Re: Titan Arms Race - Side B
« Reply #94 on: May 31, 2020, 11:49:30 pm »

Design: Pheonix Torso

The Pheonix is a next generation Titan frame, with the various Flashfire, Flusterflare, and Pinion technologies all produced as a single unit. By removing the need for sequential refits to install upgrades and adjusting the base frame to house all modules natively, the Pheonix is able to significantly lower costs.

During the redesign, a number of basic titan concepts were revised to account for aerial proficiency, including sensors, HUD, and added ligatures to handle the wings and thrusters.
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Stirk

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Re: Titan Arms Race - Side B
« Reply #95 on: June 01, 2020, 12:39:16 am »

Design: Pheonix Torso

The Pheonix is a next generation Titan frame, with the various Flashfire, Flusterflare, and Pinion technologies all produced as a single unit. By removing the need for sequential refits to install upgrades and adjusting the base frame to house all modules natively, the Pheonix is able to significantly lower costs.

During the redesign, a number of basic titan concepts were revised to account for aerial proficiency, including sensors, HUD, and added ligatures to handle the wings and thrusters.

"What we already have, but cheaper" is definitely in revision territory :V

Variable Projectile Hyper Drive Arm (VPHDA):
Originally built as a way to "recycle" material lost in hyperspace, the VPHDA is an incredibly potent and non-conventional firearm. Normally our Faster Than Light spacecraft accelerate by opening a portal into Hyperspace, then entering and accelerating to arbitrary speeds when we can then open a second portal back to "real space". This process isn't skin tight - debris, photons, energy, and even full "ghost ships" that made the jump but where unable to make it back for a variety of reasons are all introduced to Hyperspace as a flaw in the system. This arm reintroduces these aspects back into realspace, opening a portal to hyperspace to allow these "ghosts" back into reality - and straight into our enemy. This allows for projectiles larger and faster than what a normal Titan could accomplish - but with the downside that it generally takes a significant amount of time to "charge up". VPHDA has two practical firing modes: DebrisBurst and StarBurst. DebrisBurst uses a Hyperspace magnet to gather debris into a single point in hyperspace, hardening them together into a large projectile before opening the Portal. Hyperspace accelerates the dust trapped within it to relativistic speeds, meaning said projectile exits the portal at a noticeable fraction of the speed of light devastating whatever it happens to impact. "StarBurst" acts similar with the light and charged particles that freely enter hyperspace whenever we make a jump in a star system - a second magnet gathering these scraps together into a powerful beam attack.

Appearance wise it is a humanoid arm with the hand replaced by what appears to be a gun barrel. In reality the "gun barrel" is the Portal Caster, with the Hyperspace portal being created slightly in front of the caster allowing for projectiles significantly larger than the "barrel". Across the "arm" is a verity of projections that look roughly like magazines on a standard weapon: these are the Hyperspace magnets and heat sinks that allow this weapon to operate. Inside the arm is an auxiliary generator, Hyper Space Drive, and AI servers that perform the complex calculations needed to fire the weapon (in addition to keeping the other systems operational and assisting with aiming the projectile). When the weapon is preparing to fire the various projections tend to glow red-hot, unfortunately acting as a warning to anyone with basic detection capabilities.
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The Ensorceler

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Re: Titan Arms Race - Side B
« Reply #96 on: June 01, 2020, 12:54:42 am »

Softball difficulty modifiers are worth a lot when you can justify them. Quality++ torso here can be our basic torso for the rest of the game.
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Stirk

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Re: Titan Arms Race - Side B
« Reply #97 on: June 01, 2020, 01:57:47 am »

Softball difficulty modifiers are worth a lot when you can justify them. Quality++ torso here can be our basic torso for the rest of the game.

Not worth more than a new, usable design. There is nothing about this torso that screams "USE THIS FOR EVERYTHING!", it is very much specialized in purpose and expensive even if we can get it down to a 2 for price. Which we could accomplish with Revisions instead of using up said design.
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dgr11897

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Re: Titan Arms Race - Side B
« Reply #98 on: June 01, 2020, 03:00:11 pm »

HIVE Cluster Missile Pods
The HIVE Missile Pods, are missile launchers mounted on the Titan's shoulders. The "missiles" are actually cases for smaller explosives. When launched, they will split into thousands of smaller rocket propelled explosives, used to overheat and damage enemy Titans.
...
No.
You need to make a full torso, arm, or legs piece for something like that. I would recommend arm or torso for something like this.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

chaotick21

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Re: Titan Arms Race - Side B
« Reply #99 on: June 01, 2020, 04:37:38 pm »

I meant for it to be developed on the arms, I thought it was obvious by saying they were on the shoulders, but I'll try and be more clear next time.
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The Ensorceler

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Re: Titan Arms Race - Side B
« Reply #100 on: June 01, 2020, 05:35:24 pm »

If done as a revision, we'd be improving only one of the three pieces being fused into the Pheonix umbrella, and at a worse difficulty modifier since it would attempt to reduce cost from 1 to 0. It'd be jank and a worse platform for revising specialist torsos off of.
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Happerry

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Re: Titan Arms Race - Side B
« Reply #101 on: June 01, 2020, 06:55:49 pm »

I meant for it to be developed on the arms, I thought it was obvious by saying they were on the shoulders, but I'll try and be more clear next time.
In light of this, I advise people to specifically mention what part the design is supposed to be, because I was assuming that it was supposed to be a torso part.
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chaotick21

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Re: Titan Arms Race - Side B
« Reply #102 on: June 01, 2020, 07:16:39 pm »

Thank you for clarifying I didn't know that :)
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Doomblade187

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Re: Titan Arms Race - Side B
« Reply #103 on: June 01, 2020, 08:05:34 pm »

Decathlon Legs

Talarion Mk 1 Force Board

As previously noted, the force skates work extremely well on sandy surfaces. Luckily for us, with a few small modifications to combine the two skis into one continuous field, we have a fully connected forceboard to be used for surfing sick curls bro. The board can be turned on or off for wading through shallows and flying.

The customization is adaptable, and we have made a few other modes, in addition. First is a set of foot spikes, to hold the ground under a barrage, and secondly is a set of blades that we can activate during kick attacks for maximum damage. Finally, the generators can make a force field set of greaves and boots to protect the lower body from attack.

The legs themselves are also upgraded to allow quick movement and vicious kicks.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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The Ensorceler

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Re: Titan Arms Race - Side B
« Reply #104 on: June 12, 2020, 01:49:24 am »

Quote from: vote
Pheonix Torso (1) The Ensorceler
HIVE Missile Pod Arm
Variable Projectile Hyper Drive Arm
Decathalon Legs (1) The Ensorceler
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