Turn 39. Early Summer in the year3.Some confusion on turn order on my part here. Our slayer attacked Kolermegor BEFORE the horrors hit. I though proper turn order was magic rituals -> movement -> combat. Then the horrors hit it and wiped out the defenses. And THEN the province flipped to our control anyway. Our other two horror targets hit small units of non-pd and caused minimal damage.
Agartha has declared a new prophet- presumably their previous one was lost to Vanheim at some point - Golog the Decrepit.
--> At this point I got caught up in a bunch of work and ended up finishing the turn in little parts throughout the day. Unfortunately this means I couldn't really give a play by play of my thoughts so here's a quick summary. <--
We successfully stormed the fortress at Halemyre. Losing 5 Lava Warriors and defeating about 30 beserkers and a dozen assorted province defense. We also captured Kolermegor. Turns out the reason the province flipped anyway is that one of our feeble minded warlocks turned scouts was entering the province this same month and he 'conquered' it for us.
A small Vanheim raiding force is attacking our back country.
Luckily they're on the wrong side of the river to really hit our heartland. They'd have to pass through the Lorborough fortress and the patrols we have there but they can still cause a bit of damage on this side. It's a small group so I've bumped up some of the PD in the area to try and halt their advance, and Agartha has already cut off the way they came in.
The Veiled One moved to conquer the reportedly lightly defended province nearby while the mages accompanying her moved back towards Ba'an Dagor to replenish gems and pick up some fresh mages.
Oh and I almost forgot the big (bad) news! Vanheim hit Man's main army near Vanheim itself. 3 Vanadrotts accounted for over 400 kills as they absolutely devastated the human force with massed lightning attacks. I'm not sure how well we'll hold up to that when their attention comes back our way but thankfully we do have some air access from the Mage's of Summer that we get from our throne. I've ordered one of them to forge a lightning spool. It does a few things bust most importantly gives the holder 15 shock resistance, which should stack with the 10 from our bless and make Then Veiled One tough to take down with lightning.
Since I wrote this after the fact, I'll go straight into posting..
Turn 40. Summer in the year 3.The remnants of Ogorol's power have left the world. That means we can now declare a new prophet. I don't have anyone in particular in mind at the moment so if anyone has a suggestion and/or wants to claim and name the prophet now's the time to speak up! Prophets can't be renamed once they are declared. Next up we had one assassination attempt this turn. Forcalor the Slayer attempted to slay a Vanheim commander in Ard - home of the Throne of Pestilence.
Forcalor targetted a Van Herse named Hrugnir.
Forcalor attacked at night and dodged the initial javelin hurled at him by his opponent. Once within striking distance Forcalor made short work of the job, having his first strike parried by his opponent's broad sword and then delivering poisonous wounds to both the body and head immediately after. Forcalor then took a hard hit to the torso from the broadsword but remained standing and managed to deliver a fatal stab to the Herse's chest.
Bogliod moved into Binophe to clean up after the Vanheim raiders and did so losing only one of his men. He's been ordered back to his standard patrol at Lorborough immediately. The raiding force tried to move into Bitra next but the extra province defense raised there last month was enough - barely - to defeat them.
The Veiled One's attack on Vlecz was effectively unopposed. The dozen militia there didn't even land a blow. She is moving back to Ba'an Dagor to exchange equipment for the lightning resistance item forged this past month.
Overview shot:
Random event's this month delivered another scattering of gems to our labs and the blood hunters in Dothian had far better than average luck. Since 3/4 of the hunters in that group are Blood 3, Astral 3 mages I've changed their orders to summon a horror and then retreat if they're attacked. That should be a nice surprise for any raiding parties that reach them.