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Author Topic: Carpenter was infected by werebeast. What do I do with it.  (Read 3784 times)

Naryar

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Carpenter was infected by werebeast. What do I do with it.
« on: March 22, 2020, 08:18:21 am »

So a weretortoise assaulted my fortress and maimed one of my dwarves. The monster was killed easily, but now I've got an infected dwarf. I just quarantined her and sure enough, he turned into a weretortoise.

Now I have a moral dilemna. This is a fairly important dwarf - legendary carpenter, and the only skilled mechanic in the fort afaik. And one of my original seven to boot.

I really don't want to kill her. Especially one that has made 3/4 of the beds, bins and barrels of the fort, it's someone who toiled a lot for the good of the fortress. She deserves better than that.

Exile ? Yes, I could do that, but she'll threaten more dwarves as a monster and could very well assault the fortress again.

My idea is to keep her quarantined (the irony is real) and let her continue her work as a crafter - though that is going to be a bunch of micromanagement and I'm fairly sure I will get tired of it. Wonder how to do that without excessive amounts of micromanagment. Any help with that ? Minecarts, maybe ?

Or will she turn depressed due to lack of contact and entertainment ? Am I just consigning her to slow mental decay and an eventual fate worse than death by trying to be merciful ?

...Am I being excessively emotional and is this a valuable opportunity for !!SCIENCE!! instead ?
« Last Edit: March 22, 2020, 08:20:13 am by Naryar »
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Schmaven

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #1 on: March 22, 2020, 02:05:55 pm »

She will probably destroy the carpenter's shop every month, so there is going to at least be the micro-management of re-building that any time you want her to make more goods.  But you could easily contain her in a room using a drawbridge to open access to the crafting area of the containment zone.  Craft away, and then when you need something, station her in the other half, seal the bridge, and set the haulers to it.  She can't destroy the finished goods and furniture she's made, so there's no risk there.
« Last Edit: March 22, 2020, 02:07:49 pm by Schmaven »
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Salmeuk

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #2 on: March 22, 2020, 02:26:00 pm »

It's totally feasible to lock her away and still get some use from her skills, as Schmaven has already explained. To add to that, you don't need to feed her since her physical needs are reset every were-transformation. And in my own experience these were creatures do not go insane, especially with her being given a task like carpentry. Experiment and let us know how it goes!
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Sarmatian123

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #3 on: March 22, 2020, 03:20:39 pm »

[...]you don't need to feed her since her physical needs are reset every were-transformation. And [...] these were creatures do not go insane[...]

Interesting!
A cure for red arrow cancer of sort? But for what use?
Soldiers? Unfortunately barracks or archery are drawn from build furniture. Maybe just patrol duty in a hide out and when siege come, just let the were-hounds out?
Workshops will be destroyed too.
Chairs and tables will be destroyed too.
Lever will be destroyed too.

Vampires seem to be more useful tbh.
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Schmaven

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #4 on: March 22, 2020, 03:28:27 pm »

Workshop clutter however would become a thing of the past.  If you re-build the workshops with the same materials, there's no hauling delay to get them up and running.  You might even see a boost to production if your workshops tend to be very cluttered.
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mko

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #5 on: March 22, 2020, 03:31:26 pm »

It may be a good idea to rebuild multiple workshops for her so during being werebeast she will not destroy all of them. Workshop reconstruction macro also may be useful to reduce microing.
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Bumber

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #6 on: March 22, 2020, 04:28:30 pm »

You can prevent the workshop destruction using a certain setup. IIRC, you build it on top of a stair surrounded by constructed floors (with empty space underneath.) Then you remove the floors and are left with a workshop floating on top of a pillar (the stairs) with only its center tile accessible. Due to building destroyer quirks, the werebeast doesn't have access to a tile they can destroy the workshop from.

End result side view:
.wdw.
__u__


Where w = workshop side tiles over empty space; d = workshop center tile over down-stair; u = up-stair; _ = floor tile; . = empty space
« Last Edit: March 22, 2020, 04:35:18 pm by Bumber »
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Kobold6

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #7 on: March 23, 2020, 07:22:47 pm »

Similar situation, but the queen of my fort is a weretortoise.
I'm not sure but I'll just try locking her in her room if she goes there.
She toppled a statue, very interesting- she has military skills too, so this will be a challenge.
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Kobold6

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #8 on: March 23, 2020, 07:42:08 pm »

Okay, she had a fey mood in prison, and I didn't deconstruct the cage so she went stark raving mad.

Saves a few problems, creates a few more.
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delphonso

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #9 on: March 23, 2020, 07:45:47 pm »

Multi-level structure with dumping works, but still requires a lot of micro. Pit logs into her area (hole has to be high enough she can't jump or climb in werebeast form). Rebuild or bug out workshop. She'll make beds etc, then dump those on a drawbridge, drop into an area below, close before next full moon.

Honestly just easier to trap her in a wall and forget about her. You'll spend more time micromanaging than you would getting another dwarf to her skill level.

Something I've always wanted to play around with was a nice room in the caverns with a raising bridge door. Every fullmoon, let the beast roam the caverns and then safely put them back in their room until next month.

Edit, sniped but might be interesting to others.

Naryar

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #10 on: March 23, 2020, 08:33:49 pm »

Soo I've gone for a pseudo-hermit challenge (this is fun !) and exiled her to the caverns. Made most of her survival equipment. Surprisingly enough, she hasn't destroyed a single building.



The micromanagement is... alright, really. It does distract from the time of handling the fortress, for sure, but my fortress is pretty mature and doesn't need a lot of work. Another surprise is that she DOES need to drink, so I've set up a still and a small food stockpile, which is good so she will not suffer from alcohol withdrawal. She has a room (which she does not use), a one-tile tavern, a one-tile temple, and a barracks for military training - because the caverns ARE not a nice place. She's got a masterwork iron axe and a wooden shield. I figure it's pointless giving her armor due to the werebeast problem, though I could armor her before I lose her to the first GCS/forgotten beast.

I am unsure if she needs to eat as well.

She's done a bit of crafting. Lots of tree fungi in them caverns, so wood is plentiful.

It is going very well so far, her mood and needs are stable so far, but I am pretty worried for her when the first forgotten beast will inevitably happen. Also, a strange mood could be a problem.
« Last Edit: March 23, 2020, 08:36:58 pm by Naryar »
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PatrikLundell

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #11 on: March 24, 2020, 01:56:23 am »

Weres don't HAVE to eat/drink, but they get thirsty (and thus will drink, if drinks are available) before turning, which resets the thirst. I believe they get hungry in a month as well, although I'm not sure.
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Temujin

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #12 on: March 24, 2020, 09:33:58 am »

I've found that making the werebeast quarantine zone a temple and allowing them to pray (prey?) helps a lot with preventing insanity. 

Also, if you put multiple werebeasts in the same area, they can kill each other - one transformed a little before the other in my fort and killed it
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delphonso

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #13 on: March 24, 2020, 10:04:48 am »

That shouldn't happen. They should all transform on the same tick. There are some sort of loyalty bugs out there, though. Werebeasts of the same curse will kill each other, but not all of each other. And apparently make that decision each time they turn - a group of 10 werebeasts will eventually reduce itself to just one.

anewaname

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Re: Carpenter was infected by werebeast. What do I do with it.
« Reply #14 on: March 24, 2020, 05:39:33 pm »

In earlier versions, were-folk who were praying or training when they transformed, would not destroy buildings; they would just drop their uniform and stand there with several constructions within sight . They were locked in behind a raising gate.
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