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Author Topic: First steps in military  (Read 1540 times)

janamdo

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First steps in military
« on: March 17, 2020, 05:21:45 pm »

I read here: it would be nice if you had some armor and weapons lying around , either smelted yourself or traded for
Even wooden training weapons will do for learning the basics of the military system

Could be the most complex subject in Dwarf Fortress is th emilitary system ?

Ok, smelted yourself .. no experience with this ..traded also not, because i ignored the caravans because it was not understood how the trading must be performed.

What armor and melee weapons to smelt ? for the squad.. i think there is no stock of this. 
So, what armor and melee weapons (or archery weapons ? ) to start with ?
   
« Last Edit: March 17, 2020, 05:28:30 pm by janamdo »
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Shonai_Dweller

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Re: First steps in military
« Reply #1 on: March 17, 2020, 05:38:03 pm »

There's lots of data on the wiki about weapon types. Although, as with most things on the wiki it's over complicated.

I make whatever the dwarves are already skilled in.

Military system is complicated, you need to either read the wiki (wall of text), wait for someone to explain here (wall of text), watch a video (easier) or wait for Steam release next year when it may have been made easier to work out.

Basically:
 Make a barracks (from furniture - weapon rack for example)
 Assign a military commander (n)
 Make a squad (m for the military screen, confusion ensures)
 Activate the squad ("alerts", also on the military screen)
 Assign the squad to the barracks (z,i,t,q on your barracks furniture) (z only needed if you want them to sleep in the barracks).

Wait for something to happen.
« Last Edit: March 17, 2020, 06:17:58 pm by Shonai_Dweller »
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anewaname

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Re: First steps in military
« Reply #2 on: March 17, 2020, 07:10:20 pm »

Start with metal or wood axes, and wood shields.

To help you learn how to use squads, you can attack wildlife.

Put two dwarfs in a squad, use 'm' 'e' to assign any weapon and shield, use 's' 'a' 'k' to order the squad to attack any non-flying animals. Use 'v' 'f' to follow one of the dwarfs, and use 'r' to read the reports.

If you do this, you can learn while attacking weak opponents.
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There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

janamdo

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Re: First steps in military
« Reply #3 on: March 18, 2020, 05:13:33 am »

Wait for something to happen.

Thanks

Quote
Lol, I'll make it easy for you.  Set them to "inactive", and thats it.  Oh, and make sure they have a barracks somewhere set to training and sleeping.  They'll all revert to civilian, and sit in the barracks and do individual training. You'll have a bunch of legendary dwarves in no time.

How about this?... i assigned 10 dwarves  ( no vital dwarves like miners , carpenters , etc ) inactive and let them sleep and train
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Shonai_Dweller

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Re: First steps in military
« Reply #4 on: March 18, 2020, 05:54:05 am »

Wait for something to happen.

Thanks

Quote
Lol, I'll make it easy for you.  Set them to "inactive", and thats it.  Oh, and make sure they have a barracks somewhere set to training and sleeping.  They'll all revert to civilian, and sit in the barracks and do individual training. You'll have a bunch of legendary dwarves in no time.

How about this?... i assigned 10 dwarves  ( no vital dwarves like miners , carpenters , etc ) inactive and let them sleep and train
You'll want to not do that. Well maybe some bug makes that work right now. Certainly won't work after socializing fixes have been implemented.

Active to activate a military squad. They'll spar and do training, as opposed to sit in the tavern doing nothing until they gain some discipline (which, in the tavern they won't).

Wish people would stick to "how to play the game" when people ask for advice. As opposed to "how to work around very specific bugs, which may or may not work for you and probably won't at all in the future".

Follow my instructions above. Post when you get lost.
« Last Edit: March 18, 2020, 05:56:59 am by Shonai_Dweller »
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janamdo

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Re: First steps in military
« Reply #5 on: March 18, 2020, 06:01:09 am »

Thanks
Ok its a bug, (found it already strange to be inactive and sleep and train and gain a high skill  ) , that's why i ask: how about this .. i follow your instructions 
lol.. was a little bit complicated, because they went all to a burrow, but i managed to get the squad back in the barrack.

They have now a helmets on ( status icon = squad member ?) (eq ind/ squad ? = on ) some and not the whole squad is there : the unit list gives info what the squad is doing!

I did not assign armor or melee weapons (could not , because there were not i think )
Then i must try to get some armor and weapons for the squad?

There is no ore yet to get metal weapons /armor  and  they wear also not uniforms  ( was this handy by assigning a squad ?.. or must they have at least leather armor? )

Note : Only first level z underground has gotten  cave moss and floor fungus from the caverns
Yes, DF on steam , should be easier the GUI...interesting to try to get the most out of DF : lose is fun ?
« Last Edit: March 18, 2020, 06:40:14 am by janamdo »
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Shonai_Dweller

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Re: First steps in military
« Reply #6 on: March 18, 2020, 06:31:07 am »

Moss: Yeah, it only grows on the soil levels. It won't grow on rock generally.

Glad to know you've at least got a squad in the barracks. What are the other members doing right now?
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janamdo

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Re: First steps in military
« Reply #7 on: March 18, 2020, 06:58:42 am »

The squad seems to be unarmed and wear no uniforms...
Other members are brewing, carpenting : make barrels, beds , chair ,bucket, door ,table, armor stand
There is a temporality stop for prepare easy meals
All this with the jobmanager and conditional

There is a basic defense (moat + some bridges (=underground bridge what is not working yet ?) and burrow + dogbomb at the entrance … some more cagetraps added  later)

Two dwarvenchilderen are deceased ( let me check for a cestern or coffin afgain for the happiness feel) and the population is 64 members and happiness level is 57 white (fine), 4 lightblue (quite content), 2 darkblue (happy) and 1 dwarf (planter, bookkeeper ) seems to be ecstatic

What next ? .. stay away from the caverns for now
Some basic setting up trading and crafting facilities ? ..try to get weapons+ armor ? and existing squad get a uniform?


     
« Last Edit: March 18, 2020, 07:08:50 am by janamdo »
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Shonai_Dweller

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Re: First steps in military
« Reply #8 on: March 18, 2020, 07:07:52 am »

So, you'll want to set their alert to "active". And set their barracks to train. Then they'll stop carpentry and stuff and actually get to work in the barracks (after putting in their uniforms, hopefully).

"Active" alert gives them a schedule that sets them to train every month. (Alerts are tricky, scroll to the "active" alert, then move across to the squad name, then push enter).
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janamdo

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Re: First steps in military
« Reply #9 on: March 18, 2020, 07:27:32 am »

So, you'll want to set their alert to "active". And set their barracks to train. Then they'll stop carpentry and stuff and actually get to work in the barracks (after putting in their uniforms, hopefully).

"Active" alert gives them a schedule that sets them to train every month. (Alerts are tricky, scroll to the "active" alert, then move across to the squad name, then push enter).
Thanks

Active training : 1 squad, no burrow restriction and scheduled list on top : months  .. squads : "The bust of Channeling"
So i presume the training is scheduled for the whole year now.

First they were all : recruit and now they are all ( 8 of them ) wrestlers ( its only T(raining) now in the barrack) and there is a marksdwarf and militia commander in the squad too ( makes total of 10 ) 

The schedules training squad has no uniform or armor or weapon yet..let me look if they gathering in the barrrack?

« Last Edit: March 18, 2020, 07:38:52 am by janamdo »
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janamdo

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Re: First steps in military
« Reply #10 on: March 18, 2020, 08:26:33 am »

Yes, there is alot involved with the military..questions .. little by little a better understanding
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janamdo

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Re: First steps in military
« Reply #11 on: March 18, 2020, 08:27:50 am »

Start with metal or wood axes, and wood shields.

To help you learn how to use squads, you can attack wildlife.

Put two dwarfs in a squad, use 'm' 'e' to assign any weapon and shield, use 's' 'a' 'k' to order the squad to attack any non-flying animals. Use 'v' 'f' to follow one of the dwarfs, and use 'r' to read the reports.

If you do this, you can learn while attacking weak opponents.
Thanks
Using the squad.. i  make a second squad ..good
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janamdo

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Re: First steps in military
« Reply #12 on: March 18, 2020, 03:16:05 pm »

Yes, i am lost with the militairy screen: assigning a squad is not a problem, but what the initial outfit of a dwarf is ? (beginsituation).

I am trying now to follow the "Complete Newby Play-along Tutorials", perhaps i get more grip on subject hopefully


« Last Edit: March 18, 2020, 03:23:36 pm by janamdo »
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DontMineYellowSnow

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Re: First steps in military
« Reply #13 on: March 18, 2020, 03:27:56 pm »

Yes, i am lost with the militairy screen: assigning a squad is not a problem, but what the initial outfit of a dwarf is ? (beginsituation).

 
-

Dwarves start with regular clothing.  You need to make, loot, or buy them armor.

In the military screen you can create an outfit type or use an existing preset type (armor and weapon), then you can assign it to an entire squad at once and it applies to any, past and future, dwarves you add.  Or you can assign them one by one if you want.  I usually end up with preset outfits that I name like: Axedwarf, speardwarf, crossbowdwarf.  Then I apply them to the squads as needed.

You can specify the type of armor and the materials they'll choose.  If you don't specify materials, they'll just use the best they find laying around.

When setting armor, set it to "Replace clothing" to avoid bugs. 

Outfitting unskilled Dwarves in heavy metal gear slows them down at first until they work up some armor use skill.  Leather armor solves this problem but also leaves them pretty unprotected.

Does that help?
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janamdo

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Re: First steps in military
« Reply #14 on: March 18, 2020, 03:43:05 pm »

Yes, i am lost with the militairy screen: assigning a squad is not a problem, but what the initial outfit of a dwarf is ? (beginsituation).

 
-

Dwarves start with regular clothing.  You need to make, loot, or buy them armor.



In the military screen you can create an outfit type or use an existing preset type (armor and weapon), then you can assign it to an entire squad at once and it applies to any, past and future, dwarves you add.  Or you can assign them one by one if you want.  I usually end up with preset outfits that I name like: Axedwarf, speardwarf, crossbowdwarf.  Then I apply them to the squads as needed.

You can specify the type of armor and the materials they'll choose.  If you don't specify materials, they'll just use the best they find laying around.

When setting armor, set it to "Replace clothing" to avoid bugs. 

Outfitting unskilled Dwarves in heavy metal gear slows them down at first until they work up some armor use skill.  Leather armor solves this problem but also leaves them pretty unprotected.

Does that help?
Thanks
Yes, it makes it more clear what i already had roughly in mind and ofcourse the dwarves  do have regular clothing and armor comes on top of this.
- preset armor/ weapons
- custom armor/ custom weapons
Its not really intuiative the militairy screen...

« Last Edit: March 18, 2020, 04:01:20 pm by janamdo »
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