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Author Topic: Clone Wars Take 2(4/?) Match 2 Ongoing  (Read 16234 times)

MonkeyMarkMario

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #105 on: April 29, 2020, 07:55:43 pm »

Match 2, Round 5:

Code: (Map Key) [Select]
The orange hexes with black triangles are matter nodes
Each grey hex is in a zone-of-control from a bunker(gear symbol)
Each axe is a group of up to 4 clones
Each house is each players base(these will be where your bunker, cloning vat(s), and any building or structures are

Have all clones gather matter
[gather: 1, 5]Your clones gather 2.5 matter.

1 clone continues to research better traps
2 clones gather matter from the node closest to the bunker
2 clones gather matter from the center node
1 armored clone and 4 unarmored clones attack Dustan’s clones

[research: 5; gather close: 5; gather center: 6; attack: 2, 6]The research is almost done(19/20). Your clones gather 18.9 matter altogether. The attack goes poorly, see Dustan's turn.

2 Clones continue to research explosives.
3 Clones gather matter.
1 Clone builds a fence around the compound.
[research: 5; gather: 2; build: 4]The research is pushed along(13/20). Your clones gather 2.2 matter after some difficulty. Your clone builds an ok fence(2hp) for 2 matter.

all clones attack and eliminate Naturegirl's forces, with a force of three flanking to infiltrate their bunker and seize control!
[attack: 5, 5, 1]Your force meets Naturegirl's on the way and wipe 3 enemy clones off the map in exchange for 1 clone. Your last clone does damage to the enemy bunker. You have a force of 8 clones besieging Naturegirl's bunker.

The first siege of the game.

Code: (Stats) [Select]
Arena:
5 matter nodes

The Canadian kitten:
-0XP
-10 Clones
-7.2 matter
-2 cloning vat
-2 statue(could be useful as an expensive decoy)
-bunker(takes 50% of incoming damage and has 24hp)
-turret research(3/10)
-XP Bank(0.25)

King Zultan:
-1.2XP
-7 Clones(3 armored)
-4.7 matter
-1 cloning vat
-fence(takes damage before bunker and has 2 hp)
-bunker(takes 40% incoming damage and has 29hp)
-explosive research(13/20)
-XP Bank(0.25)

Naturegirl1999:
-3.2XP
-11 Clones(1 armored)
-25.7 matter
-3 cloning vat
-6 traps(set and active)
-bunker (takes 70% incoming damage and has 31hp)
-trap researched(cost 1 matter to build 1d4 sets; each trap has a 50% chance to eliminate an enemy clone when activated)
-persuasiveness research(1/10)
-better traps research(19/20)
-XP Bank(0.25)

Dustan Hache:
-1 win
-4.4XP
-9 Clones(8 besieging Naturegirl)
-31.3 matter
-1 cloning vat
-turret research(cost 4 matter to build, gives clone manning +1 to roll(rolls getting to 7 destroy the turret), has 2 hp)
-XP Bank(5.1)

Every round that you start under siege limits your actions. I'm trying something new with sieges, bear with me.
Also unless I mention differently your production builds do what their supposed to.
Also sorry this is later than usual been dnding.
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

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Naturegirl1999

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #106 on: April 29, 2020, 08:01:51 pm »

How many actions am I limited to during siege?
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MonkeyMarkMario

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #107 on: April 29, 2020, 08:14:58 pm »

How many actions am I limited to during siege?
Same number just limited on WHAT actions you can do. For instance you could not go out and gather resources.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Naturegirl1999

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #108 on: April 29, 2020, 08:29:52 pm »

1 clone continues researching better traps
9 clones(1 armored) attack the clones besieging my bunker
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The Canadian kitten

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #109 on: April 29, 2020, 10:42:37 pm »

Use my 7 matter and a clone to build a matter collector. Have all 9 clones gather matter.
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King Zultan

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #110 on: April 30, 2020, 05:16:52 am »

2 Clones continue to research explosives.
3 Clones gather matter.
2 Clones build a barricade.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Dustan Hache

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #111 on: May 15, 2020, 01:13:57 am »

continue the siege, try to infiltrate and secure the bunker with a force of four while the rest suppress and eliminate hostiles!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

MonkeyMarkMario

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #112 on: May 20, 2020, 02:43:03 pm »

Match 2, Round 6:

Code: (Map Key) [Select]
The orange hexes with black triangles are matter nodes
Each grey hex is in a zone-of-control from a bunker(gear symbol)
Each axe is a group of up to 4 clones
Each house is each players base(these will be where your bunker, cloning vat(s), and any building or structures are

1 clone continues researching better traps
9 clones(1 armored) attack the clones besieging my bunker

[Research:6; Sally forth: 5, 2, 2]Your clone really wanted to make sure the research got done. Better traps researched, each trap has a 75%(up from 50%) chance to eliminate an enemy clone when activated and 75%(up from 50%) activation chance. See Dustan's turn for battle. Gain 1.3XP and 0.5 matter from battle; bunker takes 3 damage; cloning vats: +3 clones -3 matter

Use my 7 matter and a clone to build a matter collector. Have all 9 clones gather matter.
[build: 4; gather: 4, 2, 4]The collector is built and will gather 0.5 matter/turn, -1 clone and -7 matter. Your clones gather 5.7 matter. cloning vats: +2 clones -2 matter; collector: +0.5 matter

2 Clones continue to research explosives.
3 Clones gather matter.
2 Clones build a barricade.
[Research: 2; gather: 4; build: 6]A little research is lost on explosives(11/20). Your clones gather 5.3 matter. Your clones figure out how to use a little less matter for the same protection with the barricade(takes 50% of incoming damage; starts with 5 hp), 1.8 matter used. cloning vat: +1 clone -1 matter

continue the siege, try to infiltrate and secure the bunker with a force of four while the rest suppress and eliminate hostiles!
[infiltrate: 6; suppress: 6, 1]Your infiltration team heads in without a hitch, well until they run into the enemy prepping to sally forth. To say the confrontation was short is an understatement. Your team loses 1 clone to fell 3, some shots hit the bunker from the suppression force outside and the would be counter attackers flee farther back into the bunker. Gain 3.1XP and 1.5 matter from battle; cloning vat: +1 clone -1 matter

The siege is interesting, it looks like the other 2 are using this time to build up.

Code: (Stats) [Select]
Arena:
5 matter nodes

The Canadian kitten:
-0XP
-11 Clones
-4.4 matter
-2 cloning vat
-2 statue(could be useful as an expensive decoy)
-1 collector(5hp +0.5 matter/round)
-bunker(takes 50% of incoming damage and has 24hp)
-1 matter collector(automagically gives 0.5 matter/turn)
-turret research(3/10)
-XP Bank(0.26)

King Zultan:
-1.2XP
-8 Clones(3 armored)
-7.2 matter
-1 cloning vat
-fence(takes damage before bunker and barricade and has 2 hp)
-barricade(takes 50% of incoming damage(before bunker); starts with 5 hp)
-bunker(takes 40% incoming damage and has 29hp)
-explosive research(11/20)
-XP Bank(0.26)

Naturegirl1999: done
-4.7XP
-11 Clones(1 armored)
-23.2 matter
-3 cloning vat
-6 traps(set and active)
-bunker (takes 70% incoming damage and has 28hp)
-trap researched(cost 1 matter to build 1d4 sets; each trap has a 50% chance to eliminate an enemy clone when activated)
-persuasiveness research(1/10)
-better traps researched(each trap has a 75%(up from 50%) chance to eliminate an enemy clone when activated and 75%(up from 50%) activation chance)
-XP Bank(0.26)

Dustan Hache:Gain 3.1XP and 1.5 matter from battle; cloning vat: +1 clone -1 matter
-1 win
-7.5XP
-9 Clones(8 besieging Naturegirl)
-31.8 matter
-1 cloning vat
-turret research(cost 4 matter to build, gives clone manning +1 to roll(rolls getting to 7 destroy the turret), has 2 hp)
-XP Bank(5.1)

Dustan and Naturegirl had a net +-0 in clones this turn, the true power of cloning vats is starting to be realized. Also matter collectors are at your base and magically get matter from nearby nodes and in general(ie if there are no matter nodes collectors will still get matter).
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Dustan Hache

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #113 on: May 20, 2020, 03:19:42 pm »

continue the assault, attempt to seize control of or destroy the cloning vats!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Naturegirl1999

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #114 on: May 20, 2020, 05:13:52 pm »

((Can clones work on repairing bunkers? Or will that have to be researched?))
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MonkeyMarkMario

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #115 on: May 20, 2020, 05:35:50 pm »

((Can clones work on repairing bunkers? Or will that have to be researched?))
You can repair but not while under assault.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Naturegirl1999

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #116 on: May 20, 2020, 08:01:19 pm »

((Can clones work on repairing bunkers? Or will that have to be researched?))
You can repair but not while under assault.
((Is all building blocked while under siege?))
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Dustan Hache

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #117 on: May 20, 2020, 08:29:55 pm »

I see where you're going with this. You want to build traps?
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Naturegirl1999

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #118 on: May 20, 2020, 08:51:39 pm »

((If able, yes. I think some are built already but if able I might be able to make others in more areas, these ones being better than the first ones))
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The Canadian kitten

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Re: Clone Wars Take 2(4/?) Match 2 Ongoing
« Reply #119 on: May 21, 2020, 12:59:23 am »

All clones gather matter
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