Match 2, Round 6:
The orange hexes with black triangles are matter nodes
Each grey hex is in a zone-of-control from a bunker(gear symbol)
Each axe is a group of up to 4 clones
Each house is each players base(these will be where your bunker, cloning vat(s), and any building or structures are
1 clone continues researching better traps
9 clones(1 armored) attack the clones besieging my bunker
[Research:6; Sally forth: 5, 2, 2]Your clone really wanted to make sure the research got done. Better traps researched, each trap has a 75%(up from 50%) chance to eliminate an enemy clone when activated and 75%(up from 50%) activation chance. See Dustan's turn for battle. Gain 1.3XP and 0.5 matter from battle; bunker takes 3 damage; cloning vats: +3 clones -3 matter
Use my 7 matter and a clone to build a matter collector. Have all 9 clones gather matter.
[build: 4; gather: 4, 2, 4]The collector is built and will gather 0.5 matter/turn, -1 clone and -7 matter. Your clones gather 5.7 matter. cloning vats: +2 clones -2 matter; collector: +0.5 matter
2 Clones continue to research explosives.
3 Clones gather matter.
2 Clones build a barricade.
[Research: 2; gather: 4; build: 6]A little research is lost on explosives(11/20). Your clones gather 5.3 matter. Your clones figure out how to use a little less matter for the same protection with the barricade(takes 50% of incoming damage; starts with 5 hp), 1.8 matter used. cloning vat: +1 clone -1 matter
continue the siege, try to infiltrate and secure the bunker with a force of four while the rest suppress and eliminate hostiles!
[infiltrate: 6; suppress: 6, 1]Your infiltration team heads in without a hitch, well until they run into the enemy prepping to sally forth. To say the confrontation was short is an understatement. Your team loses 1 clone to fell 3, some shots hit the bunker from the suppression force outside and the would be counter attackers flee farther back into the bunker. Gain 3.1XP and 1.5 matter from battle; cloning vat: +1 clone -1 matter
The siege is interesting, it looks like the other 2 are using this time to build up.
Arena:
5 matter nodes
The Canadian kitten:
-0XP
-11 Clones
-4.4 matter
-2 cloning vat
-2 statue(could be useful as an expensive decoy)
-1 collector(5hp +0.5 matter/round)
-bunker(takes 50% of incoming damage and has 24hp)
-1 matter collector(automagically gives 0.5 matter/turn)
-turret research(3/10)
-XP Bank(0.26)
King Zultan:
-1.2XP
-8 Clones(3 armored)
-7.2 matter
-1 cloning vat
-fence(takes damage before bunker and barricade and has 2 hp)
-barricade(takes 50% of incoming damage(before bunker); starts with 5 hp)
-bunker(takes 40% incoming damage and has 29hp)
-explosive research(11/20)
-XP Bank(0.26)
Naturegirl1999: done
-4.7XP
-11 Clones(1 armored)
-23.2 matter
-3 cloning vat
-6 traps(set and active)
-bunker (takes 70% incoming damage and has 28hp)
-trap researched(cost 1 matter to build 1d4 sets; each trap has a 50% chance to eliminate an enemy clone when activated)
-persuasiveness research(1/10)
-better traps researched(each trap has a 75%(up from 50%) chance to eliminate an enemy clone when activated and 75%(up from 50%) activation chance)
-XP Bank(0.26)
Dustan Hache:Gain 3.1XP and 1.5 matter from battle; cloning vat: +1 clone -1 matter
-1 win
-7.5XP
-9 Clones(8 besieging Naturegirl)
-31.8 matter
-1 cloning vat
-turret research(cost 4 matter to build, gives clone manning +1 to roll(rolls getting to 7 destroy the turret), has 2 hp)
-XP Bank(5.1)
Dustan and Naturegirl had a net +-0 in clones this turn, the true power of cloning vats is starting to be realized. Also matter collectors are at your base and magically get matter from nearby nodes and in general(ie if there are no matter nodes collectors will still get matter).