Match 2, Round 4:
The orange hexes with black triangles are matter nodes
Each grey hex is in a zone-of-control from a bunker(gear symbol)
Each axe is a group of up to 4 clones
Each house is each players base(these will be where your bunker, cloning vat(s), and any building or structures are
Send 1 armored clone to the central matter node to collect matter, have 1 clone continue researching better traps in the bunker, have 1 clone collect matter from the matter node near my bunker, have 2 clones building a clone vat, have 1 clone build and set more traps, and have 2 armored clones attack Dustan’s clones
[center collect: 6; research: 5; base collect: 4; build(vat): 5; build(traps): 6; attack: 3]Your clone sent to the center brings back 12 matter. Better traps in close to complete(14/20). Your clone collecting matter at base brings in 6 matter. Your builders use the matter to brought in to build a cloning vat and 4 traps, the traps are also placed and were made more efficiently(.1 matter saved). The attack go strangely(see Dustan's turn).
Have two clones keep researching turrets, 2 clones to keep building a new clone vat, and 2 clones to keep gathering.
[research: 1; build: 6; gather: 3]Your researchers somehow lost some of their research notes(3/10). Your clones finally build a second cloning vat and save 0.5 matter, third time must be the charm as they say. Your gathers bring back 3 matter.
Have two of my clones continue to research explosives, then two more try to repair the bunker again, and the rest try to build a fence around my bunker.
[research: 4; repair: 6; build: 1]Your researchers double their notes(8/20). The repairs actually go through and then some(15 hp gained, 5 matter used). The fence crew instead makes a statue.
5 clones defend against all-comers, and the other 5 ambush and capture/kill naturedgirl's clones as they draw near. We can steal the armor off them and use it ourselves.
[defend: 2, 2; ambush: 1, 4]The clones sent to ambush start off forgetting to fire on the enemy and 2 of them die. They then open fire blasting the armor off the enemy clones, who then promptly retreated.
An interesting turn of events.
Arena:
5 matter nodes
The Canadian kitten:
-0XP
-8 Clones
-6.7 matter
-2 cloning vat
-2 statue(could be useful as an expensive decoy)
-bunker(takes 50% of incoming damage and has 24hp)
-turret research(3/10)
-XP Bank(0.24)
King Zultan:
-1.2XP
-6 Clones(3 armored)
-5.5 matter
-1 cloning vat
-bunker(takes 40% incoming damage and has 29hp)
-explosive research(8/20)
-XP Bank(0.24)
Naturegirl1999:
-2XP
-11 Clones(1 armored)
-9.8 matter
-3 cloning vat
-6 traps(set and active)
-bunker (takes 70% incoming damage and has 32hp)
-trap researched(cost 1 matter to build 1d4 sets; each trap has a 50% chance to eliminate an enemy clone when activated)
-persuasiveness research(1/10)
-better traps research(14/20)
-XP Bank(0.24)
Dustan Hache:
-1 win
-1.3XP
-9 Clones
-32.3 matter
-1 cloning vat
-turret research(cost 4 matter to build, gives clone manning +1 to roll(rolls getting to 7 destroy the turret), has 2 hp)
-XP Bank(4.86)
Bunkers probably will change, I don't like the z-o-c they have or how big they are. Combat and orders might change as well.