While we got a minute I felt like sharing a few things:
Firstly, I made a map of the area of Orid Xem I play around in the most

Does the area around Lakemenace look like a mess? Yeah it is in-game. Honestly, I have come to realize that goblin trenchworks over time becomes its own mega project by them. This entire area is a nightmare to navigate as they cover every inch in inconvenient trenches. It's like they KNOW we can't fast travel through it. It really looks terraformed on the in-game map when you're going through it
Dark Souls has poision swamps. Orid Xem has endless trenchesSecondly, I thought it would be interesting to look at the political maps side of it

The Most Sin is green, Walled Dye is red, and the blue is a human nation that is at war with us both
The humans have this one random village, but it has around 100 people at all times and a lot of soldiers so neither side has removed this beach head.
If you're just looking at this region you'd think to yourself that we are on even footing with the Most Sin, but their empire is many times larger as it extends eastward.
There's about 30,000 Most Sin residents in this stretch and if an actual all out war happened they'd rock this whole region no problem.
Here's what I am interested in covering though: A map of barony territories for the Walled Dye

Tormentlives is actually a county, which is higher in rank than a barony. A county includes at least 1 barony, but can include several. The barony of Razorbridge is within the county of Tormentlives, and possibly so are the other dwarven baronies pictured.
I learned this through many conquests that your baron eventually gets promoted to a count and I was confused by that until I understood that the dwarven government was subdividing the land and simply promoting your noble upwards since they are responsible for the acquisitions of land anyway.
A barony includes, usually, only one settlement and the surrounding unoccupied lands. These guys act as vassals to the county whose only greater authority is the king.
There are two other kinds of barons too, of which the Walled Dye has many:
1. Landless barons. You'll find many barons in the Walled Dye who aren't attached to a specific land. This is either because there's a large stretch of uninhabited land that belongs to the kingdom or that as the kingdom has grown so has its administrative needs. These barons in practice are probably more like just administrative assistants for counts and countesses
2.Landlost barons. These unfortunates either lost or inherited the titles to lands that were lost to invasions or other sources of depopulation. They are probably considered even less notable in the political sphere than a landless baron as them acquiring land that rightfully belongs to them would likely require an extreme amount of effort whereas the landless baron is more biding their time if they actually want territory.
Ah, but wait there's a third system in the Walled Dye(I love Dwarf Fortress world generation and gameplay that led to this weird thing happening)
The Human Lordship System:
Incenseorder and the surrounding towns all are underneath baronies and a county, but none of those dwarven nobles interact with the territories. Instead, in practice each village and city is run by a lord. This human title is allowed within the dwarven kingdom, but unlike the barony and county system there is no way for a lord to move up the ranks of nobility, its an entirely separate and locked away system.
Considering that these areas are still underneath baronies and counties that means that a lord inherits all the work of a baron with none of the benefits within the Walled Dye nobility system.
The game won't tell me which baronies are underneath which counties. I just know that Razorbridge is underneath Tormentlives because I'm the one who got it established. I wonder if those others are underneath that county?