Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 285 286 [287] 288 289 ... 292

Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 507068 times)

Lurker Z

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4290 on: December 27, 2024, 03:45:23 am »

OK done, maybe you could add the name/race of your character to the first post, for clarity.
Male human, um, necromancer?
It was thoroughly broken in both fortress and adventure mode in the tests I did. I'm not complaining that it fixed itself, not sure how that happened. I guess the game performs some health checks for the save when you save again, that might have fixed things.
I have two theories to add to yours, although they're just a valid or not valid:
* Maybe saving as uncompressed changed something. I don't think I changed between compressed and uncompressed between the saves, but it's possible.
* When I started playing, I play in NLP, which changes the visuals. Then, when I ended it, I replaced the raws with the ones before (yours).

-
Hey, Dik, thanks for the answer. I'll look into it for my next turn.

One interesting thing I noted was that I retired the human fort ("castle"), went adventuring one last time, then returned to the "castle" and the royalty had moved in. Moreover, they had noble positions and could even make demands and bans. I could even set the priority for the royal treasurer to evaluate my prices, and could set the nobles to haul and such. Unfortunately, the treasurer just No Job'd everything. Unless I did something really wrong like not set a chair and table for him (which I remember that I did), the treasurer doesn't do his job.

Which leaves me back to the DF Hack solution. I'll test it these days. Thanks again.

-
I'm fine with this discussion. It was me who started it and I know I can be blunt which may come off as harsh. I am always open to seeing reality, and if reality is different than the one I perceived and if there are enough people corroborating this, I'm willing to concede.

It's an opinion I hold. I'll be among the first to be glad to be wrong if me being wrong means more people play DF.
Logged
Sigtext updated 13-03-2024.

dikbutdagrate

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4291 on: December 29, 2024, 01:46:25 am »

Hey, Dik, thanks for the answer. I'll look into it for my next turn.

Yeah no prob.

I understand if the solution feels a bit makeshift, but it would be a pretty bizarre series of workarounds to get the ui trade window to play nice with what would ideally happen.

I'm just glad ab9rf and some people were able to make sense of the decompiled code, so we can at least call the values up via lua.
« Last Edit: December 29, 2024, 01:48:40 am by dikbutdagrate »
Logged

Bralbaard

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4292 on: January 06, 2025, 02:04:55 pm »

How's the turn going Kesperan? I'm quite curious to see what you have been up to  :)
Logged

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4293 on: January 06, 2025, 07:00:34 pm »

How's the turn going Kesperan? I'm quite curious to see what you have been up to  :)

I should be able to upload the save tomorrow!

Edit: Encountered a permanent seige bug after fort was attacked by bodyless blighted thralls... can't retire fort until it goes away. Will get save up ASAP!
« Last Edit: January 07, 2025, 10:56:53 pm by kesperan »
Logged
Wow. I believe Kesperan has just won adventurer mode.

Bralbaard

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4294 on: January 08, 2025, 10:01:47 am »

A big adventure mode update has been posted for the steam version and the release date of adventure mode has been announced (January 23th). I guess the next weeks is when Toady will be spending time fixing adventure mode bugs, so it may be worth it to report the major issues.
Logged

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4295 on: January 08, 2025, 09:31:49 pm »

Here is the save:

https://dffd.bay12games.com/file.php?id=17288

Thanks for the extended turn - with the holidays and work my play time has been limited, but I managed to get about 80% of what I had planned for my turn done.

I couldn't find away to get rid of the siege bug. There were no invaders on the map, but caravans would not spawn, so there was no way for me to complete what I had in mind which was to make my new fort the mountainhome for the Staff of Kissing, then deliver an artifact from the new fort as my submission.

I eventually "succumbed to the invasion" so I don't know if that means my fort will be considered destroyed by invisible goblins, or whether I will be able to resume my plans on my next turn.

In any event, I did not make a new submission to the museum. There is a new fort called Brighthelm, "Shinzon," in the small good-aligned Heavenly Steppes. Some satyrs and foul blendecs have joined the Staff of Kissing in their Good and Evil cities.

Good luck with Turn 165, Maloy!
Logged
Wow. I believe Kesperan has just won adventurer mode.

Bralbaard

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4296 on: January 09, 2025, 03:40:30 pm »

I eventually "succumbed to the invasion" so I don't know if that means my fort will be considered destroyed by invisible goblins, or whether I will be able to resume my plans on my next turn.


It seems fine. I can unretire the site and the siege is gone.
You were speaking of a next turn there, I'll add you to the list  :)
« Last Edit: January 09, 2025, 03:59:48 pm by Bralbaard »
Logged

Maloy

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4297 on: January 09, 2025, 05:34:45 pm »

I will start on Saturday! Very excited! I was booking it on finishing Adelaathira updates just so I could throw myself at this 100% mentally

I know I have big plans for developing my city area, finishing construction and adding games, prizes and lots of historical stuff from the game's history.

Any recommendations on adventuring though?

Bralbaard

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4298 on: January 10, 2025, 02:49:52 am »

Kesperan's new site is close to your empire, so that might be worth a visit from a roleplay perspective?
Logged

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4299 on: January 10, 2025, 03:50:56 pm »

Kesperan's new site is close to your empire, so that might be worth a visit from a roleplay perspective?

My last two forts have been a kind of dwarven hell / dwarven heaven kind of experiment.

Bloodspire is built in a single tile of Evil biome called "The Bad Steppe" - it is reanimating and savage, and had a recurring infestation of undead ogres, though I think they might be extinct now. Dwaves feast on cave crocodile eggs, and there is a foul blendec population.

Brighthelm is built in a very small (two tiles) Good biome called "The Heavenly Steppes" - a flat feather tree forest with lashings of Sunshine, dedicated to Rogon the Umber and Bright Metal. Dwarves feast on masterwork unicorn roasts, and the mayor is a satyr!

(I used biomemanipulator on these very small regions to amp up the Evil/Good and Savagery scales.)
Logged
Wow. I believe Kesperan has just won adventurer mode.

dikbutdagrate

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4300 on: January 13, 2025, 06:16:08 pm »

Kesperan's new site is close to your empire, so that might be worth a visit from a roleplay perspective?
Bloodspire is built in a single tile of Evil biome called "The Bad Steppe" - it is reanimating and savage, and had a recurring infestation of undead ogres, though I think they might be extinct now. Dwaves feast on cave crocodile eggs, and there is a foul blendec population.

Brighthelm is built in a very small (two tiles) Good biome called "The Heavenly Steppes" - a flat feather tree forest with lashings of Sunshine, dedicated to Rogon the Umber and Bright Metal. Dwarves feast on masterwork unicorn roasts, and the mayor is a satyr!

That's pretty fucking rad. And I will say that your ideas intrigue me, and that I wish to subscribe to your newsletter for more info.

Also, would you perchance have any interest in running a community game within a community game, using either of those forts? Perhaps both even?
Having a community fort game running in tandem with the adventure-mode community main game, would actually be kind of neat.

Maybe have part of the gimmick being that we have to move an adventurer down to the site before taking over as overseer.
Logged

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4301 on: January 14, 2025, 04:36:31 am »

I'm not really sure about that but if you want to unretire them and have a look around then be my guest.

Bloodspire was built as a very specific fort for the purpose of harvesting sliver barb seeds. For me, it has kind of served its purpose.

I am still sorting out my notes for the last turn. I have about 40 screenshots which is more than I usually have, so it is taking a bit more time to review. That should explain more about the purpose of Brighthelm.
Logged
Wow. I believe Kesperan has just won adventurer mode.

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4302 on: January 14, 2025, 12:34:43 pm »

Kadi I, Turn 168

The Pilgrimage of Kadi Dawnheart

23rd Sandstone 1175

I've lived all my life underneath the earth, which for a human is pretty strange, I guess? I am from Dimpledtrumpet. The elders say the dwarves built this place a thousand years ago, but it was abandoned by dwarves a few centuries later after the apocalyptic battle against the undead hordes of Oddom Girdergrove.  The Creamy Confederacy took over, and we've been living here for hundreds of years, working away in the mushroom farms and generally trying to mind our own business.
We have adapted well to living here, forging lives in the deeps. Most of the forges we inherited have stopped working over the centuries. We have some skill in metalwork, taught to us by visiting dwarves, but we lack the lore to maintain the ancient forges, and know nothing of the true forge-sorcery of the deep folk. We are The Friendly Fellowship of The Creamy Confederacy. We do some trade with the dwarves, though we don't see them  very often. Some years ago there was a rumour that the old fortress of Kindlingrings, to the north east, was reclaimed by dwarves.
I long to explore this new settlement - speak with dwarves and other fair folk from across the many kingdoms of Orid Xem, and now I may have my chance.

Like many before me, I am a devout adherent of the goddess Rogon the Umber, the fair maiden of inspiration, wisdom, scholarshop, courage and the arts. I have spent my life preparing to serve Her. I have learned dance, music, poetry. I yearn for knowledge. Now it seems I have come of age and it is time to make my pilgrimage to Hoodconstructs, a holy monastery of Rogon the Umber far to the east in the lands of the Creamy Confederacy. It is my desire to become a monk of The Bejewelled Communion, under the famous abbot Em Soldbook. My family and friends wish me well, as I gather my leather equipment and head east along the ancient mountainroads, towards Kindlingrings.

I can tell I have found the entrance to the dwarven fort - magma, cages, goblin skeletons, surely the handiwork of the stout bearded dwarves.

Spoiler (click to show/hide)

I enter through a masterwork marble door and step out on to a wonder of engineering. There is clear glass wall between me and the magma sea - I can see the lifeblood of the mountain churning a few feet from where I stand! I ascend the carved staircase, not knowing what to expect.
I spot a dwarven forge and unlike the rusted ones in Dimpledtrumpet, disused for centuries, this one is still operable! I gather some charcoal and steel bars and following the ancient customs of the forge, craft myself a sword. A steel scimitar!
I finally find a dwarf, a soldier called Zaneg Jailedcrafts, who greets me gruffly. I find also a creature I have never seen before - it calls itself Kikrost Gearfields but it is no dwarf - slender and beatiful, with sharp knife-like ears - this must be an elf! But why is it underground?
I offer the elf-dwarf the opportunity to join me on my pilgrimage, but he would... rather not.

Spoiler (click to show/hide)

Having filled my packs with some food and famous dwarven drink., I venture to the surface. Ah, fresh air, for so long cooped up in the mountain this is a genuine pleasure. I feel the soft grass under my feet and I am glad to be on my journey, roughly eastwards, towards holy Hoodconsructs.

I journey east, gatting used to the sky above my head and the dirt beneath my feet rather than smoothed dwarven stone. I visit Wispygroups and Mintkeys, finding bronze and iron armour sized for humans to complement the few bits of steel I managed to craft in Kindlingrings.
In the streets of Mintkeys I am attacked by a slavering farmer - Kammat Jestsubmerged. They seem afflicted by some kind of sickness? Whatever malady affects this farmer it seems capable of inducing uncontrollable rage.
Their skin is blotched and warped and her neck bears a jagged scar. What manner of devilry is this?

Spoiler (click to show/hide)

Suddenly more of these horrifiying ghouls appear, several farmers and a furnace operator. By Rogon's fair grace I will end this poor soul's suffering. The monster that was once a human shrugs off many blows which leave gaping bloodless wounds, before finally my newly made steel scimitar cleanly shears off her head. I must check the remainder of the village is safe!

Spoiler (click to show/hide)

Outside a small house to the south is a freshly murdered corpse. The door swings open and a slavering farmer appears, covered in recent wounds. He appears only recently afflicted, as blood still pumps in his veins.
He lunges at me swinging a pouch of coins which bruise my ribs, I feel the air forced from my lungs! I quickly gain my wits and counterattack.

Spoiler (click to show/hide)

He is easier to slay than the more mature ghoul I encountered already - hot blood spurting from the slash across his filthy guts, he staggers before falling in a crumpled heap.
I go door to door, following the screams of battle. In the end, six of the ghouls fall to my sword. Many more are put down by their comrades.
Inside the houses are the remains of several mutilated humans, the smell of fresh death thick in the air. I burn as many of the corpses and body parts as I can find before spending the night in an abandoned house.

24th Sandstone 1175

The villagers are not too happy when I recount killing a handful of their kind, so I sing them a song to calm their nerves. This seems to have the desired effect. Instead of spitting at me, they hail me as "The Bright Champion" which is rather nice. Rogon smile upon me!

Spoiler (click to show/hide)

They seem rather unperturbed by being attacked by the twisted forms of their kin, but I learn from them that this sort of thing has been happening every so often for hundreds of years. The plague is contracted from bites by an affected individual, and it is knwon colloquially as The Blight.
No-one knows where the Blight came from, some theorise that it is a remnant of the necromantic wars of centuries ago. I am glad a blighted thrall has never made it as far west as Dimpledtrumpet.
I press on eastwards. After an uneventful day travelling, I happen upon a merchant and their donkey, in a camp which I learn is called Stopmoment. I continue east through the Plain Hill, which seems deserted, and camp under the sky for the first time in my life.

25th Sandstone 1175

Continuing east through the Whiskered Hill, I arrive at a monastery. The temple here seems dedicated to Seba, a deity of the Creamy Confederacy. She is the goddess of labour - hard work and discipline are her tenets.
Strangely, there are goblin corpses here, one in particular is wearing very fine clothing. I take an exceptional iron boning knife from her skeleton - it has an image of long skirts in electrum inscribed upon it, and is quite beatiful.
Sadly the goblins luxurious clothing is too small for me. I roll the dice and seek the blessing of Seba, and am blessed with good fortune. To the east is a town I have heard of before - Containedpaddles. I sleep in an empty house there.

26th Sandstone 1175

I visit the mead hall in Containedpaddles, The Safety of Riders, as snow falls all around. Entering the keep I find the lord and the local priest are ghouls! I think the villagers in Mintkeys called them blighted thralls.

Spoiler (click to show/hide)

I manage to slay the priest quickly, but the farmer-lord is tougher than they look, only bleeding to death when three limbs are hacked off. I find a dog parchent scroll and compose a song to commemorate the liberation of Containedpaddles.

I continue east through the snow to the next village, Reignwisdom. This place is not well known to me - it must be of the Empire of Peeks. The mead hall is deserted, but some kind passing adventurer has left a bag brimming with strawberry wine. I take a deep drink, and leave it for the next weary traveller. I am not far from Hoodconstructs now.
Travelling ever east I almost stumble into a lair of some kind. It seems empty but it offers respite from the snow, and so I ready myself to rest here for the night. I quickly discover the resident of the lair - a pack of dingoes! I manage to kill the dingoes with only a few scratches for my troubles.

Spoiler (click to show/hide)

27th Sandstone 1175

After a meal of dingo meat and a short travel, I arrive at the goal of my pilgrimage, Hoodconstructs, shortly after dawn. This is a holy place of the Bejewelled Communion, a religion dedicated to Rogon the Umber. I seek the abbot, Em Soldbook, a venerable and ancient priestess.
It was she who received the slab Stabbedweing in Hoodconstructs from the Lord of War, Kas Bannershocked of the Creamy Confederacy. Rogon was pleased - she is goddess of wisom and the written form, and the secret within that slab is of divine providence. I will pray to Rogon here, and seek the wisdom of the Abbot, if she is here.

The first thing I see is a wondrous aluminum statue, jutting upwards from the snow. It appears to be of a dwarf being cursed by Rogon to become a night creature.

Spoiler (click to show/hide)

The dwarf seems... oddly familiar. Could this be the infamous Blind Sadist? A bogeyman that the men and women of the Creamy Confederacy use to cow their children? There is no sign of the abbot. Nor of Stabbedwring, or of the other slab said to have been stored in this holy temple.

I approach the altar with trepidation. I say a final prayer to Rogon, and to her I leave my fate. The snow falls with strange intensity as I roll the dice. I feel Rogon's warmth around me and I am filled with her simple wisdom.

Spoiler (click to show/hide)

Within the building to the south I find the corpse of an ancient human monk. I burn his remains and ponder my next steps. I must find the abbot to continue my training. Perhaps she resides still in Carminedonkey, a town of the Bejewelled Communion.
Carminedonkey is far to the southwest. I begin my long journey in earnest.

In the town of Ownerlovers I find some evil goblins. They claim to be citizens of the Creamy Confederacy, but I see through their ruse. I slay them where they stand in Rogon's name.
The next town over is home to a blighted thrall priest... the sacred silkiness Ube Factionwilt has seen battle before; his left lower arm is missing and his diseased flesh is covered in scars.

Spoiler (click to show/hide)

The priest kicks me in the head and the room spins. I have the wits to lash out with my sword and his neck flies through the air. I find a rather nice red panda leather loincloth. Sturdy underwear is so hard to find. I sleep for the night inside the meadhall.

28th Sandstone 1175

In Healerlocks I find a wondrous treasure - a well made tusus, of brushed aluminum. This is a fine instrument! It is next to a cherry wood gorhax, an instrument of The Empire of Peeks if I am not mistaken. The tusus is well tuned, and I am able to get a good version of Gazes and the Magician out of it. Rogon be praised!

Spoiler (click to show/hide)

A short distance to the west is a castle, Festivefang, displaying the banner of the Creamy Confederacy. I hope to see some friendly faces there. Instead, I find only goblin corpses. Cleaning up the mess takes most of the day. I find a few books and a strange ring of what appears to be the horn of some night beast, which I keep.

Spoiler (click to show/hide)

I spend the night under the stars in the Net-Dune of Spattering. Carminedonkey is still several days travel southwest.

1st Timber 1175

I enter the grand town of Paddleticks just after noon. There is a market outside the keep. It seems this town has been conquered many times over the centuries, by dwarves, humans and goblins, giving it a rather unique character.
Barrels of draltha meat sit next to more questionable troll meat. In the central keep are a number of objects on pedestals, but before I can inspect them more closely, a goblin thrall attacks.
She is an impressively fat overlord, a human bone amulet around her neck. I draw my trusty scimitar and fend off her wild attacks.
As she lunges at me in a frenzied punch, my sword finds her throat. I claim this ancient town for the Creamy Confederacy!

Spoiler (click to show/hide)

On the pedestals I find many unusual things. Dice collected from shrines, several books, a variety of body parts of strange creatures and a glass instrument inscribed Chanceleopards. It is similar in size to a tusus, but I know not how to use it, nor any songs to play on it.
I spend the rest of the day exploring the town, which seems otherwise deserted, and the nearby tomb of Bornoats. From Paddleticks, I forge south, travelling an ancient road.

2nd Timber 1175

The road seems to lead to a solitary goblin fortress on the horizon to the south, on the edge of a great sandy dune. On the outskirts of the fortress, I am accosted by an ancient dwarven corpse. I slash it once across the neck and it falls in a heap.

Spoiler (click to show/hide)

The corpse is shrivelled and impossibly old. What this ancient zombie was doing out here is hard to tell. Within Soundmalign itself, I find only one cowardly goblin criminal, who I put down.

3rd Timber 1175

I find an encampment in the snowy Exalted Forests and decide to explore. A jolly merchant strolling outside gathering firewood, Jestri, tells me that this place is Jackalden, and used to be the hideout for a couple of were-jackal bandits a few centuries ago.
She seems a fine woman, and I ask her if she would be the new lady of Paddleticks, which she happily agrees to. I have no desire to be one of the gentry, only to become a devout priest of Rogon the Umber.

Spoiler (click to show/hide)

I continue uneventfully through the forests, reaching Carminedonkey at dusk. I rejoice for I have found the abbot! She is pleased to see a fellow worshipper of Rogon and joins me in song.
She does not immediately grant me membership of the Bejewelled Communion, but agrees to let me stay a while.

In the end, I spend many weeks in Carminedonkey, before being accepted as a Monk of the Bejewelled Communion. I was happy at last, and would have lived a long and fulfilling life there, serving Rogon the Umber, were it not for the fateful arrival of a curious dwarf with an audacious plan.

Spoiler (click to show/hide)
Logged
Wow. I believe Kesperan has just won adventurer mode.

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4303 on: January 14, 2025, 06:26:32 pm »

A non-lethal bruised spinal cord?

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4304 on: January 14, 2025, 08:18:36 pm »

A non-lethal bruised spinal cord?

Yeah! It is permanently bruised, even years later. But it doesn't seem to confer any penalty. He lives surely only by the will of Rogon the Umber.
« Last Edit: January 14, 2025, 08:21:44 pm by kesperan »
Logged
Wow. I believe Kesperan has just won adventurer mode.
Pages: 1 ... 285 286 [287] 288 289 ... 292