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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 507100 times)

dikbutdagrate

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4275 on: December 18, 2024, 04:40:23 pm »

Once more I bow to dikbutdagrate's brilliance and his intended and unintended consequences.

Dawww, you're really too kind. I'm just your average murder-hobo - turned lawn-mower man.
Seriously though, I just hang out on the DFhack discord and occasionally find shinny things in the garbage. Not entirely dissimilar to the actual raccoon treasure hunters that were spawning in the alternate Museum III timeline. 

Strangely enough, I think I've only ever seen one person whose made serious contributions to DFhack actually participate in a succession game on here (although, maybe I'm just new by this forum's standards?)
I don't really know how to explain it. But that just doesn't make sense to me, really. It just doesn't. A lot of missed opportunity there. Its tragic even.
« Last Edit: December 18, 2024, 04:42:29 pm by dikbutdagrate »
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4276 on: December 19, 2024, 11:15:00 am »

I was exploring the west jungles, looking for some worthy prey (lots of boars and mountain goats, but nothing worth killing) until I found a fort (Palacework) with a nameless stray cave dragon. I was prepared to fight for my life, but by some miracle I two-shot it. I'm not sure if it's been done before, but my submission is now a dragon corpse (mutilated, unfortunately). I hauled it on the highest chamber of the Museum (the one below the roof).

Ah, Palacework has been reclaimed by the noble dwarves of the Matched Hame. King Ineth and Queen Thikut brought a breeding pair of cave dragons from the Eternal Citadel there. You will notice it says "Stray Cave Dragon" - that means it is a benign tame animal. Which you murdered!

I've been visiting around. For now, Northmanor impressed me as it's sitting on a literal mountain of gold. A very tall, very rich mountain of gold. And a lot of hard-worked steel is there. I was so tempted to take a bin of gold and/or steel, but I abstained myself.

It has been a while since I reclaimed Northmanor. I had a tiger man adventurer visit there a few decades back. It was a fun fort to build - a volcano and some haunted mountains that rained some kind of foul goo, along with lots of nice metal ores.

I built a tower with a pit designation so that I could throw goblins off into the lava moat. Northmanor the Unholy Cathedral was a call back to the original Museum game and is linked to the Cult of Dishmab and the transformation of Dishmab the Deathless into a god of death after swimming in the magma sea at the centre of the Portentous Domain, which is something I was planning on expanding upon on the original game ten years ago, but never got the chance!

Spoiler (click to show/hide)

There is a "secret" lair designed for Moldath that houses a few of the trinkets he collected on his centuries of adventure. The Cultists believed he was the reincarnation of Dishmab, not the sentient amulet that he turned out to be. Just my owen little lore that has built organically over the last decade or so of Museum games... I'd like to think that Dishmab and Moldath have grown beyond my original plans for them, and I am quite proud of how they both turned out.

You should have helped yourself to some nice steel and gold crafts. I experimented with stamping the sigil of The Walled Dye on the weapons and armour there.
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Wow. I believe Kesperan has just won adventurer mode.

Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4277 on: December 19, 2024, 12:48:40 pm »

You will notice it says "Stray Cave Dragon" - that means it is a benign tame animal. Which you murdered!
I did know that. It's part of my character arc. He's compelled to kill at least one creature of each notable variety (dragon, troll, unicorn etc.) by his necromantic nature. I'm going for the duality of man between rugged miner and necromancy having an effect on his personality in a way that's not completely negative.

You should have helped yourself to some nice steel and gold crafts. I experimented with stamping the sigil of The Walled Dye on the weapons and armour there.
There's still time.

The new fort is mocking me, by the way. I've often said this game is mocking me, at least when it comes to Orid Xem. A horde of elephants got stampeded by an over-eager hunter, then the elf traders arrived with an unicorn I didn't have the cash to buy. Gurgle burgle #$#$%@$%@$%$@#$@! I need to get those kills on my character for his character arc.

quote

It depends what you mean about modders. I think everyone in this thread modded a DF game sooner or later. I know I started removing issues that were annoying my goals of actually building in fortress mode like the need to eat, drink, sleep, invasion, mortality*, you know, insignificant things like that. The three most influential modders towards Orid Xem that I know (if I miss any, I do apologize) are you, Unraveler and the person who removed the 1 billion hands of Planegifts. Unraveler's modding of fortress playable civilizations has at least revolutionized the way I play fort mode in Orid Xem now. Other people have offhandedly mentioned adding races to playable races through modding.

If you mean the high-end modders, I don't know what to say. For me at least, the biggest hurdle in playing the game was the insane wait time for a turn (sometimes months) and if you weren't around a computer at that time, you'd have to wait a few more months for your chance. While this had been inconceivable for me since I do not consider myself shy in online matters, it has come to my attention that some people actually feel intimidated of asking a turn, believing that they have to meet some criteria to participate. This, to my knowledge, is a misconception ungrounded in reality and I try to disperse it wherever I encounter it, but I don't know how ingrained it is in people or even why.

*I'm the one who wrote that guide.



Random tidbit, if you don't want to annoy the elves and want to sell your food that's in wood barrels, make a new stockpile with 0 barrels set, turn on prepared food, then go to your main food stockpile and turn off prepared food (and maybe meat too?) That allows your settlers to move your food in stacks rather than in containers. Unicorn get!



Speaking of modders, does anyone know a DF Hack command to show prices without a bookkeeper? While Unraveler's human fort mod has been amazing and not only did I get used to it, but the bug that doesn't allow to add nobles is almost an improvement over vanilla, not seeing prices during trade is annoying.
« Last Edit: December 19, 2024, 02:33:02 pm by Lurker Z »
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Sigtext updated 13-03-2024.

Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4278 on: December 23, 2024, 10:08:45 am »

Here's the save: https://dffd.bay12games.com/file.php?id=17278

Merry Christmas!



And now for my surprise: I've revived Dur Badu! What's that, you don't know what that is? It's the only human civilization to have gone extinct. I suspect that when Dik did his Anti-Rapture, the game decided to replace all those returned humans who died of old age.

The sad thing is, I could have done this around the time Unraveler added his human fort mod if I was on the ball. There were times when you could make a Dur Badu fort, and then you couldn't, as they actually went extinct.

I would ask to please not spread the blight there. I have received a reminder on to why when I started a Sastpesor settlement, only to have thrall migrants, then no migrants at all after that.



I did manage to kill my unicorn. Tip: if you want a fort animal locked in place, chain it.

I also met Bralbaard's new living and immortal body...



...and I think he might be on some shrooms.



...and so might be that fort he's in, Gikengoden. Why is it made of slade? How is it made of slade? What is with that D form? Riddles for the ages, I suppose.



Speaking of Bralbaard, can you tell me the forts you started in Orid Xem for an article I'm planning to write? Thanks.



I'm not sure exactly all the forts I visited, but definitely Emeraldcrown, Northmanor, Flightseas... that reminds me, the place I crossed swimming was between Tiredglimmers and Flightseas, the one I said I could have went the way around, but didn't.



Good luck Kesperan and add me to the turn list, please and thank you.
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Sigtext updated 13-03-2024.

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4279 on: December 24, 2024, 04:42:54 pm »

Speaking of Bralbaard, can you tell me the forts you started in Orid Xem for an article I'm planning to write? Thanks.

7: Razorbridge
18: Monkeycurse (adventure mode site)
25: Herograves (adventure mode site)
39: Thiefguild
41: Waterdeeps
47: Mischieflaws
65: Eldergraves (adventure mode site)
75: Swordgleamed the Ageless tomb
80: Coverashes/Lightningrope
92: Spear

Many of these are just small sites, or adventure mode sites.

...and so might be that fort he's in, Gikengoden. Why is it made of slade? How is it made of slade? What is with that D form? Riddles for the ages, I suppose.

Lightningrope was build on the vault of Coverashes, which came with a lot of free slade.


Edit: Map has been updated, I hope it is still readable, it is getting cluttered :

Spoiler (click to show/hide)

Spear lies close to the museum.
Kindlingrings is a reclaimed old fortress of the Walled Dye, not far from Treatyseed.
Brimcity and Utterstart both lie close to Incenseorder/Ringboot.




« Last Edit: December 24, 2024, 06:08:08 pm by Bralbaard »
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Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4280 on: December 25, 2024, 04:02:46 am »

Thanks for the list.

I'd still like to be added for a new turn, thanks.
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Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4281 on: December 25, 2024, 06:05:29 am »

Yes, I did not manage to update everything yesterday as I wanted to do some checks on the save game. Somehow Balancehammer was broken at the end of my turn, but it has fixed itself in the save from your turn, so the save game seems to be good. I'll send Kesperan a PM. It's fine with me if turns over the holidays take a bit longer, as I guess people will have other things planned as well.

Also, Lurker, should I link the posts you made on your turn from the frontpage, or will there be an in-character write-up of the story?
« Last Edit: December 25, 2024, 06:22:17 am by Bralbaard »
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Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4282 on: December 25, 2024, 06:22:10 am »

You should link those posts. I've seen you've done that for a while and it's an interesting way to say a story. There's not much of a write-up, I killed some goblins, a dragon and an unicorn, and met Bralbaard II.

Somehow Balancehammer was broken at the end of my turn, but it has fixed itself in the save from your turn, so the save game seems to be good.
I have no idea how that happened. I don't even think I visited it. Was it broken in fortress mode or adventure mode?

I did have similar issues with fortress mode in previous turns, where reclaiming a site was impossible, but after pausing it on reclaim and often just brute-forcing it by repeated attempts, it would eventually stick and let me reclaim.
« Last Edit: December 25, 2024, 07:03:08 am by Lurker Z »
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4283 on: December 25, 2024, 07:13:50 am »

Merry Christmas to all residents of Orid Xem, past and future.

I will download the save and get started soon. Thanks for the extended turn Bralbaard.
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Wow. I believe Kesperan has just won adventurer mode.

dikbutdagrate

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4284 on: December 25, 2024, 02:07:27 pm »

Speaking of modders, does anyone know a DF Hack command to show prices without a bookkeeper? While Unraveler's human fort mod has been amazing and not only did I get used to it, but the bug that doesn't allow to add nobles is almost an improvement over vanilla, not seeing prices during trade is annoying.

This took me way too long to figure out, as the values for items aren't stored anywhere, they're actually calculated on-demand each and every time the game needs them. And the calculations actually rely on you having designated nobles.

Without adding on additional support for 47.05 DFhack, and without seriously overcomplicating this expression, this is probably the best solution.

Merry Christmas Lurker Z.

All that's required for this is to work, is that you be in the trade menu screen. broker_items are yours, and trader_items are theirs.

Quote
Code: [Select]
:lua for k,v in ipairs(scr.broker_items) do print(v, dfhack.items.getHolderBuilding(v), dfhack.items.getValue(v)) end
Code: [Select]
:lua for k,v in ipairs(scr.trader_items) do print(v, dfhack.items.getHolderBuilding(v), dfhack.items.getValue(v)) end
You don't actually need to include "dfhack.items.getHolderBuilding(v),", that was just to triple check that the items were actually inside the trade depot.
You can also change broker_items and trader_items to broker_selected and trader_selected, if you only want print outs of the individual items you've selected, rather than getting the print outs for entire trading inventories. 

This is what it looks like in action. The image is kind of large, so try scrolling to the right, in order to see the item values.
 
Spoiler (click to show/hide)


Edit: Hehe, my original solution iterated over every item in the entire save file and did some pretty funky logic involving specific_refs and general_refs. Quite often, you would hear your computer physically scream out in pain as it did this.
By contrast, this new method works much better!
« Last Edit: December 26, 2024, 11:02:37 pm by dikbutdagrate »
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Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4285 on: December 26, 2024, 06:08:09 am »

You should link those posts. I've seen you've done that for a while and it's an interesting way to say a story. There's not much of a write-up, I killed some goblins, a dragon and an unicorn, and met Bralbaard II.

OK done, maybe you could add the name/race of your character to the first post, for clarity.

You should link those posts. I've seen you've done that for a while and it's an interesting way to say a story. There's not much of a write-up, I killed some goblins, a dragon and an unicorn, and met Bralbaard II.

Somehow Balancehammer was broken at the end of my turn, but it has fixed itself in the save from your turn, so the save game seems to be good.
I have no idea how that happened. I don't even think I visited it. Was it broken in fortress mode or adventure mode?

I did have similar issues with fortress mode in previous turns, where reclaiming a site was impossible, but after pausing it on reclaim and often just brute-forcing it by repeated attempts, it would eventually stick and let me reclaim.

It was thoroughly broken in both fortress and adventure mode in the tests I did. I'm not complaining that it fixed itself, not sure how that happened. I guess the game performs some health checks for the save when you save again, that might have fixed things.
« Last Edit: December 26, 2024, 06:18:53 am by Bralbaard »
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Otto_K

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4286 on: December 26, 2024, 04:55:57 pm »

I don't like Discord at all, I don't even have an account with them. As for market saturation, maybe I'm using the term wrong, but what I mean is that, in my opinion, anyone who could/would have started playing the game, have done so. I also believe anyone who plays the game and goes to the reddit will make an account here too. If someone's not committed to make an account here, they weren't committed to play the game in the first place.

When I talk of commitment, I mean learning the game in the first place needs commitment. You need to put hours and weeks into learning the game and if that's not for you, no amount of badgering from friends will convince you otherwise. People who are into gatcha, shooters and other plug-and-play games will likely never commit to learning DF. That's the biggest hurdle and I don't think the Steam version will overly help with that.

I wasn't sure how to respond to the points in this comment, except i disagree, and it's not true to my experience as DF player. I'm especially talking about the bit in that I highlighted in yellow. I also highlighted the best counter to it that i found

Response in more detail:

Spoiler (click to show/hide)

Since the role of the forums, what it means to be a DF player, etc are valuable questions especially when the time comes for Museum IV someday and so on
« Last Edit: December 28, 2024, 11:32:32 am by Otto_K »
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Succession fort runs!
Gateheaven Saga by Maloy
Bannerblunts / Fightquests / Dungeonrooms

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Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

Eric Blank

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4287 on: December 26, 2024, 09:02:20 pm »

Well you're right that its no more polite than what lurker said, whether you think he's being 'elitist' or not. It's probably not a good idea to continue this discussion.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

dikbutdagrate

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4288 on: December 26, 2024, 11:05:59 pm »

Well you're right that its no more polite than what lurker said, whether you think he's being 'elitist' or not. It's probably not a good idea to continue this discussion.

I like juicy "hot goss" as much as the next troglodyte, but I agree with Erik.

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Otto_K

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4289 on: December 27, 2024, 03:09:40 am »

Well you're right that its no more polite than what lurker said, whether you think he's being 'elitist' or not. It's probably not a good idea to continue this discussion.

True, i've written enough. I'll read replies if any come. Next time i post is probably about some cool stuff on Orid xem

I'll delete the message snippets soon if i don't feel that they're anonymized enough. For now, i put it away in spoilers
« Last Edit: December 28, 2024, 11:34:50 am by Otto_K »
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Succession fort runs!
Gateheaven Saga by Maloy
Bannerblunts / Fightquests / Dungeonrooms

Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao
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