You will notice it says "Stray Cave Dragon" - that means it is a benign tame animal. Which you murdered!
I did know that. It's part of my character arc. He's compelled to kill at least one creature of each notable variety (dragon, troll, unicorn etc.) by his necromantic nature. I'm going for the duality of man between rugged miner and necromancy having an effect on his personality in a way that's not completely negative.
You should have helped yourself to some nice steel and gold crafts. I experimented with stamping the sigil of The Walled Dye on the weapons and armour there.
There's still time.
The new fort is mocking me, by the way. I've often said this game is mocking me, at least when it comes to Orid Xem. A horde of elephants got stampeded by an over-eager hunter, then the elf traders arrived with an unicorn I didn't have the cash to buy. Gurgle burgle #$#$%@$%@$%$@#$@! I need to get those kills on my character for his character arc.
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It depends what you mean about modders. I think everyone in this thread modded a DF game sooner or later. I know I started removing issues that were annoying my goals of actually building in fortress mode like the need to eat, drink, sleep, invasion,
mortality*, you know, insignificant things like that. The three most influential modders towards Orid Xem that I know (if I miss any, I do apologize) are you, Unraveler and the person who removed the 1 billion hands of Planegifts. Unraveler's modding of fortress playable civilizations has at least revolutionized the way I play fort mode in Orid Xem now. Other people have offhandedly mentioned adding races to playable races through modding.
If you mean the high-end modders, I don't know what to say. For me at least, the biggest hurdle in playing the game was the insane wait time for a turn (sometimes months) and if you weren't around a computer at that time, you'd have to wait a few more months for your chance. While this had been inconceivable for me since I do not consider myself shy in online matters, it has come to my attention that some people actually feel intimidated of asking a turn, believing that they have to meet some criteria to participate. This, to my knowledge, is a misconception ungrounded in reality and I try to disperse it wherever I encounter it, but I don't know how ingrained it is in people or even
why.
*I'm the one who wrote that guide.
Random tidbit, if you don't want to annoy the elves and want to sell your food that's in wood barrels, make a new stockpile with 0 barrels set, turn on prepared food, then go to your main food stockpile and turn off prepared food (and maybe meat too?) That allows your settlers to move your food in stacks rather than in containers. Unicorn get!
Speaking of modders, does anyone know a DF Hack command to show prices without a bookkeeper? While Unraveler's human fort mod has been amazing and not only did I get used to it, but the bug that doesn't allow to add nobles is almost an improvement over vanilla, not seeing prices during trade is annoying.