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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 476232 times)

dikbutdagrate

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4200 on: November 27, 2024, 01:01:21 am »

"Old man yells at cloud. Blames Dikbut."

Hey, at least the sun still works. You're welcome.

If the sudden retrograde orbit of certain celestial bodies is of concern, I can always turn the Sun back around.

Spoiler (click to show/hide)
« Last Edit: November 27, 2024, 01:43:10 am by dikbutdagrate »
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Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4201 on: November 27, 2024, 05:19:37 am »

"Old man yells at cloud. Blames Dikbut."

Hey, at least the sun still works. You're welcome.

If the sudden retrograde orbit of certain celestial bodies is of concern, I can always turn the Sun back around.

Spoiler (click to show/hide)

I'm having fun with it lol

Were you setting up for players to try and raid your super dungeon to repair the sun?
My wolf man has been painfully aware of the sun problem, knows your place is pretty close to his, but desperately hopes another hero will fix it so he doesn't have to.
He's got that kind of awareness when he is being drawn into a stereotypical hero narrative that will probably end in his death and tries to avoid those

Otto_K

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Re: Museum III, adventure succession game
« Reply #4202 on: November 27, 2024, 05:24:16 am »

Welcome to the Museum, Otto_K. Always nice to have a fresh perspective. Perhaps you will sign up for a turn?

I think I'll try to finish reading first. I'm a careful person, so I would be too worried that I meet a piece of living/dead/inanimate history and don't even recognize what it is... or end up killing/destroying some important part of the world. So I'll be back later


We are now at year 460, and there is a lot of instability. There are whole areas that cause immediate crashes. The climate has gone wonky, presumably due to all the hacking by Dikbut. Rivers now freeze even in tropical climates, the sun now rises in the west and sets in the east...

So, a couple more centuries to read through. AND there's climate change? Great...
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Succession fort runs!
Gateheaven by Maloy / Bannerblunts / Fightquests

Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4203 on: November 27, 2024, 03:37:58 pm »

Big update to the adventure mode beta branch on Steam version.

Museum IV may be sooner than we think?
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Wow. I believe Kesperan has just won adventurer mode.

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4204 on: November 27, 2024, 04:59:02 pm »

Possibly, it would be nice if it was a bit more stable. Fresh worlds crash more often than Museum III.
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tonnot98

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Re: Museum III, adventure succession game
« Reply #4205 on: November 27, 2024, 07:17:53 pm »

Welcome to the Museum, Otto_K. Always nice to have a fresh perspective. Perhaps you will sign up for a turn?

I think I'll try to finish reading first. I'm a careful person, so I would be too worried that I meet a piece of living/dead/inanimate history and don't even recognize what it is... or end up killing/destroying some important part of the world. So I'll be back later
That's likely to happen even if you've been part of the game for the few years it's been up. There's just SO many people involved. My elf adventurer Yawo doesn't have a custom name and got captured in someone's fortress. It was only luck that Kesperan recognized his name and didn't execute him for my sake.

Possibly, it would be nice if it was a bit more stable. Fresh worlds crash more often than Museum III.
I wonder what Tarn & Co's plans are for when the beta is done. More features and stability patches? Or more world-gen stuff? I personally would prefer waiting for advfort functionality to be updated for premium, because it'd likely come after or coincide with a bunch of other adventurer mode tools in dfhack.
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Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
Meow.
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