I'm thinking on my turn I might start up a new character. I recently found out that vamp curse doesn't require a creature to be intelligent, only that they have [CAN_LEARN], which also includes [SLOW_LEARNER]s.
I'm open to suggestions, but I'm thinking of playing a vampire mountain gnome, or vampire troglodyte. And then go spelunking around some of the forts and various wonders listed on the front page.
Actually, now that I mention the front page, maybe I should go back to work on my wall? Its documented as existing, but it completely sucks.
So perhaps I should focus on getting that thing to be umm... not complete trash, haha. Because right now, the wall is just a narrow single tile spanning line of garbage.
I just need to bite the bullet and work on it, and get it up to spec.
Originally I wanted the wall to be a continent spawning "space bridge", like the one I made in one of my old 47.05 saves. Instead of a "space elevator", the big thing just went flat-ways - instead of turn-ways, and it cleaved through a significant enough part of the sky box that it was able to puncture a hole into space. This "hole" resulted in the atmosphere getting sucked out of the local biome for awhile. Freezing rivers, eyeballs, dwarves, necromancer elephant men, etc.
I would have a space bridge up and running already, but I was reminded of the weird lag that can be caused a nexus of multiple adv camps, which Rumrusher explained to me, is due to weird stuff that happens with animal people population spawns. I had forgotten about this piece of trivia until I had already started construction, and I went and checked back on my old space bridge save, to see how I made thing, and was reminded that some of the adv-forts in the chain were basically fps blackholes. So in the interest of not completely and utterly tanking FPS into the negatives around the general vicinity / biome region surrounding the hungry aching woods, we are stuck stapling regular forts together, instead adv camps. Which is a slower process, surprisingly, due to the restrictions on planning construction while in fort mode when building upward.
There might be a way to plan things out and build them faster, but as of now, I'm not aware of it.
But overall, the worst part about this sort of endeavor in this particular save is that more time will actually be spent saving, than actually constructing the forts!
Gotta find some sort of manageable middle ground solution.