Making progress.
Some frustrating bugs and crashes, but thats why we make back ups.
More or less finished adventure mode. Going to muck around in fort mode for a few days, then will be able to upload save at weekend.
Tell me about it. I lost 8 hours of tile-by-tile micro work on HoneyHammer. And I just didn't have it in me to repeat all of that.
The worst is when the save is already dead,
and you haven't realized it yet. [As in, saving and loading works fine, but leaving an area and then returning to it results in crashing 100% of the time. Which honestly makes the accomplishments in this save all the more praise worthy. And also completely ridiculous.
For anyone interested:
I had fully enclosed Honeyhammer in an artificial black beehive pyramid structure. And I had built this crazy 1 tile corridor wide 40 tile corridor long entry into the fort. All black; The player walks through the tight corridor, where the floor is all metal floor bars, the z-level below is all bridge tiles, And the z level below those bridge tiles is all 6/7 lava tiles, which are filled with artifact books which perpetually burn forever and produce endless amounts of smoke. The bridge tiles were linked to a minecart clock, that actively cycled, causing only the bridge tiles to retract, and pop back out.
I may have had to retract
some of the bars, in order to visually show off the magma.
But the intention was to have a long dark empty narrow corridor, which when viewed from top down via the player's perspective, suddenly turns a terrifying red (which might only work in premium), fills up with this horrible heat and smoke, and then quickly goes back, before cycling again.
The player wasn't in any danger, necessarily, but it was intended to be a very jarring experience. Hopefully causing the player to use the grab key 'h' to hold onto the wall, whilst expecting nothing but death. Only to be perfectly fine, minus the bad thoughts caused to the character from the smoke inhalation.