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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 474262 times)

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3540 on: August 16, 2023, 06:08:13 pm »

Yeah, it's Scorpiontower, purely because of it's size as far as I can tell.

Bralbaard pointed out that the file named "world sites and pops" which is generated as a text file when you
Code: [Select]
exportlegends info in DFHack
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Wow. I believe Kesperan has just won adventurer mode.

Unraveller

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3541 on: August 16, 2023, 07:11:08 pm »

I am aware of how to edit the ages, their names, etc. That's certainly what happened. Obviously dark gnones being the main populace is not reality, and it doesn't ultimately affect anything. But I doubt it was some freak occurrence.
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I've lost control of my life.

Salmeuk

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3542 on: August 16, 2023, 09:20:00 pm »

I'm curious now, is there a way to simply delete the respective site data and promise to never visit? "we don't go to Scorpiontowers. . . "

or would this just introduce a series of lost references and corresponding bugs?
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Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3543 on: August 16, 2023, 09:51:11 pm »

I'm curious now, is there a way to simply delete the respective site data and promise to never visit? "we don't go to Scorpiontowers. . . "

or would this just introduce a series of lost references and corresponding bugs?
We could simply delete the site file like I understand it was done with Gor and Duskhome after the corruption hit them, and the game would regenerate the terrain when going in adventure mode... but why would we? As long as the site can be visited in adventure mode as is and the site size doesn't blow up out of hand, it'd be a detriment to Avolition's work there.
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Sigtext updated 13-03-2024.

dikbutdagrate

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3544 on: August 16, 2023, 11:01:29 pm »

I'm surprised no ones bothered loading up Qb's one character, Mokun Anaenil.

Or taken a peak at new Honeyhammer.
« Last Edit: August 16, 2023, 11:04:11 pm by dikbutdagrate »
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Unraveller

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3545 on: August 17, 2023, 12:15:46 am »

I'd much rather be shown in posted stories. :)
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Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3546 on: August 17, 2023, 12:29:43 am »

I'd much rather be shown in posted stories. :)

Exactly, I have plans
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3547 on: August 17, 2023, 02:34:06 am »

I'd much rather be shown in posted stories. :)

Exactly, I have plans

If you’re playing as Worm Spawn Bralbaard you should find yourself with steel armour and a masterwork spear to start off your journey!

Dikbut…. Did you edit the game to make Dark Gnomes our new overlords??
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Wow. I believe Kesperan has just won adventurer mode.

Quantum Drop

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3548 on: August 17, 2023, 02:40:06 am »

I'm surprised no ones bothered loading up Qb's one character, Mokun Anaenil.

Or taken a peak at new Honeyhammer.
I have, on both accounts. Currently writing something up for the first (leaving Honeyhammer proper for others so I don't spoil the surprises.) But a very brief summary of my reactions:

Spoiler (click to show/hide)
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3549 on: August 17, 2023, 04:47:34 am »


If you’re playing as Worm Spawn Bralbaard you should find yourself with steel armour and a masterwork spear to start off your journey!


Playing as a gremlin! We'll see how long I'll last..
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3550 on: August 17, 2023, 05:35:39 am »

Can gremlins open doors? I tried loading up one of Maloy’s Dark Gnomes and found he couldn’t. I assumed it was due to his size but it might be something to do with graspable tokens.

Charcoal Brutes also can’t open doors; they’re huge sauropods and lack hands.
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Wow. I believe Kesperan has just won adventurer mode.

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3551 on: August 17, 2023, 05:45:33 am »

Most definitely yes, they are notorious for their abilities to pull levers, open cages and claim doors in fortress mode.
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Eric Blank

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3552 on: August 17, 2023, 01:56:37 pm »

Gnomes don't have the CANOPENDOORS token
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3553 on: August 17, 2023, 02:34:57 pm »

You know if we wanted to make them playable I feel like that would be a quick fix

Yarlig

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3554 on: August 17, 2023, 03:10:16 pm »

Frankly' gnomes' inability to open doors shouldn't be much of an issue' since:
a) we don't have bogeymen in this world;
b) one can always throw an opener character into the party.
Although' playing handicapped like that would pose an additional challenge for the willing. It's an open question anyways.

Good luck out there' Bralbaard! Hopefully your gremlin ends up dying of old age' not being eaten by some thrall.
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