Shiiiiiiesh, I just looked at the map and I noticed something that is probably obvious to many, but that I don't remember it being discussed in the thread: Ilrallenod is in a (politically) heated position. It's relatively close to Boltspumpkin, all things considered, sorrunded by human-claimed lands and
very close neighbors with the former Curious Horror capital/lost dwarf fortress to demons since the year 101, really close to Crownhall for that matter and now those 6 spawning hillocks during my turn have encroached on the Plain Hill, green places where dwarves historically before the year 700 didn't venture in settling. It is in fact surprising that they have relations with the elves, as the entire mountain range bars them from elven lands and elves never settled north of the mountain range Ilrallenod exists in. It also rests dangerously, very,
very close to what I call a "dark river", a diagonal row of goblin settlements (it isn't even the only one in Orid Xem) at only 3 world tile distance, containing
26 goblin settlements. There's also a relative close necro tower built by a very NOT chosen necromancer that's about as close as
that Oddom's. Ilrallenod is in a very crowded place in all the meaning of the word.
Now isn't
this interesting:
I had assumed this guild hall would be extinct, especially since I was never asked to make (or reinstate) new guilds (I cranked up the numbers required to petition for guilds/religions to levels impractical to be achieved) or told that
Meng joined a guild. In fact, I have no spaces for guild after reclaiming. I think the first one who reclaimed was Bralbaard and he deleted all the site zones? Or were they all gone upon reclaiming?
I did make a library and I mildly regret it since instead of being idle and making babies, half my idlers (and some who I actually needed to work) went to read books instead. Does reading books increase their in-game skills or are they just mood buffs?
Now that I think about it, it's pretty metal (or, considering the circumstances,
stony) that the fortress' only legendary mason comes to the capital hoping for his skills to be noticed, asks around about making a guild, is told the Overseer forbid even the petitioning of guild halls, goes searching for a loophole, finds ancient accountings of a guild created in the year 81 and boldly tells everyone he meets that he's a member of that guild. Extra points for the Overseers not hearing about this until he leaves the fortress.
Osturist Obot Zaled article is up. It was created by Prince Sarvesh "Spearstrength" Lokumemen of Mörul Kan, grandson of the first King of the civ. It has over 430 kills.
It even has an interesting history in Orid Xem Arban Nitig, where Sarvesh escaped Mörul Kan's destruction, which happened 12 years later than canon, to the elven capital where he lived the rest of his life. Then it made its way to a market, found by an elf, given to the Queen (who ruled since year 126 until present), who made it the symbol of the Diplomat and remains there, unbloodied, to this day.