Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 177 178 [179] 180 181 ... 265

Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 427120 times)

Bralbaard

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2670 on: January 02, 2023, 02:31:00 pm »

Edit : Ninjas strike again... anyhow:

DFFD has had some serious issues with their database recently. There is a post about it on the forums, also on what is recoverable, and what is not:
link

Good luck with your turn!
« Last Edit: January 02, 2023, 02:32:47 pm by Bralbaard »
Logged

AvolitionBrit

  • Bay Watcher
  • Funk to Funky
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2671 on: January 02, 2023, 02:41:44 pm »

Good luck with your turn
Logged
The return of the thin white duke, throwing darts in lovers eyes

Drunken scholar

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2672 on: January 02, 2023, 02:51:03 pm »

It might have been when i made Rusna fertile, i might of accidently made the entire fortress fertile which may have included the imprisioned blind sadist

No, it wasn't you. I tend to rely on eggs for my food in early years of a fortress and I always use "/fixster all" and it has never worked on vampires before.

I found a script somewhere to instantly make any creature pregnant. I used it to make sure the King and Queen would have an heir born in my fort, even though they have some children in Holykingdom/Balancehammer. I wondered if it would also work on Moldath.

I used DwarfTherapist to find the female dwarf with the best stats and used it on her. Thing is, she is already married... I used the military to reclaim Keyconjure after the last dwarf from the Staff of Kissing died and the team of 10 soldiers then occupied it.

Moldath was then made the Baron of Keyconjure, and made the move on one of those soldier's wives, an axe lord. It seemed like a Blind Sadist kind of thing to do.

Anyway, here is the script. As long as one of the targets is female, it will produce a child in fort mode. No idea if it works in adventure mode.

Courtesy of Nolimit.


Code: [Select]
pregUnits=pregUnits or {unit1=nil, unit2=nil}

local unit = dfhack.gui.getSelectedUnit(true)
if unit then
if pregUnits.unit1==nil then
pregUnits.unit1=unit
print("First unit selected")
else
pregUnits.unit2=unit
print("Second unit selected")
preg(pregUnits.unit1, pregUnits.unit2)
pregUnits.unit1=nil
pregUnits.unit2=nil
end
else
print("No unit")
end

function preg(u1, u2)
local mother
local father
local genes
if u1.sex==0 then
mother=u1
father=u2
elseif u2.sex==0 then
mother=u2
father=u1
else
print("At least one unit should be female")
return
end
genes=father.appearance.genes:new()
mother.pregnancy_timer=1
mother.pregnancy_caste=father.caste
mother.pregnancy_spouse=father.hist_figure_id
mother.pregnancy_genes=genes
print("Seed planted")
end
« Last Edit: January 02, 2023, 03:06:23 pm by kesperan »
Logged
Wow. I believe Kesperan has just won adventurer mode.

AvolitionBrit

  • Bay Watcher
  • Funk to Funky
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2673 on: January 02, 2023, 03:24:40 pm »

Cheers for the script was looking for something like this to create some grand dwarven lineages
Logged
The return of the thin white duke, throwing darts in lovers eyes

Drunken scholar

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2674 on: January 02, 2023, 04:07:27 pm »

Please sign me up for another turn.

Quoting for visibilty in case Bralbaard forgets.
« Last Edit: January 02, 2023, 06:15:19 pm by kesperan »
Logged
Wow. I believe Kesperan has just won adventurer mode.

Bralbaard

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2675 on: January 02, 2023, 05:51:49 pm »

Done! Also moved Maloy down one spot, as requested.
Logged

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2676 on: January 02, 2023, 09:21:35 pm »

Look on DFFD main page, accounts from after 2015 were lost. There's a guide and links on what to do to recover your files and/or account.

Also good luck on your turn!
alright, that explains it I believe
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2677 on: January 02, 2023, 09:23:25 pm »

Also downloaded the save played it a bit, and been writing some of the stuff of what's been happening in my turn in notepad and taking screenshots here and there, will post my full experiences after my turn is, done, so far things are going kind of well
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2678 on: January 03, 2023, 02:34:19 am »

That’s good to hear!

Save often and make backups. There are some areas that continue to cause crashes. Nothing worse than losing lots of progress. 
Logged
Wow. I believe Kesperan has just won adventurer mode.

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2679 on: January 03, 2023, 05:42:27 pm »

a bit busy today so i may not have the time to play more of my turn today, however I will most definitely play it more tomorrow so yeah
« Last Edit: January 03, 2023, 07:14:59 pm by WonderPsycho »
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2680 on: January 03, 2023, 07:14:42 pm »

a bit busy today so i may not have the time to play more of my turn today, however I will most definitely play it more tomorrow so yeah

scratch that, I actually may have some time to play some of my turn more today
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

AvolitionBrit

  • Bay Watcher
  • Funk to Funky
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2681 on: January 03, 2023, 07:59:52 pm »

Only just saw that Rusna had starved in Treatyside. But atleast she had become a baroness and she lives on through Noblechopped.
Logged
The return of the thin white duke, throwing darts in lovers eyes

Drunken scholar

Lurker Z

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2682 on: January 03, 2023, 08:24:41 pm »

I did mention in my past posts. I noticed a Rusna had died when I reclaimed Treatyseed, but I didn't check since Rusna is a common DF first name. It's a bug that starves all (mortal?) adventurers when you reclaim in Fortress Mode a site they were in. Sorry about that. As for her body...

Spoiler (click to show/hide)

I'm about 99% sure I didn't chop her up, because I only butchered gobs. The chances of chopping her up are infinitesimal, but they might still exist if I did it by accident. But I'd have had her skull, so she's probably still in one piece.

Also the caverns around Treatyseed are likely littered with bodied of blighted thralls I killed. I only cleared the inside of the fortress of corpses, after all.

Since I'm posting, kesperan, what's with the gifts you gave my character? Did you trade with him or were they outright gifts?
Logged
Sigtext updated 13-03-2024.

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2683 on: January 03, 2023, 08:53:36 pm »

I did mention in my past posts. I noticed a Rusna had died when I reclaimed Treatyseed, but I didn't check since Rusna is a common DF first name. It's a bug that starves all (mortal?) adventurers when you reclaim in Fortress Mode a site they were in. Sorry about that. As for her body...

I will explain the fate of Rusna’s body and of Noblechopped in my story.

Since I'm posting, kesperan, what's with the gifts you gave my character? Did you trade with him or were they outright gifts?

Spoilers! I’ll explain in my turn, when I can. I have 60 pics and copious notes to work through. But they’re yours to do with as you wish.
Logged
Wow. I believe Kesperan has just won adventurer mode.

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2684 on: January 03, 2023, 09:12:18 pm »

also curious I should ask, my adventurer is a hero and they have a pet bear for the start since they started (i'll spoil that much), I am wondering if heroes having pets for their adventurers for their start is fine, since all I know from the rule thing is from the start heroes can't have any companions from the start but can get companions over time when playing in game so yeah
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod
Pages: 1 ... 177 178 [179] 180 181 ... 265