I noticed a few of them, also a few troll priests. The "fun" part is what I call "semi-civilized" creatures, creatures that just aren't supposed to be civilized, settle down in a town, get scooped up in a religion, are all nice with the neighbors... then go on a rampage (they're not dark creatures, werebeasts, vamps, necros, etc). Then they move to another town, stay low a few years, are all nice with the neighbors... then go on another rampage. Repeat until they die.
The religions don't kick them out, they might even advance them, presumably because they become historical figures with more events, and thus "more important".
Strangely enough, "enslaved" creatures always become fully civilized and never rampage again.
Another thing I've noticed, regarding
Puc and
Nirmek, is that they start in sewers/catacombs immediately after they start roaming a general region. This seems to be a prerequisite for being enslaved and then civilized, because I've seen no creature that went around fighting/rampaging and then get civilized. On the other hand, I only have a sample of 2 right now.
Sentient Giant dingo, these humans sure know how to imbue creatures with sentience.
A little nitpick, but sentient is most life on Earth, starting with plants. The actual word for civilized is
sapience (I blame Star Wars for popularizing the misunderstanding).
Another thing regarding Puc (actual spoiler, though it's easily seen in Legends Viewer) is that
Raki raised him as undead, so now he's a zombie giant dingo beast slayer.
I'll see what I can do with him in my turn if I get the chance.
Raki sure left some nice stuff behind even with that werebitmammoth plague he spread.
I've been wondering actually, how does a giant dingo worship two gods? Does he just howl at the moon and is acknowledged?
I just saw that Hannibal avenged Lurker Onecbehal. I didn't notice until now.
I found myself randomly browsing giant bats, thinking I'll hit the jackpot with a civilized one. Unfortunately, I found none. However, there seem to have been "failed" enslavement opportunities, with some giant bats starting directly in sewers and thus being eligible to enslavement/civilizing if that settlement had been conquered.
On another note, it's amazing that after almost a century and a half of in-game playthrough and almost 2 years of out-of-game playthrough, we're just starting to scratch the surface on what amazing creatures exist in the history of the world (it probably helps that Bralbaard isn't using Legends Viewer; Legends Mode is way too limited, compounded with the hidden history and these gems are hidden from his eyes). Hells, this might be true for Mudungudon as well, though there it's even worse because Legends Viewer really is as occluded as Legends Mode, so there are countless gems we'll never know about that took place there.
I haven't asked because I thought I could do it by myself, but how do you
successfully claim an existing settlement in adventure mode? I didn't find much documentation on the matter, but I've seen in Legends adventurers successfully doing it several time. Do you have to say it to the old Lord/Lady's face, then challenge them? And what of settlements without inhabitants?