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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 476056 times)

nogoodnames

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Re: Museum III, adventure succession game
« Reply #915 on: June 02, 2021, 05:30:52 pm »

Unfortunately, that's where I have to leave it. A crash erased some progress, and I've already gone past the point where I said I'd stop. Ithra is still captured, and the undead elf queen still rules from the shadows.

Here's the save: https://dffd.bay12games.com/file.php?id=15558

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Lurker Z

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Re: Museum III, adventure succession game
« Reply #916 on: June 03, 2021, 05:46:44 pm »

I got your save. Holy f-, you're a walking elven apocalypse, there's literally 7 pages of elf death in Legends Mode.

I shudder for the elven nation what would've been left of them (if anything) if you were able to complete your turn.

Previous save: 754 elves.
Current save: 501 elves.

Yes, that sounds right.

Wait, you literally killed a third of all elves in existence (at the whims of a filthy goblin). Wow.

Apocalypse bear.

Also,
Spoiler: Ugh (click to show/hide)
Anyone mind putting it back in the Museum, maybe in a container or something so it doesn't get "lost" anymore? Because obviously it can't stay as an exhibit for some reason.
« Last Edit: June 03, 2021, 05:58:43 pm by Lurker Z »
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Sigtext updated 13-03-2024.

Bralbaard

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Re: Museum III, adventure succession game
« Reply #917 on: June 04, 2021, 04:25:04 pm »

The elven numbers must be lower than the dwarves by now. I'll have a look if I can do one more of these graphs...
Also, did you leave anything in the museum during your turn Nogoodnames?


Also,
Spoiler: Ugh (click to show/hide)
Anyone mind putting it back in the Museum, maybe in a container or something so it doesn't get "lost" anymore? Because obviously it can't stay as an exhibit for some reason.

I hate it when this happens.. :(
I haven't actually kept track of which items have been lost or stolen from the museum. There are likely more, as this is not the only artefact that was submitted.
I don't know if putting stuff in a container works in all cases. It was way more complicated than that in the first museum game, where we used this trick. Also since that time many things have changed and I doubt the current issue is fully identical.
Anyhow, I could move the lost items to the end of the list with a remark that they are currently not on display due to unforeseen circumstances?  In addition, I could add a mission to the mission section to retrieve them, but it would be nice if we could guarantee their proper storage first...

In any case, this makes it Tonnot's turn.
« Last Edit: June 04, 2021, 04:36:52 pm by Bralbaard »
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Lurker Z

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Re: Museum III, adventure succession game
« Reply #918 on: June 04, 2021, 05:27:28 pm »


I hate it when this happens.. :(
To be fair, I did drop it on the same tile as the pedestal because I have no idea how or even if it's possible to put it on the pedestal.

I suspect it's in the same general area, Legends Viewer loves to track these things, and "lost" probably means "scattered in the general vicinity". If someone actually took it, it'd spam 20 messages about "being stolen".

The elven numbers must be lower than the dwarves by now. I'll have a look if I can do one more of these graphs...
Strangely enough, the graph up top in Legends Mode says there are still over 1.6k elves vs. 947 dwarves. The dwarven civilizations aren't looking too good, The Walled Dye is spread out THIN, it has 500 dwarves to 62 sites, less than 10 dwarves per site, and a total of 740 (presumed sapients?) per 62 sites, which is little over 10 CREATURES per fort.

I'm starting to get the apocalyptic vibe people were talking about. Apocalypse bears are not helping.
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tonnot98

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Re: Museum III, adventure succession game
« Reply #919 on: June 04, 2021, 05:57:22 pm »

It seems my hour has come again... Though I have no idea what to do. I'll start playing sometime tomorrow.
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TheFlame52

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Re: Museum III, adventure succession game
« Reply #920 on: June 05, 2021, 01:50:29 pm »

All of the weapons I submitted to the museum last turn warped back to their original locations, some of which now crash the game when entered.

nogoodnames

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Re: Museum III, adventure succession game
« Reply #921 on: June 05, 2021, 02:21:47 pm »

Also, did you leave anything in the museum during your turn Nogoodnames?
No, I didn't have time to walk all the way back.
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tonnot98

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Re: Museum III, adventure succession game
« Reply #922 on: June 06, 2021, 01:55:00 pm »

It looks as though I will not have time to play this turn. Sorry, but you'll have to skip me.
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Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
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Lurker Z

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Re: Museum III, adventure succession game
« Reply #923 on: June 06, 2021, 04:43:27 pm »

It looks as though I will not have time to play this turn. Sorry, but you'll have to skip me.
Sorry to hear that, tonnot.

So, Imic's turn next?



Found another weird bug, the most eventful place according to Legends Viewer is Dessertcrux, 134 of 136 events are identical to this:

Spoiler (click to show/hide)
« Last Edit: June 07, 2021, 12:41:57 pm by Lurker Z »
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Bralbaard

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Re: Museum III, adventure succession game
« Reply #924 on: June 10, 2021, 01:20:50 am »

Yes, that makes it Imic's turn. Looking forward to another good story, or one of those legendary Imic-fortresses.
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Imic

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Re: Museum III, adventure succession game
« Reply #925 on: June 10, 2021, 02:42:52 am »

Bloody hell, is it my turn already? Time flies. I might not be able to start today, but I’ll definitely be able to start tomorrow if today is too busy.
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Imic

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Re: Museum III, adventure succession game
« Reply #926 on: June 11, 2021, 05:26:59 am »

I downloaded the save yesterday in the hopes of starting, but that didn't pan out for RL reasons, so I am now today officially claiming the save: Let the clock begin, and the graph of my stress levels over time be started.
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Imic

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Re: Museum III, adventure succession game
« Reply #927 on: June 11, 2021, 11:58:11 am »

Spoiler (click to show/hide)

Forward

On the first day of the month of Granite in the year 625, Etur Equallashed became King of the Walled Dye. Seventy-five years later, to the day, he left his home and arrived in Treatyseed. Thirty-three years later, after a life of hardship and slaughter, he moved on one final time, to the south, to Championvault, where he would live out the last three years of his life quietly, filled with regret. His dream of conquering Treatyseed back from the things which had claimed it never came to pass. The position of King was then passed on to the Dwarf Bembul Crewwall. thirty years later, after a long but quiet career, Bembul learned the identity of the Dwarf who had designed the city of Duskhome, a lost city of the Staff of Kissing. On the sixth day of the month of Opal in the year 770, a letter was sent from the Mountain Halls of Letterseizured, home of King Bembul for fifty-four years. Two weeks later, the messenger arrived at Championvault, to deliver the letter to the one it was addressed to...

Obok looked up from the letter at the mesenger who had just delivered it.
"No. No, no- I- I refuse. Absolutely not."

The expression of the messenger, Kadol, didn't change. "So you are refusing a command from the King?"
"No, I- bu- y-"
"So you'll come with me willingly?"
Obok was becoming increasingly flustered with each breath he took.
"I- I- I just want to be left alone! I just, I just..."
"This is a command from you King. I thought he made himself quite clear; he wants to speak to you."
"Well, I- I refuse. All I ever wanted was to be left alone. All I want is to be left alone. Please. Just... leave me be. Please."
Kadol seemed to think for a second. Just for a second though. After the second was up, he grabbed Obok by the legs and began dragging him out the door.
"WAIT! NO, YOU FUC-"
"By order of the King, you are to meet him, and as his representative I am fully empowered within the law to make you comply, even if I have to cut off your legs and carry you to Letterseizured."
"I'LL BITE YOUR FUCKING ANKLES YOU ABSOLU-"
"Watch your language."
The brownish-yellow figure of Olin, Kadol's dog, watched in amusement for a few moments, before trotting behind the pair, lovingly licking Obok's face as his curses grew quieter, and a sense of depressed resignation filled him. It was going to be a long trip.

The journey of Obok and Kadol

Spoiler (click to show/hide)
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TheFlame52

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Re: Museum III, adventure succession game
« Reply #928 on: June 11, 2021, 12:51:09 pm »

That was quick.

Imic

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Re: Museum III, adventure succession game
« Reply #929 on: June 11, 2021, 04:00:07 pm »


Obok stood and watched as Kadol rummaged around in the obviously empty cabinets. After a few minutes, he spoke.
"What are we doing here."
"Looking around."
"For what."
"I don't know. Books. Food. Something. Anything. What do you think?"
"Can we just... move on. Please. Can we just get this over with."
"No. You can wait while I try to see if there's anything we can use here to help us going around the mountains."
"Going around the mountains?"
"Yup. Violent stuff lives in the mountains, and I'm not risking your skin by crossing them. Not with... noodle arms like yours."

"Isn't that what you're for? To escort me?"
"Too risky. Besides, I've only got a copper axe."
"... So you can't defend yourself either?"
"Course I can. I know how to use it, after all."

It was only mostly a lie. He knew which end to hold, at least.


Obok stared at him. He wasn't wearing armour. He had the clothes on his back, the dented copper axe in his belt, and a waterskin to quench his thirst. He didn't believe for a second that what Kadol said was true. After a few minutes of mutual staring, Kadol finally made the first move.

"C'mon, there's nothing here."
"I could have told you tha-"
"The Canteen is next, and then we move on east to the old Fortress, there might be food there."



Obok stopped to look at the statue. Kadol stopped to look at Obok.
"... How old is this place?"
"Dunno. Whatever god they worshipped here is long dead and gone, so it probably doesn't matter. Now c'mon, or I'll tie you up and get your dog to carry you."


"See? Told you we'd find something."
"A book. One single, solitary book. Be still my beating heart."
"Shut up and carry the damn thing."
"Why am I the pack mule all of a sudden?"
"Because you're annoying, and I'm the one with the axe."


"Alright, that's the last building. I-"
Obok sprinted for the open door. Only a second later, Kadol was on his feet behind him, reared for a tackle. Instead, Obok stopped at the door, and watched.

"A deer." said Obok.

"A deer." grumbled Kadol. "You aren't just irritating, you're also an Elf, of course. What did I expect."
Obok turned around, fire in his eyes.
"So I'm not allowed to be angry at the man who dragged me by the feet through my bedroom fucking door to become a slave to some self-obsessed warlord on the other side of the bearded fucking horns?"
"Warlord? Is that what you think of our King? These aren't the days of tribes and duels, he was the next in line to the throne, and so he became the King. No war, no slaughter, The Walled Dye isn't a few scattered survivors anymore, we have Fortresses and fields again."
"You're changing the subject. You're still kidnapping me so he can make me lick his boots against my will."

Kadol didn't give an answer. He grabbed Obok by the arm, and silently, furiously, they made their way towards the old Fortress of Palacework.

Spoiler (click to show/hide)
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