16th of granite, year 700Before leaving, I told Ngokang that I was going to gather items for his museum. I need to remember to bring him a souvenir when I return, so he will not find out that I’m actually just sneeking out to destroy his most valuable museum piece.
When I wanted to saddle Mestthos Lovermachines, my horse, there was a major setback. Lovermachines was gone. I searched everywhere around the keep but found no trace. I bet it has gone running after a herd of young mares again. I spent a lot of urists on this damned horse before I set out on my adventure and this greatly upsets me. I now have to carry this cursed necromancer slab myself, and it is heavy. With it I can only move at half speed, and I’m not even wearing armor.
After looking for Lovermachines once more, I left without him. I’ve actually never travelled north of Boltspumpkin before and was looking forward to seeing the human towns north of the castle. It was a major dissapointment however. The towns and villages are abandoned and in ruins:
I did however find signs that there are others living in these ruins, when I passed by the keep of Diptramples I clearly heard some sounds from within the building.
When I tried to enter the keep however I was greeted by a rain of arrows. At least two goblin bowmen were firing at me in the central hall. I managed to block two arrows with my shield and decided to run.
After catching my breath I continued my journey north. In the hamlet of Flagstray I walked straight into an ambush, again by a goblin bowman. Running was not an option here, so I decided to sprint towards the foul creature, once again blocking several arrows with my shield. Still running at full speed I manage to connect my war hammer with the goblin’s face in a perfectly timed strike. The effect impresses even myself, I did not know I was capable of that. It takes me a while to clean my warhammer.
I decide to take a better look at the village. It is ruined like the others, but there are some humans hiding in a house. It is clear they are bandits. I think they were close enough to see me take down that goblin, for they treat me with respect. One of them, Nebo Muleroses, is even interested in joining me on my journey. I can use someone who is more familiar with the surroundings here, so I agree, and we continue together. We pass a ruined monastery, and by nightfall, the ruined village of Rockpriced. We set up camp for the night. I have trouble sleeping. I expected that the mountain homes would be in ruins, but had never expected similar devastation in these human settlements.
17th of granite, year 700The next morning we wake up to a marvelous sight. The mountains of the perfect horn rise from the plains just a few hours travel north of us. We break up camp, and climb the steep slopes not much later. And there it is: Pasttimegears. One of the mighty fortresses of a time long gone.
Inside though, all is as I feared. The fortress, complete with a tavern, temple and trade depot still stands, but only because it must have been build by legendary masons. The metal barrels in the tavern are empty and rusted and the depot is covered by thick layers of dust. Nebo has somehow gotten stuck on the roof of the fortress and won’t come down, but I do not mind having to descend the stairs on my own, as I am overcome by sorrow and grief that this human could never understand. The empty and abandoned hallways are proof of the destruction of the Walled Dye, I search the halls for hours finding not a single sign of life. The dwarves must have fled with great haste. Valuable gems, armor and weapons were simply left behind, no attempt was made to salvage anything. I find no hints at all about what could have caused this. Finally I stumble across an ancient meeting hall or barracks.
One wall is lined with pedestals, on each pedestal rests a mighty weapon, most of masterwork quality.
I take a *silver mace* for myself, and decide to also take a finely crafted short sword, that is made of the purest dwarven steel. I also find a good set of iron armor. Now that I am properly dressed for adventure, I return to the surface.
I decide to bestow a great honor upon Nebo, the honor to carry a weapon made of steel, a metal that human weaponsmiths can not forge. A masterwork weapon that was crafted by my forefathers ages ago, but that is still as sharp as the day it was forged. But even before I can present him the weapon properly, and speak of this honor, Nebo bluntly blurts out “It’s not a gift if you expect something in return”
Since I had already made my choice I still grant him the weapon, but when we gather our gear, Nebo just runs of with the sword, and no matter how I look for him, he is gone.
So much for trusting bandits.
18th of graniteThe next day, after once more swearing to take revenge on Nebo, I continue my journey. I travel across a post-apocalyptic landscape. I visit many ruins, monasteries, castles and fortresses. I only find wild animals among the ruins. None of them have been reclaimed by civilized creatures. Whoever took down and destroyed these mighty walls left after the task was finished. I find no clues.
I finally make it to Findersling, another abandoned dwarven fortress. Here however I find engravings in the local temple that were made after the great disaster. I find several clues that several dwarves have risen to the position of monarch of the Walled Dye, even after it’s mountain homes were destroyed.
Some of them however, are very worrying:
19th of granite.Humorsharks;
The next day starts at a more light note. I finally find a human village that is still inhabited. Many dozens of humans are working the fields, talking in the streets and in general, minding their own business.
The village belongs to the creamy confederacy. Their ruler is Ledir Ñoriddim Amil.
I don’t entirely understand the political situation, but it appears that the town is just being reclaimed from ruin:
I travel further. I have to fight off some wolves in the evening. I make sure I face them one by one, and manage to take them down. I find that the canines are no match for me, and this helps build my confidence.
Meeting the humans of Humorsharks has greatly improved my mood. I’m close to my goal now, the heart of the old dwarven empire. Tomorrow I might get some answers.
(OOC: still playing. Some really iteresting stuff happening now...)